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Azoth Tempus .pdf


Original filename: Azoth_Tempus.pdf
Title: D&D 4E Character Sheet
Author: Semih Arslanlar

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Character Sheet
Player Name

Azoth

Assassin

2

Character Name

Level

Changeling

Medium

Race

Size

1,000

Class

Paragon Path

Male
Age

Gender

Height

Weight

INITIATIVE
SCORE

6

DEX

1/2 LVL

5

1

Initiative

Epic Destiny

Total XP

Unaligned

Shar

Tempus

Alignment

Deity

Adventuring Company

DEFENSES
MISC

SCORE
DEFENSE

19

CONDITIONAL MODIFIERS

10 + ARMOR/
1/2 LVL ABIL CLASS

11

AC

SCORE
FEAT

RPGA Number

MOVEMENT
ENH

7

MISC

MISC

1

BASE

6

Speed

ARMOR

ITEM

MISC

6

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE

ABILITY

12

STR
Strength

16

CON

ABIL MOD

MOD + 1/2 LVL

1

DEFENSE

2

3

15

10 +
1/2 LVL ABIL

FORT 11

3

SENSES
CLASS

FEAT

ENH

MISC

MISC

1

CONDITIONAL BONUSES

4

SCORE

PASSIVE SENSE

BASE

12

Passive Insight

10 +

2

10

Passive Perception

10 +

0

Constitution
DEFENSE

DEX

5

6

11

INT
Intelligence

0

1

9

WIS

20

16

Dexterity

-1

DEFENSE

0
14

CHA

1

11

REF

SPECIAL SENSES
CLASS

FEAT

ENH

MISC

MISC

5

ATTACK WORKSPACE

CONDITIONAL BONUSES

Wisdom

13

10 +
1/2 LVL ABIL

2

ABILITY:

10 +
1/2 LVL ABIL

WILL 11

1

SKILL BONUS

Melee Basic Attack - Opportunistic Falchion +1

ATT BONUS
CLASS

FEAT

ENH

1

MISC

MISC

1

CONDITIONAL BONUSES

1/2 LVL ABIL

+ 6
ABILITY:

1

CLASS

1

PROF

FEAT

3

ENH

MISC

1

Melee Basic Attack - Unarmed

ATT BONUS

1/2 LVL ABIL

CLASS

PROF

FEAT

ENH

MISC

Charisma

+ 2
MAX HP

HEALING SURGES
BLOODIED

30

SURGE VALUE

15

7

1/2 HP

1/4 HP

CURRENT HIT POINTS

1

1

ACTION POINTS

HIT POINTS
SURGES/DAY

9

MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS
1
2
3

DAMAGE WORKSPACE
ABILITY:
DAMAGE

RACE FEATURES
Change Shape - Use changeling disguise as an at-will
SECOND WIND 1/ENCOUNTER

ABILITY:

FEAT

1

ENH

MISC

MISC

MISC

MISC

1

Melee Basic Attack - Unarmed

DAMAGE

ABIL

1d4+1

power

USED

ABIL

2d4+2

CURRENT SURGE USES

TEMPORARY HIT POINTS

Melee Basic Attack - Opportunistic Falchion +1

FEAT

ENH

1

Mental Defense - +1 to Will
Shapechanger - You have the shapechanger quality.

DEATH SAVING THROW FAILURES

Changeling Trick - You have the changeling trick power.

BASIC ATTACKS
ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

6

vs

AC

Opportunistic Falchion +1

2d4+2

RESISTANCES

9

vs

AC

Magic Crossbow +1

1d8+6

CURRENT CONDITIONS AND EFFECTS

5

vs

AC

Dagger (Melee)

1d4+1

9

vs

AC

Dagger (Range)

1d4+5

SAVING THROW MODS

CLASS / PATH / DESTINY FEATURES

SKILLS
BONUS

6

ABIL MOD
+ 1/2 LVL

TRND
(+5)

DEX

6

0

n/a

0

0

n/a

0

Bleak Disciple - Gain con mod temporary hitpoints

5

n/a

1

when you hit an unbloodied target. +2 at paragon and epic.

