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Kaladin Tempus .pdf


Original filename: Kaladin_Tempus.pdf
Title: D&D 4E Character Sheet
Author: Semih Arslanlar

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Character Sheet
Player Name

Kaladin Stormblessed

Barbarian

2

Character Name

Level

1,000

Class

Human

Medium

23

Male

Race

Size

Age

Gender

Paragon Path

Good
Height

Weight

INITIATIVE
SCORE

DEX

1

Total XP

Tempus

Alignment

Deity

Adventuring Company

DEFENSES

1/2 LVL

MISC

SCORE
DEFENSE

1

Initiative

Epic Destiny

16

CONDITIONAL MODIFIERS

10 + ARMOR/
1/2 LVL ABIL CLASS

11

AC

SCORE
FEAT

RPGA Number

MOVEMENT
ENH

3

MISC

1

MISC

1

BASE

6

Speed

ARMOR

ITEM

MISC

6

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE

ABILITY

20

STR
Strength

16

CON

ABIL MOD

MOD + 1/2 LVL

5

DEFENSE

6

3

19

10 +
1/2 LVL ABIL

FORT 11

5

SENSES
CLASS

FEAT

ENH

MISC

2

MISC

1

CONDITIONAL BONUSES

4

SCORE

PASSIVE SENSE

BASE

11

Passive Insight

10 +

1

11

Passive Perception

10 +

1

Constitution
DEFENSE

DEX

0

1

10

INT
Intelligence

0

1

10

WIS

10

13

Dexterity

0

1

1

CLASS

FEAT

ENH

MISC

MISC

1

1

11

REF

DEFENSE

13

CHA

SPECIAL SENSES

CONDITIONAL BONUSES

Wisdom

12

10 +
1/2 LVL ABIL

2

WILL 11

ATTACK WORKSPACE
ABILITY:

10 +
1/2 LVL ABIL

SKILL BONUS

Melee Basic Attack - Thundering Greataxe +1

ATT BONUS
CLASS

FEAT

ENH

MISC

1

MISC

1

CONDITIONAL BONUSES

1/2 LVL ABIL

+ 10
ABILITY:

1

CLASS

PROF

FEAT

ENH

2

1

1

FEAT

ENH

5

MISC

Melee Basic Attack - Unarmed

ATT BONUS

1/2 LVL ABIL

CLASS

PROF

MISC

Charisma

+ 6
MAX HP

HEALING SURGES
BLOODIED

37

SURGE VALUE

18

9

1/2 HP

1/4 HP

CURRENT HIT POINTS

1

5

ACTION POINTS

HIT POINTS
SURGES/DAY

11

MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS
1
2
3

DAMAGE WORKSPACE
ABILITY:
DAMAGE

RACE FEATURES
Bonus Feat - Choose an extra feat at 1st level.
SECOND WIND 1/ENCOUNTER

ABILITY:

FEAT

5

ENH

MISC

MISC

MISC

MISC

1

Melee Basic Attack - Unarmed

DAMAGE

ABIL

1d4+5

Bonus Skill - Trained in one additional class skill.

USED

ABIL

1d12+6

CURRENT SURGE USES

TEMPORARY HIT POINTS

Melee Basic Attack - Thundering Greataxe +1

FEAT

ENH

5

Bonus At-Will Power - Know one extra 1st-level attack

BASIC ATTACKS

power from your class.
DEATH SAVING THROW FAILURES

ATTACK

Human Defense Bonuses - +1 to Fortitude, Reflex, and

DEFENSE

WEAPON OR POWER

DAMAGE

10

vs

AC

Thundering Greataxe +1

1d12+6

RESISTANCES

6

vs

AC

Unarmed (Melee)

1d4+5

CURRENT CONDITIONS AND EFFECTS

1

vs

AC

Unarmed (Range)

1d4

SAVING THROW MODS

Will.

vs

CLASS / PATH / DESTINY FEATURES

SKILLS
BONUS

0
1

ABIL MOD
+ 1/2 LVL

SKILL NAME

Acrobatics
Arcana

TRND
(+5)

ARMOR
PENALTY MISC

DEX

1

0

–1

INT

1

0

n/a

wearing heavy armor. (+2 at 11th level, +3 at 21st)

Brutal Reach - Your two-handed reach weapons gain

0

Feral Might - Choose a Feral Might option.

