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RESIDENT EVIL 6 Advanced Controls Guide PS3 .pdf



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RESIDENT EVIL 6
ADVANCED CONTROLS
& GAME GUIDE

RESIDENT EVIL 6
ADVANCED CONTROLS
& GAME GUIDE
...It might be handy if you,
the Resident Evil 6 player,
take it with you!

Resident Evil / Biohazard Copyright 1996-2012 Capcom Co., Ltd. All
rights reserved.
“PlayStation” AND “PS3” are registered trademarks of Sony
Computer Entertainment Inc.

for

PLAYStation™ 3

introduction
Resident Evil 6 game becomes a drastically different experience
once you indulge yourself into the beautiful mechanics of Advanced
Controls.
Unfortunately, Capcom didn’t want you to know about them from
the start -- or ever -- so if you do not discover them by chance, there
is very high probability you will never know about their existence.
This comprehensive guide will teach you about the magical world
of the Resident Evil 6 Advanced Controls allowing you to play the
game in proper way.
Also, this Guide will highlight some advices which could further
elevate your playtime with the game.
For comprehensive overview of basic controls please consult handy
Official Web Manual here on the official Resident Evil 6 webpage.
(offline link: game.capcom.com/manual/bio6/en/)

Also, here you can download the official basic game-manual PDF
not actually included in majority of releases of the game.
(offline link: capcom.com/manuals/re6)

Don’t turst the bad reviews. Enjoy Resident Evil 6.

CHRONOLOGICAL ORDER OF EVENTS

While game presents you with 3 separate main story-capaigns to
play from each start-to-finish, you can always to play Resident Evil
6 in a Chronological Order.
Here is the proposed order of chapters by character-breakdown in
chronological order:
Prelude Chapter
Chris Chapter 1
Chris Chapter 2
Jake Chapter 1
Jake Chapter 2
Leon Chapter 1
Leon Chapter 2
Leon Chapter 3
Jake Chapter 3
Chris Chapter 3
Jake Chapter 4
Leon Chapter 4
Chris Chapter 4
Jake Chapter 5
Chris Chapter 5
Leon Chapter 5
+ additional bonus chapter
(unlocked once you finish all previous chapters)

BASIC ADVICES
Melee is much more the focus of combat in RE6
and using it well is the key to success. Players who
don’t roll, slide, quick shot, etc... are going to have a
horrible time with the game.
Below is the breakdown of basic Melee techniques:
• Aim+Melee > Quick shot - these are a kind of auto aim attack
great for crowd control and stunning enemies to set them up for
melee attacks.
• Aim while sprinting > Slide - Will stun enemies. Can slide into
cover and keep Aim held down to stay in cover.

• You can do the backdepleted version of the above the moment
you’re hit to the ground by an enemy hold X (solo action) button
to instantly roll back to your feet. Also note you’ll be knocked
over every time a segment of your health bar is fully depleted.
• Lying on the ground will make it harder for some enemies to hit
you, and easier for you to hit shorter, low to the ground enemies.
While lying press back or forward to slowly drag yourself along
the ground in that direction, good for throwing off enemy aim
after falling backwards.
ALWAYS Counter attack
Press Melee just as an enemy is about to attack/hit you to
counter. Sometimes there will be no prompt for this until you
have performed the counter, other times it will be very fast.
Timing is very important.

• Slide+left stick down > 180 slide
• Sprint+Melee - Dash Attack > You can use this shoulder-check
to stagger enemies and set them up for further melee attacks
• Aim+Direction+X > Dodge Roll - hold Aim to stay on ground,
can 180 when dodging forward and pulling back on left stick.
Can simply duck if not holding a direction. Can cancel duck into
a dodge. Releasing L1 the moment you hit the ground causes you
to hop back to your feet. Holding L1 will allow you to shoot from
the ground. Tapping left or right will cause you to roll in circles
around your enemy.

USE Melee attacks. as much as you can.
• Your Melee attacks are governed by the Stamina Meter, use
too many Melee attacks in a row and it will be drained and
“overheat”.
• Keep an eye on your stamina Meter, taking cover will refill it
faster (so will lying on the ground without moving).
• You can disarm armed zombies by hitting them twice with a
melee, which dazes them so that the third melee wrenches the
weapon out of their hands and kills them.

• You can melee enemies standing behind you, elbowing them
in the face to stun them, setting them up for a different melee.

MISC. WEAPONS
Select fire mode > Triangle while aiming certain weapons

• Enemies staggered in a certain way will also spin, contextsensitive melee them from behind for a kill animation like a neck
snap.

*Can quick shot with knives and grenades
*Stagger system still in effect. Headshot a humanoid enemy to stagger
them, then perform a contextual melee (front or back) for massive
damage.

• You can guarantee the context-sensitive melee by shooting an
enemy in the head just once to daze them, then getting close and
hitting R1.

Remote Mines and grenades must be equipped by
tapping up or down on the D-pad, and can only be deployed
one at a time. After deployment you will revert to your
previously equipped weapon.