SKILL NAME

Acrobatics

1

Arcana

INT

1

8

Athletics

STR

2

9

5

ARMOR
PENALTY MISC

n/a

2

Bluff

CHA

2

2

Diplomacy

CHA

2

0

n/a

0

0

Dungeoneering

WIS

0

0

n/a

0

4

Endurance

CON

4

0

n/a

0

0

Heal

WIS

0

0

n/a

0

1

History

INT

1

0

n/a

0

2

Insight

WIS

0

0

n/a

2

2

Intimidate

CHA

2

0

n/a

0

0

n/a

0

0

Nature

WIS

0

0

Perception

WIS

0

0

n/a

0

1

Religion

INT

1

0

n/a

0

13

Stealth

DEX

6

5

n/a

2

Streetwise

CHA

2

5

n/a

0

DEX

6

5

n/a

0

7
11
Azoth

Thievery

vs

Assassin's Shroud - Gain the assassin's shroud power
Guild Training - Choose a training method.

Shade Form - Gain the shade form power.
Shadow Step - Gain the shadow step power.

LANGUAGES KNOWN
Common

Page 1

FEATS
Insidious Shroud - Successful changeling trick allows extra
use of assassin's shroud
Killer's Insight - Once per encounter, target gains an extra
shroud

POWER INDEX

MAGIC ITEM INDEX

List your powers below.
Check the box when the power is used.
Clear the box when the power renews.

List your powers below.
Check the box when the power is used.
Clear the box when the power renews.

AT-WILL POWERS

MAGIC ITEMS
WEAPON

Changeling Disguise

WEAPON

Assassin's Shroud

CHARACTER PORTRAIT

Opportunistic Falchion +1 (E)
Magic Crossbow +1

WEAPON

Shadow Step

WEAPON

Leaping Shade

ARMOR

Executioner's Noose

Sylvan Leather Armor +1 (E)

ARMS
FEET

ENCOUNTER POWERS

Boots of Stealth (heroic tier) (E)

HANDS

Second Wind

HEAD

Changeling Trick

NECK

Shade Form

RING

Smothering Shadow

RING

PERSONALITY TRAITS

WAIST

DAILY POWERS
Targeted for Death

MANNERISMS AND APPEARANCE
UTILITY POWERS
Shadowed Legion

Daily Item Powers Per Day
Heroic (1-10)

OTHER EQUIPMENT

Milestone

/

/

/

Paragon (11-20)

Milestone

/

/

/

Epic (21-30)

Milestone

/

/

/

RITUALS / ALCHEMY

Adventurer's Kit

CHARACTER BACKGROUND
Saved from the Noose
Only the timely intervention of the headmaster, who saw
your astounding natural talent, saved you from execution.
Was the sentence deserved? Do you begrudge the
headmaster his effort? Do you meet the potential he saw, or
have you run from your abilities?
Occupation - Hired Killer
You killed people for a living. Were there jobs you wouldn't
take? What led you to this line of work? How did it affect

Dagger (2)

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH
Money on hand: 100 gp
Stored money: 0 gp
Encumbrance: 63 / 120

Azoth

Page 2

Changeling Disguise
KEYWORDS

Assassin's Shroud
USED

Polymorph

KEYWORDS

Minor

Personal

Free

RANGE

ACTION

vs
DEFENSE

TARGET

USED

Shadow

ACTION

ATTACK

Shadow Step

Close burst 10

Move

10

RANGE

ACTION

vs

One enemy you can see in burst

ATTACK

DEFENSE

TARGET

USED

Shadow, Teleportation
Personal
RANGE
vs

ATTACK

DEFENSE

TARGET

Effect: You alter your physical form to take on
the appearance of any Medium humanoid. You
retain your statistics in your new form, and your
clothing, armor, and possessions do not change.
The new form lasts until you change form again.
Any creature that attempts to see through your
ruse makes an Insight check opposed by your
Bluff check, and you gain a +5 bonus to your
check.

Effect: You subject the target to your shroud. If any of your shrouds
are already on the target, you subject it to an additional shroud, up to
a maximum of four. The shrouds last until you use this power against
a different enemy or until the end of the encounter.
Before you make an attack roll against the target, you choose to
invoke either all your shrouds on it or none of them. If you invoke
your shrouds, the attack deals 1d6 damage per shroud, minus one
shroud if the attack misses, and all your shrouds then vanish from the
target. This damage roll never benefits from bonuses to damage rolls,
and is in addition to the attack's damage, if any.
Level 11: 1d6 + 3 damage per shroud.
Level 21: 1d6 + 6 damage per shroud.
Special: You can use this power only on your turn and only once per
turn.

FLAVOR TEXT

FLAVOR TEXT

FLAVOR TEXT

You alter your form to look like another person.

You cause invisible shrouds to settle on your foe. At your
command, the shrouds reveal the target's weak points to
your keen gaze.

You vanish into the shadow energy around one creature and
then step out of it near another creature.

