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Character Sheet
Player Name
Azoth
Assassin
2
Character Name
Level
Changeling
Medium
Race
Size
1,000
Class
Paragon Path
Male
Age
Gender
Height
Weight
INITIATIVE
SCORE
6
DEX
1/2 LVL
5
1
Initiative
Epic Destiny
Total XP
Unaligned
Shar
Tempus
Alignment
Deity
Adventuring Company
DEFENSES
MISC
SCORE
DEFENSE
19
CONDITIONAL MODIFIERS
10 + ARMOR/
1/2 LVL ABIL CLASS
11
AC
SCORE
FEAT
RPGA Number
MOVEMENT
ENH
7
MISC
MISC
1
BASE
6
Speed
ARMOR
ITEM
MISC
6
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE
ABILITY
12
STR
Strength
16
CON
ABIL MOD
MOD + 1/2 LVL
1
DEFENSE
2
3
15
10 +
1/2 LVL ABIL
FORT 11
3
SENSES
CLASS
FEAT
ENH
MISC
MISC
1
CONDITIONAL BONUSES
4
SCORE
PASSIVE SENSE
BASE
12
Passive Insight
10 +
2
10
Passive Perception
10 +
0
Constitution
DEFENSE
DEX
5
6
11
INT
Intelligence
0
1
9
WIS
20
16
Dexterity
-1
DEFENSE
0
14
CHA
1
11
REF
SPECIAL SENSES
CLASS
FEAT
ENH
MISC
MISC
5
ATTACK WORKSPACE
CONDITIONAL BONUSES
Wisdom
13
10 +
1/2 LVL ABIL
2
ABILITY:
10 +
1/2 LVL ABIL
WILL 11
1
SKILL BONUS
Melee Basic Attack - Opportunistic Falchion +1
ATT BONUS
CLASS
FEAT
ENH
1
MISC
MISC
1
CONDITIONAL BONUSES
1/2 LVL ABIL
+ 6
ABILITY:
1
CLASS
1
PROF
FEAT
3
ENH
MISC
1
Melee Basic Attack - Unarmed
ATT BONUS
1/2 LVL ABIL
CLASS
PROF
FEAT
ENH
MISC
Charisma
+ 2
MAX HP
HEALING SURGES
BLOODIED
30
SURGE VALUE
15
7
1/2 HP
1/4 HP
CURRENT HIT POINTS
1
1
ACTION POINTS
HIT POINTS
SURGES/DAY
9
MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS
1
2
3
DAMAGE WORKSPACE
ABILITY:
DAMAGE
RACE FEATURES
Change Shape - Use changeling disguise as an at-will
SECOND WIND 1/ENCOUNTER
ABILITY:
FEAT
1
ENH
MISC
MISC
MISC
MISC
1
Melee Basic Attack - Unarmed
DAMAGE
ABIL
1d4+1
power
USED
ABIL
2d4+2
CURRENT SURGE USES
TEMPORARY HIT POINTS
Melee Basic Attack - Opportunistic Falchion +1
FEAT
ENH
1
Mental Defense - +1 to Will
Shapechanger - You have the shapechanger quality.
DEATH SAVING THROW FAILURES
Changeling Trick - You have the changeling trick power.
BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
6
vs
AC
Opportunistic Falchion +1
2d4+2
RESISTANCES
9
vs
AC
Magic Crossbow +1
1d8+6
CURRENT CONDITIONS AND EFFECTS
5
vs
AC
Dagger (Melee)
1d4+1
9
vs
AC
Dagger (Range)
1d4+5
SAVING THROW MODS
CLASS / PATH / DESTINY FEATURES
SKILLS
BONUS
6
ABIL MOD
+ 1/2 LVL
TRND
(+5)
DEX
6
0
n/a
0
0
n/a
0
Bleak Disciple - Gain con mod temporary hitpoints
5
n/a
1
when you hit an unbloodied target. +2 at paragon and epic.
SKILL NAME
Acrobatics
1
Arcana
INT
1
8
Athletics
STR
2
9
5
ARMOR
PENALTY MISC
n/a
2
Bluff
CHA
2
2
Diplomacy
CHA
2
0
n/a
0
0
Dungeoneering
WIS
0
0
n/a
0
4
Endurance
CON
4
0
n/a
0
0
Heal
WIS
0
0
n/a
0
1
History
INT
1
0
n/a
0
2
Insight
WIS
0
0
n/a
2
2
Intimidate
CHA
2
0
n/a
0
0
n/a
0
0
Nature
WIS
0
0
Perception
WIS
0
0
n/a
0
1
Religion
INT
1
0
n/a
0
13
Stealth
DEX
6
5
n/a
2
Streetwise
CHA
2
5
n/a
0
DEX
6
5
n/a
0
7
11
Azoth
Thievery
vs
Assassin's Shroud - Gain the assassin's shroud power
Guild Training - Choose a training method.
