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DETERMINING SKILLS
Every character starts with specific skills
that reflect areas of previous experience. Players start with 5 skills determined randomly or chosen from the
lists below.

4. PERCEPTION SKILLS
1. Bluff
2. Charm
3. Communicate
4. Detect
5. Tracking
6. Trivia

Each skill has a starting value of 1.
No skill can be rolled or chosen more
than once.

5. TECH SKILLS
1. Computer
2. Engineering
3. Medical
4. Robotics
5. Security
6. Shields

No single Trait can have more than 3
starting skills chosen under it.
A player who wishes to attempt to perform an Action in an area where they
are not skilled may do so. They are considered to have a skill value of zero.

6. PSIONIC SKILLS
1. DEXTERITY SKILLS

1. Calm
2. Navigate
3. Recharge

1. Drive
2. Gunnery
3. Piloting
4. Pistol
5. Rifle
6. Slight of Hand

DETERMINING FINAL
TRAIT VALUES
Add the total skill values under each
Trait (this will be a number as small as
zero and no greater than three) to the
Trait modifier determined earlier.

2. MOVEMENT SKILLS
1. Ambulate
2. Armed HTH
3. Climbing
4. Kick
5. Punch
6. Stealth

This will result in values from 5 to 10.
Traits are calculated on a scale of 1 to
10 with 5 being average. No character
starts with any Trait that is below average and most will be above average.

3. SIZE SKILLS

These Trait Values are now set. During
game play, players will have opportunities to increase skill values and add new
skills. None of this will affect Trait values. Skill values only affect Trait values
during character generation and never
again.

1. Environs
2. Muscle
3. Recover

4