CLASS

LEVEL

Racial Power

*

BOOK

CLASS

EPG

AT-WILL POWER

KEYWORDS

USED

*

vs

ATTACK

KEYWORDS

Dragon 379

Standard

RANGE

ACTION

AC

One creature

7

DEFENSE

TARGET

ATTACK

Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+5) damage. If
you didn't invoke your shrouds on the target, it
takes 1 extra damage for each of your shrouds
on it.
Level 21: 2[W] + Dexterity modifier (+5)
damage, and 2 extra damage for each of your
shrouds on the target.

CLASS

LEVEL

Assassin

BOOK

Dragon 379

Shade Form
USED

5

vs

Requirement: You must be adjacent to a
creature.
Effect: You teleport 3 squares to a square
adjacent to a different creature.
Level 11: Teleport 4 squares.
Level 21: Teleport 5 squares.

AT-WILL POWER

Force, Implement, Shadow

Melee weapon

ACTION
10

BOOK

Executioner's Noose

Shadow, Weapon

Standard

LEVEL

Assassin

AT-WILL POWER

Leaping Shade

KEYWORDS

Minor

RANGE

ACTION

Fort

One creature

DEFENSE

TARGET

USED

Shadow

Ranged 5

Personal
RANGE
vs

ATTACK

Attack: Dexterity vs. Fortitude
Hit: 1d6 + Dexterity modifier (+5) force damage,
and you pull the target 2 squares. The target is
slowed until the end of your next turn.
Level 21: 2d6 + Dexterity modifier (+5) force
damage.
Opportunistic Falchion +1: +7 attack, 1d6+6
damage

Opportunistic Falchion +1: +10 attack, 2d4+6
damage

DEFENSE

TARGET

Effect: You assume a shadowy form that lasts
until you make an attack roll or until the end of
your next turn. While in this form, you are
insubstantial, and you gain vulnerable 5 radiant.
In addition, you can make Stealth checks to
become hidden if you have any cover or
concealment, and you can use cover granted by
your allies both to become hidden and to remain
hidden.
Sustain Minor: The form persists.

FLAVOR TEXT

FLAVOR TEXT

FLAVOR TEXT

As your weapon makes contact, the shrouds you have placed
on your victim dig cruelly into its flesh.

You gather shadows into the form of a noose, cast it around
your foe's neck, and pull.

You transform yourself into a being of shadow, becoming
more difficult to notice and to harm.

CLASS

LEVEL

Assassin

1

BOOK

Dragon 379

AT-WILL POWER

KEYWORDS

USED

*

vs

ATTACK

KEYWORDS

1

BOOK

Dragon 379

Standard

RANGE

ACTION

AC

One creature

7

DEFENSE

TARGET

ATTACK

LEVEL

Assassin

BOOK

Dragon 379

Shadowed Legion
USED

5

vs

CLASS

ENCOUNTER POWER

Cold, Implement, Shadow

Melee weapon

ACTION
10

LEVEL

Assassin

Targeted for Death

Illusion, Shadow, Weapon

Standard

CLASS

AT-WILL POWER

Smothering Shadow

KEYWORDS

Minor

RANGE

ACTION

Will

One creature

DEFENSE

TARGET

Attack: Dexterity vs. Will
Hit: 3d8 + Dexterity modifier (+5) cold damage.
Miss: Half damage.
Effect: Until the end of the encounter, whenever
you use assassin's shroud against the target, you
subject it to two shrouds instead of one.

Opportunistic Falchion +1: +10 attack, 4d4+9
damage

Opportunistic Falchion +1: +7 attack, 3d8+6
damage

USED

Shadow, Stance

Ranged 5

Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier (+5) damage, and
the target is slowed until the end of your next
turn.
Bleak Disciple: The target takes extra
damage equal to your Constitution modifier (+3).

AT-WILL

Personal
RANGE
ENCOUNTER

DAILY

Effect: Until the stance ends, allies within 5
squares of you can use your Stealth modifier for
their Stealth checks.

FLAVOR TEXT

FLAVOR TEXT

ADDITIONAL EFFECTS

You stab at your foe and channel shadow magic into its body,
causing its own shadow to hinder it.

A black dart streaks from your hand to strike the target,
surrounding it in a warmth-stealing gloom.

Your shadow lengthens to veil your allies from your foes.

CLASS

Assassin

ENCOUNTER POWER
Azoth

KEYWORDS

LEVEL

1

BOOK

Dragon 379

CLASS

Assassin

LEVEL

DAILY POWER

1

BOOK

Dragon 379

CLASS

Assassin

UTILITY POWER
Page 3

LEVEL

2

BOOK

Dragon 379


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