Kaladin Tempus .pdf
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Original filename: Kaladin_Tempus.pdf
Title: D&D 4E Character Sheet
Author: Semih Arslanlar
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Character Sheet
Player Name
Kaladin Stormblessed
Barbarian
2
Character Name
Level
1,000
Class
Human
Medium
23
Male
Race
Size
Age
Gender
Paragon Path
Good
Height
Weight
INITIATIVE
SCORE
DEX
1
Total XP
Tempus
Alignment
Deity
Adventuring Company
DEFENSES
1/2 LVL
MISC
SCORE
DEFENSE
1
Initiative
Epic Destiny
16
CONDITIONAL MODIFIERS
10 + ARMOR/
1/2 LVL ABIL CLASS
11
AC
SCORE
FEAT
RPGA Number
MOVEMENT
ENH
3
MISC
1
MISC
1
BASE
6
Speed
ARMOR
ITEM
MISC
6
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE
ABILITY
20
STR
Strength
16
CON
ABIL MOD
MOD + 1/2 LVL
5
DEFENSE
6
3
19
10 +
1/2 LVL ABIL
FORT 11
5
SENSES
CLASS
FEAT
ENH
MISC
2
MISC
1
CONDITIONAL BONUSES
4
SCORE
PASSIVE SENSE
BASE
11
Passive Insight
10 +
1
11
Passive Perception
10 +
1
Constitution
DEFENSE
DEX
0
1
10
INT
Intelligence
0
1
10
WIS
10
13
Dexterity
0
1
1
CLASS
FEAT
ENH
MISC
MISC
1
1
11
REF
DEFENSE
13
CHA
SPECIAL SENSES
CONDITIONAL BONUSES
Wisdom
12
10 +
1/2 LVL ABIL
2
WILL 11
ATTACK WORKSPACE
ABILITY:
10 +
1/2 LVL ABIL
SKILL BONUS
Melee Basic Attack - Thundering Greataxe +1
ATT BONUS
CLASS
FEAT
ENH
MISC
1
MISC
1
CONDITIONAL BONUSES
1/2 LVL ABIL
+ 10
ABILITY:
1
CLASS
PROF
FEAT
ENH
2
1
1
FEAT
ENH
5
MISC
Melee Basic Attack - Unarmed
ATT BONUS
1/2 LVL ABIL
CLASS
PROF
MISC
Charisma
+ 6
MAX HP
HEALING SURGES
BLOODIED
37
SURGE VALUE
18
9
1/2 HP
1/4 HP
CURRENT HIT POINTS
1
5
ACTION POINTS
HIT POINTS
SURGES/DAY
11
MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS
1
2
3
DAMAGE WORKSPACE
ABILITY:
DAMAGE
RACE FEATURES
Bonus Feat - Choose an extra feat at 1st level.
SECOND WIND 1/ENCOUNTER
ABILITY:
FEAT
5
ENH
MISC
MISC
MISC
MISC
1
Melee Basic Attack - Unarmed
DAMAGE
ABIL
1d4+5
Bonus Skill - Trained in one additional class skill.
USED
ABIL
1d12+6
CURRENT SURGE USES
TEMPORARY HIT POINTS
Melee Basic Attack - Thundering Greataxe +1
FEAT
ENH
5
Bonus At-Will Power - Know one extra 1st-level attack
BASIC ATTACKS
power from your class.
DEATH SAVING THROW FAILURES
ATTACK
Human Defense Bonuses - +1 to Fortitude, Reflex, and
DEFENSE
WEAPON OR POWER
DAMAGE
10
vs
AC
Thundering Greataxe +1
1d12+6
RESISTANCES
6
vs
AC
Unarmed (Melee)
1d4+5
CURRENT CONDITIONS AND EFFECTS
1
vs
AC
Unarmed (Range)
1d4
SAVING THROW MODS
Will.
vs
CLASS / PATH / DESTINY FEATURES
SKILLS
BONUS
0
1
ABIL MOD
+ 1/2 LVL
SKILL NAME
Acrobatics
Arcana
TRND
(+5)
ARMOR
PENALTY MISC
DEX
1
0
–1
INT
1
0
n/a
wearing heavy armor. (+2 at 11th level, +3 at 21st)
Brutal Reach - Your two-handed reach weapons gain
0
Feral Might - Choose a Feral Might option.