Shade Form - Gain the shade form power.
Shadow Step - Gain the shadow step power.
LANGUAGES KNOWN
Common
Page 1
FEATS
Insidious Shroud - Successful changeling trick allows extra
use of assassin's shroud
Killer's Insight - Once per encounter, target gains an extra
shroud
POWER INDEX
MAGIC ITEM INDEX
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
AT-WILL POWERS
MAGIC ITEMS
WEAPON
Changeling Disguise
WEAPON
Assassin's Shroud
CHARACTER PORTRAIT
Opportunistic Falchion +1 (E)
Magic Crossbow +1
WEAPON
Shadow Step
WEAPON
Leaping Shade
ARMOR
Executioner's Noose
Sylvan Leather Armor +1 (E)
ARMS
FEET
ENCOUNTER POWERS
Boots of Stealth (heroic tier) (E)
HANDS
Second Wind
HEAD
Changeling Trick
NECK
Shade Form
RING
Smothering Shadow
RING
PERSONALITY TRAITS
WAIST
DAILY POWERS
Targeted for Death
MANNERISMS AND APPEARANCE
UTILITY POWERS
Shadowed Legion
Daily Item Powers Per Day
Heroic (1-10)
OTHER EQUIPMENT
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
RITUALS / ALCHEMY
Adventurer's Kit
CHARACTER BACKGROUND
Saved from the Noose
Only the timely intervention of the headmaster, who saw
your astounding natural talent, saved you from execution.
Was the sentence deserved? Do you begrudge the
headmaster his effort? Do you meet the potential he saw, or
have you run from your abilities?
Occupation - Hired Killer
You killed people for a living. Were there jobs you wouldn't
take? What led you to this line of work? How did it affect
Dagger (2)
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
COINS AND OTHER WEALTH
Money on hand: 100 gp
Stored money: 0 gp
Encumbrance: 63 / 120
Azoth
Page 2
Changeling Disguise
KEYWORDS
Assassin's Shroud
USED
Polymorph
KEYWORDS
Minor
Personal
Free
RANGE
ACTION
vs
DEFENSE
TARGET
USED
Shadow
ACTION
ATTACK
Shadow Step
Close burst 10
Move
10
RANGE
ACTION
vs
One enemy you can see in burst
ATTACK
DEFENSE
TARGET
USED
Shadow, Teleportation
Personal
RANGE
vs
ATTACK
DEFENSE
TARGET
Effect: You alter your physical form to take on
the appearance of any Medium humanoid. You
retain your statistics in your new form, and your
clothing, armor, and possessions do not change.
The new form lasts until you change form again.
Any creature that attempts to see through your
ruse makes an Insight check opposed by your
Bluff check, and you gain a +5 bonus to your
check.
Effect: You subject the target to your shroud. If any of your shrouds
are already on the target, you subject it to an additional shroud, up to
a maximum of four. The shrouds last until you use this power against
a different enemy or until the end of the encounter.
Before you make an attack roll against the target, you choose to
invoke either all your shrouds on it or none of them. If you invoke
your shrouds, the attack deals 1d6 damage per shroud, minus one
shroud if the attack misses, and all your shrouds then vanish from the
target. This damage roll never benefits from bonuses to damage rolls,
and is in addition to the attack's damage, if any.
Level 11: 1d6 + 3 damage per shroud.
Level 21: 1d6 + 6 damage per shroud.
Special: You can use this power only on your turn and only once per
turn.
FLAVOR TEXT
FLAVOR TEXT
FLAVOR TEXT
You alter your form to look like another person.
You cause invisible shrouds to settle on your foe. At your
command, the shrouds reveal the target's weak points to
your keen gaze.
You vanish into the shadow energy around one creature and
then step out of it near another creature.
CLASS
LEVEL
Racial Power
*
BOOK
CLASS
EPG
AT-WILL POWER
KEYWORDS
USED
*
vs
ATTACK
KEYWORDS
Dragon 379
Standard
RANGE
ACTION
AC
One creature
7
DEFENSE
TARGET
ATTACK
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+5) damage. If
you didn't invoke your shrouds on the target, it
takes 1 extra damage for each of your shrouds
on it.