Brutal 1 when you are raging

Athletics

STR

6

5

–1

0

Bluff

CHA

2

0

n/a

0

2

Diplomacy

CHA

2

0

n/a

0

1

Dungeoneering

WIS

1

0

n/a

0

Endurance

CON

4

5

–1

3

1

Heal

WIS

1

0

n/a

0

1

History

INT

1

0

n/a

0

1

Insight

WIS

1

0

n/a

0

7

Intimidate

CHA

2

5

n/a

0

5

n/a

0

10
2

11

6

Nature

WIS

1

1

Perception

WIS

1

0

n/a

0

1

Religion

INT

1

0

n/a

0

0

Stealth

DEX

1

0

–1

0

2

Streetwise

CHA

2

0

n/a

0

DEX

1

0

–1

0

0

Thievery

Kaladin Stormblessed

FEATS

Barbarian Agility - Gain +1 AC and Reflex when not

0

Thunderborn Rage - +5 to thunder damage of

Thunderborn Wrath
Rage Strike - Gain the rage strike power at 5th level

Thunderborn Wrath

Rampage - Critical hit grants free melee basic attack; once

Weapon Expertise (Axe) - Gain bonus to attack rolls with

per round, barbarian attack power only

axes.

LANGUAGES KNOWN
Common, Dwarven

Page 1

POWER INDEX

MAGIC ITEM INDEX

List your powers below.
Check the box when the power is used.
Clear the box when the power renews.

List your powers below.
Check the box when the power is used.
Clear the box when the power renews.

AT-WILL POWERS

MAGIC ITEMS
WEAPON

Pressing Strike

CHARACTER PORTRAIT

Thundering Greataxe +1 (E)

WEAPON

Devastating Strike

WEAPON

Howl of Fury

WEAPON
ARMOR

Barkskin Hide Armor +1 (E)

ARMS
FEET

ENCOUNTER POWERS
HANDS

Second Wind

HEAD

War Cry

NECK

Shout of Terror

RING
RING

PERSONALITY TRAITS

WAIST

DAILY POWERS
Bloodhunt Rage

MANNERISMS AND APPEARANCE
UTILITY POWERS
Ominous Threat

Daily Item Powers Per Day
Heroic (1-10)

OTHER EQUIPMENT

Milestone

/

/

/

Paragon (11-20)

Milestone

/

/

/

Epic (21-30)

Milestone

/

/

/

RITUALS / ALCHEMY

Adventurer's Kit

CHARACTER BACKGROUND
Geography - Mountains
You were raised among the cold, craggy peaks of a
mountain range. How often did you visit the lowlands as you
were growing up? What brought you out of the mountains
to become an adventurer?
Narfell
Far north, well removed from the major byways that cross
the more hospitable lands of Faerûn, lies frozen Narfell. The
region is a desolate wasteland of ice and snow, buffeted by

Backpack (empty)
Belt Pouch (empty)

COMPANIONS AND ALLIES

Climber's Kit
Hammer
Rowboat

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH
Money on hand: 100 gp
Stored money: 0 gp
Encumbrance: 87 / 200

Kaladin Stormblessed

Page 2

ITEM NOTES

Kaladin Stormblessed

HOUSE RULES

Page 3

STAT NOTES

Pressing Strike
KEYWORDS

Devastating Strike
USED

Primal, Weapon
*

Standard

Standard

RANGE

ACTION

AC

One creature

10

DEFENSE

TARGET

vs

ATTACK

USED

Primal, Weapon

Melee weapon

ACTION
10

KEYWORDS

Howl of Fury

*

Standard

RANGE

ACTION

AC

One creature

10

DEFENSE

TARGET

*

Requirement: You must be wielding a melee weapon
in two hands.
Attack: Strength vs. AC
Hit: 1[W] + 1d8 + Strength modifier (+5) damage.
Level 11: 1[W] + 2d8 + Strength modifier (+5) damage.
Level 21: 2[W] + 3d8 + Strength modifier (+5) damage.
Effect: Until the start of your next turn, any attacker
gains a +2 bonus to attack rolls against you. If you are
raging, attackers do not gain this bonus.

Thundering Greataxe +1: +10 attack, 1d12+6
damage

Thundering Greataxe +1: +10 attack, 1d12+1d8+6
damage

Melee weapon
RANGE

vs

ATTACK

Effect: Before the attack, you shift 2 squares.
You can move through an enemy's space during
the shift, but you can't end there.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage, and
you push the target 1 square. If you are raging,
the attack deals 1d6 extra damage.
Level 21: 2[W] + Strength modifier (+5) damage.

USED

Primal, Thunder, Weapon

Melee weapon

vs

ATTACK

KEYWORDS

AC

One creature

DEFENSE

TARGET

Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage. You then
howl in a blast 3 that includes the target. Each enemy in
the blast, other than the target, takes thunder damage
equal to your Constitution modifier (+3). If you are
raging, the thunder damage equals 3 + your
Constitution modifier (+3).
Level 21: 2[W] + Strength modifier (+5) damage, and
add 5 to the thunder damage, whether or not you are
raging.
Thundering Greataxe +1: +10 attack, 1d12+6 damage

FLAVOR TEXT

FLAVOR TEXT

FLAVOR TEXT

You push lesser foes from your path, moving through the
lines of battle at will.