Brutal 1 when you are raging
Athletics
STR
6
5
–1
0
Bluff
CHA
2
0
n/a
0
2
Diplomacy
CHA
2
0
n/a
0
1
Dungeoneering
WIS
1
0
n/a
0
Endurance
CON
4
5
–1
3
1
Heal
WIS
1
0
n/a
0
1
History
INT
1
0
n/a
0
1
Insight
WIS
1
0
n/a
0
7
Intimidate
CHA
2
5
n/a
0
5
n/a
0
10
2
11
6
Nature
WIS
1
1
Perception
WIS
1
0
n/a
0
1
Religion
INT
1
0
n/a
0
0
Stealth
DEX
1
0
–1
0
2
Streetwise
CHA
2
0
n/a
0
DEX
1
0
–1
0
0
Thievery
Kaladin Stormblessed
FEATS
Barbarian Agility - Gain +1 AC and Reflex when not
0
Thunderborn Rage - +5 to thunder damage of
Thunderborn Wrath
Rage Strike - Gain the rage strike power at 5th level
Thunderborn Wrath
Rampage - Critical hit grants free melee basic attack; once
Weapon Expertise (Axe) - Gain bonus to attack rolls with
per round, barbarian attack power only
axes.
LANGUAGES KNOWN
Common, Dwarven
Page 1
POWER INDEX
MAGIC ITEM INDEX
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
AT-WILL POWERS
MAGIC ITEMS
WEAPON
Pressing Strike
CHARACTER PORTRAIT
Thundering Greataxe +1 (E)
WEAPON
Devastating Strike
WEAPON
Howl of Fury
WEAPON
ARMOR
Barkskin Hide Armor +1 (E)
ARMS
FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
War Cry
NECK
Shout of Terror
RING
RING
PERSONALITY TRAITS
WAIST
DAILY POWERS
Bloodhunt Rage
MANNERISMS AND APPEARANCE
UTILITY POWERS
Ominous Threat
Daily Item Powers Per Day
Heroic (1-10)
OTHER EQUIPMENT
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
RITUALS / ALCHEMY
Adventurer's Kit
CHARACTER BACKGROUND
Geography - Mountains
You were raised among the cold, craggy peaks of a
mountain range. How often did you visit the lowlands as you
were growing up? What brought you out of the mountains
to become an adventurer?
Narfell
Far north, well removed from the major byways that cross
the more hospitable lands of Faerûn, lies frozen Narfell. The
region is a desolate wasteland of ice and snow, buffeted by
Backpack (empty)
Belt Pouch (empty)
COMPANIONS AND ALLIES
Climber's Kit
Hammer
Rowboat
SESSION AND CAMPAIGN NOTES
COINS AND OTHER WEALTH
Money on hand: 100 gp
Stored money: 0 gp
Encumbrance: 87 / 200
Kaladin Stormblessed
Page 2
ITEM NOTES
Kaladin Stormblessed
HOUSE RULES
Page 3
STAT NOTES
Pressing Strike
KEYWORDS
Devastating Strike
USED
Primal, Weapon
*
Standard
Standard
RANGE
ACTION
AC
One creature
10
DEFENSE
TARGET
vs
ATTACK
USED
Primal, Weapon
Melee weapon
ACTION
10
KEYWORDS
Howl of Fury
*
Standard
RANGE
ACTION
AC
One creature
10
DEFENSE
TARGET
*
Requirement: You must be wielding a melee weapon
in two hands.
Attack: Strength vs. AC
Hit: 1[W] + 1d8 + Strength modifier (+5) damage.
Level 11: 1[W] + 2d8 + Strength modifier (+5) damage.
Level 21: 2[W] + 3d8 + Strength modifier (+5) damage.
Effect: Until the start of your next turn, any attacker
gains a +2 bonus to attack rolls against you. If you are
raging, attackers do not gain this bonus.
Thundering Greataxe +1: +10 attack, 1d12+6
damage
Thundering Greataxe +1: +10 attack, 1d12+1d8+6
damage
Melee weapon
RANGE
vs
ATTACK
Effect: Before the attack, you shift 2 squares.
You can move through an enemy's space during
the shift, but you can't end there.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage, and
you push the target 1 square. If you are raging,
the attack deals 1d6 extra damage.
Level 21: 2[W] + Strength modifier (+5) damage.
USED
Primal, Thunder, Weapon
Melee weapon
vs
ATTACK
KEYWORDS
AC
One creature
DEFENSE
TARGET
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage. You then
howl in a blast 3 that includes the target. Each enemy in
the blast, other than the target, takes thunder damage
equal to your Constitution modifier (+3). If you are
raging, the thunder damage equals 3 + your
Constitution modifier (+3).