• Some larger enemies can be attacked while in certain states to
trigger QTE chain combos. For example the lizard-like Strelats
can be melee or dash attacked to trigger a combo while they’re
turtling inside their fans before shooting their spikes.

Remote mines can be deployed while sliding, and all grenades
can also be thrown while on the ground

weapons
Weapons have their own unique attacks and combos (hold
aim and continue to tap attack after quick shots for certain
characters/weapons).
Chris’s knife > Multi Slash - aim and tap back + X (solo
action) great for fending off advancing enemies.
Jake’s Hand to Hand > Hold Aim until target is acquired,
then mash Melee > Three hit combo
for Knives only:
• While aiming, left stick down+Melee > Stab attack
• While aiming, left stick left or right+X(solo action) button >
Sidestep

FAST TIPS!!
All of the following will be explained in detail later. Just read it for now.

• Rotate both sticks during grappling QTEs, the game responds
to both inputs and it makes them easier
• You can paint enemy targets for your AI partner to priortize by
aiming at the enemy and tapping Circle
• Hold Heal and reload > to Auto Reload the tablet (pill)
container from the available herbs in your inventory without
having to enter it
• A tablet (pill) will recover your stamina as well as a single
block of your health

NON-COMBAT CONTROLS
Auto-mix herbs and insta-load pills:
• Hold R2 and press Square when empty
In RE6, you mix herbs into pills, which are then dispensed TicTac-style with a press of R2. The number of times you tap, the
number of pills you use, each pill restoring a slice of health,
effectively allowing you to manage your health bar by bar. This
shortcut -- R2 + Square -- instantly combines any herbs in your
inventory, red herbs included, and loads the pills into your
case, rather than you having to do each step manually. This is
extremely useful.
Paint targets for AI partner
• L1 + Circle
Snipers got you down? Aim at the sniper -- or any enemy target,
for that matter -- and tap Circle to paint the target. A red marker
will appear over it and that enemy will become the sole target of
your AI partner, which is useful since your AI partner is virtually
indestructible outside of rare one-hit boss kills, and your partner
also has unlimited ammo.
Rapidly regain stamina
• Take cover or lie prone
RE6 is NOT a cover shooter. Like Vanquish, you're playing it
wrong if you're hiding behind cover rather than advancing the
fight, throwing yourself into the fray to unleash a flurry of melee
moves. That being said, your dedicated melee button -- R1 -is governed by a stamina meter (also like Vanquish): kick and
punch too much, and you'll grow tired and hit like a sissy. THIS

is when you take cover: slide to the nearest wall to instantly snap
to cover, and wait a moment while your stamina bar replenishes
in a matter of mere seconds. Very useful! Alternatively, you can
lie prone to quickly regain stamina (L1 + X + a direction to dive/
roll to the ground, holding L1 to lie prone).
Dazing enemies
• Elbow backwards, OR aim for the head, OR melee twice
RE6 has an insane variety of context-sensitive melee moves -they even change with your equipped weapon! For starters, you
can melee people standing directly behind you by simply hitting
R1 to elbow them in the head, dazing them to set up over-thetop melee takedowns.
While good for crowd control, normally you'll be facing enemies
head-on, in which case you want to do one of two things: Pop the
enemy in the head, usually just once, then run up close and hit
R1 to unleash a context-sensitive melee move like a suplex; OR
run up to an enemy and hit them twice with a basic melee move
(usually kicks), dazing them for a context-sensitive melee move
on the third hit.
This may knock them to the ground, in which case you should
quickly run up to their head and hit R1 a fourth time for a skullcrushing stomp.

COMBAT CONTROLS • dashing & SLIDING
Sliding
• Dash with Action button (X on PS3), then hit L1 to slide
• To spin 180 degrees mid-slide, pull back while sliding
• To shoot while sliding, tap R1
Sliding is a brilliant new mechanic that frankly makes the
previous REs feel stiff by comparison. Just the other night, in
Jake's Chapter 4, I was repeatedly sliding under an enemy's nearfatal swing; others have even slid under incoming projectiles like
busses thrown by giants! But sliding is more than simply dashing
with the Action button and hitting L1.
You can do a 180-degree turn while sliding by pulling back on
the analog stick, and you can fire (or swipe) to daze and kill while
sliding toward or under enemies. Sliding into enemies can also
trip them. You can even slide past a pack of enemies, drop remote
bombs as you slide by, and then detonate them as you roll back
to your feet, a cloud of meaty chunks raining down behind you!
ALSO:
You can also do a quick slide from a stationary position by
hitting forward + Action + L1.
Normally you can only slide if you're sprinting first, but you can
do it this way if you need to slide real quick out of the way.

