DJ Hero X360 .pdf
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DJ Hero - Review (X360)
Here it is folks, my first review, and a potentially odd choice of game to start off with. DJ Hero?
Didn't that just get cancelled? I hear you ask. Well, yes, it was recently axed by the smug suit types at
Activision, along with its parent franchise, Guitar Hero, for failing to meet sales criteria. I merely felt
that this controversial decision made it the perfect time for me to discuss the game. That all sorted?
DJ Hero was originally released around late October of 2009, and went on to become the biggest
new intellectual property of the year in North America. Not shabby for a game many initially panned,
including myself; I must admit. The concept seemed so alien at first. A plastic turntable, to add to the
pile of other lumps of plastic gathering dust around my room… Pretending to be a DJ? I could
understand the appeal of wanting to be a rock god, but not a DJ, by any means. Months passed, and
as the game’s release drew ever closer, more and more was seen from the game. The track-listing
sounded top rate, some of the unlockables (Namely playable characters such as Daft Punk and DJ
Shadow) were also a massive hook for some consumers. Not to mention, now the game had been
seen and demonstrated, gamers were beginning to get to grips with how the game would work.
The game was released across platforms, receiving incredibly high review scores across the board. It
was new, it was fun and exciting, and most importantly, it worked brilliantly.
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