Level 21: 2[W] + Dexterity modifier (+5)
damage, and 2 extra damage for each of your
shrouds on the target.
CLASS
LEVEL
Assassin
BOOK
Dragon 379
Shade Form
USED
5
vs
Requirement: You must be adjacent to a
creature.
Effect: You teleport 3 squares to a square
adjacent to a different creature.
Level 11: Teleport 4 squares.
Level 21: Teleport 5 squares.
AT-WILL POWER
Force, Implement, Shadow
Melee weapon
ACTION
10
BOOK
Executioner's Noose
Shadow, Weapon
Standard
LEVEL
Assassin
AT-WILL POWER
Leaping Shade
KEYWORDS
Minor
RANGE
ACTION
Fort
One creature
DEFENSE
TARGET
USED
Shadow
Ranged 5
Personal
RANGE
vs
ATTACK
Attack: Dexterity vs. Fortitude
Hit: 1d6 + Dexterity modifier (+5) force damage,
and you pull the target 2 squares. The target is
slowed until the end of your next turn.
Level 21: 2d6 + Dexterity modifier (+5) force
damage.
Opportunistic Falchion +1: +7 attack, 1d6+6
damage
Opportunistic Falchion +1: +10 attack, 2d4+6
damage
DEFENSE
TARGET
Effect: You assume a shadowy form that lasts
until you make an attack roll or until the end of
your next turn. While in this form, you are
insubstantial, and you gain vulnerable 5 radiant.
In addition, you can make Stealth checks to
become hidden if you have any cover or
concealment, and you can use cover granted by
your allies both to become hidden and to remain
hidden.
Sustain Minor: The form persists.
FLAVOR TEXT
FLAVOR TEXT
FLAVOR TEXT
As your weapon makes contact, the shrouds you have placed
on your victim dig cruelly into its flesh.
You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.
You transform yourself into a being of shadow, becoming
more difficult to notice and to harm.
CLASS
LEVEL
Assassin
1
BOOK
Dragon 379
AT-WILL POWER
KEYWORDS
USED
*
vs
ATTACK
KEYWORDS
1
BOOK
Dragon 379
Standard
RANGE
ACTION
AC
One creature
7
DEFENSE
TARGET
ATTACK
LEVEL
Assassin
BOOK
Dragon 379
Shadowed Legion
USED
5
vs
CLASS
ENCOUNTER POWER
Cold, Implement, Shadow
Melee weapon
ACTION
10
LEVEL
Assassin
Targeted for Death
Illusion, Shadow, Weapon
Standard
CLASS
AT-WILL POWER
Smothering Shadow
KEYWORDS
Minor
RANGE
ACTION
Will
One creature
DEFENSE
TARGET
Attack: Dexterity vs. Will
Hit: 3d8 + Dexterity modifier (+5) cold damage.
Miss: Half damage.
Effect: Until the end of the encounter, whenever
you use assassin's shroud against the target, you
subject it to two shrouds instead of one.
Opportunistic Falchion +1: +10 attack, 4d4+9
damage
Opportunistic Falchion +1: +7 attack, 3d8+6
damage
USED
Shadow, Stance
Ranged 5
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier (+5) damage, and
the target is slowed until the end of your next
turn.
Bleak Disciple: The target takes extra
damage equal to your Constitution modifier (+3).
AT-WILL
Personal
RANGE
ENCOUNTER
DAILY
Effect: Until the stance ends, allies within 5
squares of you can use your Stealth modifier for
their Stealth checks.
FLAVOR TEXT
FLAVOR TEXT
ADDITIONAL EFFECTS
You stab at your foe and channel shadow magic into its body,
causing its own shadow to hinder it.
A black dart streaks from your hand to strike the target,
surrounding it in a warmth-stealing gloom.
Your shadow lengthens to veil your allies from your foes.
CLASS
Assassin
ENCOUNTER POWER
Azoth
KEYWORDS
LEVEL
1
BOOK
Dragon 379
CLASS
Assassin
LEVEL
DAILY POWER
1
BOOK
Dragon 379
CLASS
Assassin
UTILITY POWER
Page 3
LEVEL
2
BOOK
Dragon 379
Azoth_Tempus.pdf (PDF, 268 KB)
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