Rolling while standing
• Aim with L1, then tap Action button and left or right to roll
in that direction
• Release L1 mid-roll to stand, or continue to hold L1 to lie on
the ground
• On the ground, tap left and right to roll
Each enemy J'avo has three or four different mutations per
limb, as well as their heads and torsos, and these mutations can
stack, which means enemies have a LOT of ways to attack you.
Sometimes, when swarmed in tight spaces, you'll want to roll
out of the way of an incoming attack -- also good for confusing
hordes of zombies as they try to track you.
Aiming and then tapping the Action button and left or right will
throw you rolling in that direction; releasing L1 the moment
you hit the ground will cause you to immediately barrel-roll to
your feet. Likewise with throwing yourself backwards away from
enemies, or rolling forward (with respective directional taps of
the analog).
If you don't release L1, you'll stay on your back on the ground,
at which point you can tap left or right to roll on the ground (as
though you're on fire and trying to put yourself out). You can
literally circle attacking enemies this way!

Dodging
• Aim and hit the Action button while standing
This quick crouching animation allows you to duck under many
enemy attacks. It’s near-instantaneous, though, meaning you
must use it the moment it’s needed. Sometimes it’s more fruitful
to jump backwards to your back or roll out of the way instead!
ALSO: If you hit a direction right after dodging, you can cancel
the dodge into a roll/dive in that direction. Very useful if you
need to get out of the way really quick.
Running attacks
• Dash with Action button and hit R1
This combination can result in a shoulder-check or other attack
animation that if nothing else staggers or trips up enemies -ideal for breaking enemy lines during a hasty escape.
Quick shot
• L1 + R1 when near an enemy; tap repeatedly to attack multiple
nearby targets
This is another brilliant mechanic, absolutely vital for crowd
control in Mercs. When near an enemy, even if the enemy
is standing out of sight behind you, hit L1 and R1 to instantly
turn, target and shoot the enemy. Subsequent taps will unleash
additional quick shots, each consuming a bar of your stamina
meter.
Try it with Helena with the Hydra shotgun equipped; she’ll do
a series of over-the-top tactical rolls, striking a pose to fire off a
round each time. So badass! Be sure to check out an Youtubed
example of Leon’s dual-wielding quick shot here!
(offline link: youtube.com/watch?v=2RzdCzs7p2I#t=4m21s)

Quick recover
• Mash the Action button when knocked down, or hold back
and tap the Action button
Tired of enemies knocking you on your ass when a segment of
your health bar empties completely or you take a particularly
hard hit? Mash the Action button the moment you hit the ground,
and you’ll roll backwards back to your feet, instantly back in the
fight. Alternatively, hold back and tap X.
Counters
• Timing is the key
If you see an enemy beginning its attack animation, like a zombie
raising a wrench, and hit R1 (the melee button) the instant
before the enemy strikes, you will obliterate that enemy with a
super-flashy counter attack. The screen will flash and you’ll hear
a sharp “ZING!” to indicate you did a counter (as though kicking
your enemy a mile away didn’t make it clear enough)!

Cerberus
dogs.
Quickshot
them.
Always.

QTE ADVANCED CONTROLS
QTE -- Quick Time Events -- are those lovely moments in game when you
have to press or hold some particular button combo in order to execute
something. QTE’s are your friends. You just have to use them in way
nobody actually explained you about.

Quick spin-the-stick QTEs
• Use BOTH analog sticks!
Perhaps the most frustrating QTE people encounter is the one
where you have to spin the stick to fill a bar. The thing the game
doesn’t tell you is that if you spin BOTH analog sticks, the bar
fills up twice as fast -- completing the QTE so fast you’ll outpace
the cinematic!
Climbing QTEs
• Always hold one button
Another poorly communicated QTE is one involving climbing.
As you alternate between button presses, the trick is to always
have one button depressed -- as though you’re climbing hand
over hand, one hand always on the rope.

to your feet to unleash a context-sensitive melee on them while
they’re dazed. Then roll back out of the way to avoid incoming
attacks, or use the Quick Shot to stun several enemies around
you.
Once you get into the rhythm of combat, this constant back and
forth, it becomes a thing of beauty.
We hope this will help you ENJOYING RESIDENT
EVIL 6 AS CAPCOM WANTED YOU TO BUT SOMEHOW
FORGOT TO TELL YOU HOW.
Click here for a great Mercenaries Mode run Youtube video!
(offline link: youtube.com/watch?v=4jSNHqfy_W0)

See description for highlights with time stamps - they’re a bit
late, so rewind each a bit!
(protip part: dropping remote bombs while sliding!)

Other Useful Tips
You can switch to laser sight (instead of crosshairs) and adjust
the camera and aiming speed (I recommend Camera: 2 and
Aiming: 7). This game is dual-analog, meaning the camera will
not simply follow you like in RE4: You must control the camera
manually with the right stick or reset it with the Action button.
The key is to always be on the offensive. Even against gun-toting
enemies, you should roll out of the way and then slide under
incoming fire, blasting away at their face and then rolling back

This Advanced Controls Guide is brought to you by
NeiteIo, NEMESIS, sojgat, DUSK GOLEM and Xtortionist with
design help of amar from NeoGAF forums. Thanks to all
members who helped with playing and finding all these
tips&controls. Believe.


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