Xerospace.pdf


Preview of PDF document xerospace.pdf

Page 1...4 5 67843

Text preview


DETERMINING TRAITS
Roll or Choose TWO of the following
(ignor and re-roll duplicate results as
well as any result that has already been
determined as "better than most.") …

How do you know what values each trait
will have? Start by determining two traits
that are superior to the others.
Roll or Choose TWO of the following
(ignor and re-roll duplicate results) …

1. My character's

DEXTERITY

1. My character's

is not as good as most.

DEXTERITY
is better than most.

2. My character's

MOVEMENT

2. My character's

is not as good as most.

MOVEMENT
is better than most.

3. My character's

SIZE

3. My character's

is not as good as most.

SIZE
is better than most.

4. My character's

PERCEPTION

4. My character's

is not as good as most.

PERCEPTION
is better than most.

5. My character's

TECH

5. My character's

is not as good as most.

TECH
is better than most.

6. My character's

PSIONIC

6. My character's

is not as good as most.

PSIONIC
is better than most.

For each trait that you chose:

Now you have started to shape your
character. You are defining limits that
will help determine what your character
can do. You have identified some areas
where your character excels. Let's look
at the flip side. If you had to pick areas
that have always proven to be of difficulty for your character, what might they
be? Weaknesses help define a character as much as strengths.

"My character's TRAIT is better than
most." Your Trait modifier is + 7
For each trait that you chose:
"My character's TRAIT is not as good
as most." Your Trait modifier is + 5
For each of the two remaining traits:

Your Trait modifier is + 6
3