You strike with awesome power, more concerned with
offensive strength than defensive posturing.

You strike a hearty blow, then unleash an ear-splitting battle
cry.

CLASS

LEVEL

Barbarian

1

BOOK

CLASS

PH2

AT-WILL POWER

CLASS

PH2

USED

Free

KEYWORDS

Close blast 3

Standard

RANGE

ACTION

vs

Each enemy in blast

10

ATTACK

DEFENSE

TARGET

ATTACK

Trigger: Your attack reduces an enemy to 0 hit
points
Effect: You push each target 1 square.

USED

*

KEYWORDS

PP

USED

Primal, Rage, Weapon

Melee weapon

Standard

RANGE

ACTION

AC

One creature

10

DEFENSE

TARGET

vs

BOOK

1

Bloodhunt Rage

Fear, Primal, Weapon

3

LEVEL

Barbarian

AT-WILL POWER

Shout of Terror

Fear, Primal

ACTION

BOOK

1

AT-WILL POWER

War Cry
KEYWORDS

LEVEL

Barbarian

*

Melee weapon
RANGE

vs

ATTACK

AC

One creature

DEFENSE

TARGET

Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage. You
then howl in a blast 3 that includes the target. Each
enemy in the blast is slowed until the end of your next
turn.
Thunderborn Wrath: Until the end of your next
turn, you gain a bonus to damage rolls against slowed
creatures equal to your Constitution modifier (+3).

Attack: Strength vs. AC
Hit: 3[W] + Strength modifier (+5) damage.
Miss: Half damage.
Effect: You enter the rage of the bloodhunt.
Until the rage ends, you gain a bonus to melee
damage rolls equal to your Constitution modifier
(+3) if either you or your target is bloodied.

Thundering Greataxe +1: +10 attack, 1d12+6
damage

Thundering Greataxe +1: +10 attack, 3d12+6
damage

FLAVOR TEXT

FLAVOR TEXT

FLAVOR TEXT

Your potent victory cry sends nearby enemies reeling in
terror.

The primal storm that rages within you manifests as a
terrifying battle scream that causes your enemies to hesitate.

Your rage surges up from the depths of your pain to bring
pain to the wounded.

CLASS

LEVEL

Barbarian

BOOK

CLASS

PP

ENCOUNTER POWER

CLASS

PP

USED

*

Melee 1

ACTION

RANGE
ENCOUNTER

BOOK

1

PH2

Barkskin Hide Armor +1

1d12

2

Axe

DAMAGE

PROFICIENT

GROUP

RANGE

3

-1

-

1

AC BONUS

CHECK

SPEED

QUANTITY

+1 attack rolls and damage rolls

3

+1d6 thunder damage

+1 AC

5

Armor

ENHANCEMENT

LEVEL

CRITICAL

ENHANCEMENT

LEVEL

TYPE

DAILY
PROPERTIES

Trigger: You hit an enemy with a melee attack
Target: The enemy you hit
Effect: You mark the target until the end of your
next turn. In addition, one ally marked by the
target is no longer marked.
Prerequisite: You must be trained in Intimidate.

LEVEL

Barbarian

DAILY POWER

Thundering Greataxe +1

KEYWORDS

AT-WILL

BOOK

1

ENCOUNTER POWER

Ominous Threat

Free

LEVEL

Barbarian

PROPERTIES

High Crit
Melee Basic Attack: +10 attack, 1d12+6 damage

AT-WILL

ENCOUNTER

DAILY

AT-WILL

ENCOUNTER

DAILY

POWER

POWER

Power (Daily • Thunder): Free Action. Use this
power when you hit with the weapon. Deal 1d8
thunder damage and push 1 square.

Power (Daily): Minor Action. Gain a +2 power
bonus to AC until the end of the encounter. Each
time an attack hits your AC, reduce this bonus by
1 (minimum 0).

ITEM SLOT

ITEM SLOT

ADDITIONAL EFFECTS

You draw your enemy's attention to rest squarely on you.

CLASS

Intimidate

UTILITY POWER
Kaladin Stormblessed

LEVEL

2

BOOK

PH3

Two-Hands

WEIGHT

12

PRICE

MAGIC WEAPON

680

BOOK

PH

Body

MAGIC ITEM
Page 4

WEIGHT

25

PRICE

1000

BOOK

PH


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