Level 21: 2[W] + Strength modifier (+5) damage, and
add 5 to the thunder damage, whether or not you are
raging.
Thundering Greataxe +1: +10 attack, 1d12+6 damage
FLAVOR TEXT
FLAVOR TEXT
FLAVOR TEXT
You push lesser foes from your path, moving through the
lines of battle at will.
You strike with awesome power, more concerned with
offensive strength than defensive posturing.
You strike a hearty blow, then unleash an ear-splitting battle
cry.
CLASS
LEVEL
Barbarian
1
BOOK
CLASS
PH2
AT-WILL POWER
CLASS
PH2
USED
Free
KEYWORDS
Close blast 3
Standard
RANGE
ACTION
vs
Each enemy in blast
10
ATTACK
DEFENSE
TARGET
ATTACK
Trigger: Your attack reduces an enemy to 0 hit
points
Effect: You push each target 1 square.
USED
*
KEYWORDS
PP
USED
Primal, Rage, Weapon
Melee weapon
Standard
RANGE
ACTION
AC
One creature
10
DEFENSE
TARGET
vs
BOOK
1
Bloodhunt Rage
Fear, Primal, Weapon
3
LEVEL
Barbarian
AT-WILL POWER
Shout of Terror
Fear, Primal
ACTION
BOOK
1
AT-WILL POWER
War Cry
KEYWORDS
LEVEL
Barbarian
*
Melee weapon
RANGE
vs
ATTACK
AC
One creature
DEFENSE
TARGET
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage. You
then howl in a blast 3 that includes the target. Each
enemy in the blast is slowed until the end of your next
turn.
Thunderborn Wrath: Until the end of your next
turn, you gain a bonus to damage rolls against slowed
creatures equal to your Constitution modifier (+3).
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier (+5) damage.
Miss: Half damage.
Effect: You enter the rage of the bloodhunt.
Until the rage ends, you gain a bonus to melee
damage rolls equal to your Constitution modifier
(+3) if either you or your target is bloodied.
Thundering Greataxe +1: +10 attack, 1d12+6
damage
Thundering Greataxe +1: +10 attack, 3d12+6
damage
FLAVOR TEXT
FLAVOR TEXT
FLAVOR TEXT
Your potent victory cry sends nearby enemies reeling in
terror.
The primal storm that rages within you manifests as a
terrifying battle scream that causes your enemies to hesitate.
Your rage surges up from the depths of your pain to bring
pain to the wounded.
CLASS
LEVEL
Barbarian
BOOK
CLASS
PP
ENCOUNTER POWER
CLASS
PP
USED
*
Melee 1
ACTION
RANGE
ENCOUNTER
BOOK
1
PH2
Barkskin Hide Armor +1
1d12
2
Axe
DAMAGE
PROFICIENT
GROUP
RANGE
3
-1
-
1
AC BONUS
CHECK
SPEED
QUANTITY
+1 attack rolls and damage rolls
3
+1d6 thunder damage
+1 AC
5
Armor
ENHANCEMENT
LEVEL
CRITICAL
ENHANCEMENT
LEVEL
TYPE
DAILY
PROPERTIES
Trigger: You hit an enemy with a melee attack
Target: The enemy you hit
Effect: You mark the target until the end of your
next turn. In addition, one ally marked by the
target is no longer marked.
Prerequisite: You must be trained in Intimidate.
LEVEL
Barbarian
DAILY POWER
Thundering Greataxe +1
KEYWORDS
AT-WILL
BOOK
1
ENCOUNTER POWER
Ominous Threat
Free
LEVEL
Barbarian
PROPERTIES
High Crit
Melee Basic Attack: +10 attack, 1d12+6 damage
AT-WILL
ENCOUNTER
DAILY
AT-WILL
ENCOUNTER
DAILY
POWER
POWER
Power (Daily • Thunder): Free Action. Use this
power when you hit with the weapon. Deal 1d8
thunder damage and push 1 square.
Power (Daily): Minor Action. Gain a +2 power
bonus to AC until the end of the encounter. Each
time an attack hits your AC, reduce this bonus by
1 (minimum 0).
ITEM SLOT
ITEM SLOT
ADDITIONAL EFFECTS
You draw your enemy's attention to rest squarely on you.
CLASS
Intimidate
UTILITY POWER
Kaladin Stormblessed
LEVEL
2
BOOK
PH3
Two-Hands
WEIGHT
12
PRICE
MAGIC WEAPON
680
BOOK
PH
Body
MAGIC ITEM
Page 4
WEIGHT
25
PRICE
1000
BOOK
PH




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