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Regular TGE Troops
Offensive:
Defensive:
Maceman:
38 attack, 4 melee defense, 23 ranged defense,
32 looting, 22 movement, 2 food
Armed Citizens:
3 attack, 9 melee defense, 9 ranged defense
Crossbowman:
39 attack, 20 melee defense, 7 ranged defense,
22 looting, 23 movement, 2 food
Swordsman:
31 attack, 38 melee defense, 36 ranged defense,
12 looting, 24 movement, 3 food
2 handed Swordsman:
109 attack, 19 melee defense, 5 ranged defense,
28 looting, 18 movement, 4 food
Heavy Crossbowman:
92 attack, 15 melee defense, 24 ranged defense,
32 looting, 20 movement, 4 food
From Daily Rewards at level?
Veteran Maceman:
118 attack, 20 melee defense, 6 ranged defense,
32 looting, 22 movement, 4 food
Veteran Crossbowman:
98 attack, 16 melee defense, 26 ranged defense,
22 looting, 23 movement, 4 food
Kingsguard: Daily Rewards at level ?
Knights of the Kingsguard:
132 attack, 18 melee defense, 5 ranged defense,
33 looting, 25 movement. 5 food
Bowman of the Kingsguard:
121 attack, 14 melee defense, 23 ranged defense,
29 looting, 25 movement, 5 food
Spearman:
25 attack, 40 melee defense, 8 ranged defense,
14 looting, 26 movement, 2 food
Bowman:
23 attack, 9 melee defense, 42 ranged defense,
13 looting, 27 movement, 2 food
Archer:
10 attack, 53 melee defense, 55 ranged defense,
9 looting, 25 movement, Food 3
Halberdier:
17 attack, 135 melee defense, 45 ranged defense,
18 looting, 19 movement. 4 food
Longbowman:
20 attack, 51 melee defense, 125 ranged defense,
21 looting, 21 movement, 4 food
???
Veteran Spearman:
15 attack, 142 melee defense, 52 ranged defense,
14 looting, 26 movement, 4 food
Veteran Bowman:
18 attack, 59 melee defense, 132 ranged defense,
13 looting, 26 movement, 4 food
Kingsguard: Available from level 5 barracks in Capitol Cities.
Sentinel of the Kingsguard:
14 attack, 150 melee defense, 59 Ranged defense,
16 looting, 27 movement, 5 food
Scout of the Kingsguard:
16 attack, 64 melee defense, 139 Ranged defense,
15 looting, 27 movement, 5 food.
Special TGE troops
Shadow Warriors: Purchased with Rubies
Shadow mace:
38 attack, 4 melee defense, 23 ranged defense,
32 looting, 22 movement, 0 food
Shadow Crossbowman:
39 attack, 20 melee defense, 7 ranged defense,
22 looting, 23 movement, 0 food
Shadow Rogue:
109 attack, 19 melee defense, 5 ranged defense,
28 looting, 18 movement, 0 food
Renegade Cultist Bowman:
112 attack, 59 melee defense, 135 Ranged defense,
28 looting, 25 movement
Battle of Berimond: Bear and Lion Soldiers have the same stats
Bear / Lion Bowman: 98 attack, 54 melee defense 129 ranged
defense, 26 looting, 25 movement 4 food
Bear / Lion Warrior: 117 attack, 139melee defense, 48 ranged
defense, 26 looting, 25 movement, 4 food
???
Shadow Felon:
92 attack, 15 melee defense, 24 ranged defense,
32 looting, 20 movement, 0 food
Skeleton Warrior: (2 Handed Swordsman)
109 attack, 135 melee defense, 45 ranged defense,
20 looting, 25 movement, 4 Food
Traveling Knights: Defeat Robbers Barons to complete the relic
Skeleton Bowman: (Heavy Crossbowman)
92 attack, 51 melee defense, 125 ranged defense,
20 looting, 25 movement, 4 Food
Traveling crossbowman:
135 attack, 22 melee defense, 30 ranged defense,
35 looting, 25 movement,
Thorn King Event:
Traveling knight:
146 attack, 20 melee defense, 9 ranged defense,
34 looting, 25 movement.
Cow Berdier: (2 Handed Swordsman)
109 attack, 135 melee defense, 45 ranged defense,
20 looting, novement, 4 Food
Muraders: Donate goods to obtain.
Longbow Ox: (Heavy Crossbowman)
92 attack, 51 melee defense, 125 ranged defense,
20 looting, movement, 4 Food
Murauder:
113 attack, 18 melee defense, 4 ranged defense,
70 looting, 30 movement, 4 food
Blade Coast:
Piromaniac:
111 attack, 19 melee defense, 4 ranged defense,
25 looting, 30 movement, 4 food
Boarder: (2 Handed Swordsman)
109 attack, 135 melee defense, 45 ranged defense,
20 looting, 4 Food
Renegades: I think there were multiple events, Donate supplies
and Defeat RBs to complete relic.
Sail Ripper: (Heavy Crossbowman)
92 attack, 51 melee defense, 125 ranged defense,
20 looting, 4 Food
Renegade Norseman Warrior:
103 attack, 129 melee defense, 41 Ranged defense,
28 looting, 25 movement
Kraken: ???
Horrors Open treasure chest requires Rubies
Renegade Norseman Bowman:
86 attack, 48 melee defense, 119 Ranged defense,
28 looting, 25 movement
Renegade Saber Warrior:
111 attack, 137 melee defense, 48 Ranged defense,
28 looting, 25 movement
Renegade Desert Bowmen:
94 attack, 54 melee defense, 126 Ranged defense,
28 looting, 25 movement
Renegade cultist warrior:
124 attack, 144 melee defense, 55 Ranged defense,
28 looting, 25 movement
Demon Horror
185 attack, 19 melee defense, 5 ranged defense
35 looting, 28 movement, 5 food
Deathly Horror
162 attack, 15 melee defense, 24 ranged defense
40 looting, 28 movement, 5 food
Fire Peaks
Cultist Fanatic: 109 attack, 135 melee defense, 45 ranged defense,
20 looting, 25 movement
Troops from other lands
Everwinter Glacier: Produce and donate coal to village.
Renegade Norseman with ax:
109 attack, 135 melee defense, 45 ranged defense,
20 looting, 25 movement, 4 Food
Renegade Norseman with bow:
92 attack, 51 melee defense, 125 ranged defense,
20 looting, 25 movement, 4 Food
Wolfhound
75 attack, 75 melee defense, 0 ranged defense
0 looting, 50 movement, 3 Food
Barbarian
113 attack, 9 melee defense, 4 ranged defense
50 looting, 25 movement, 4 food
The Burning Sands
Saber warrior:
109 attack, 135 melee defense, 45 ranged defense,
20 looting, 25 movement
Desert Bowman:
92 attack, 51 melee defense, 125 ranged defense,
20 looting, 25 movement
Composite bowman:
16 attack, 8 melee defense, 159 ranged defense
2 looting 25 movement, 4 food
Flame Bearer:
14 attack, 170 melee defense, 5 ranged defense,
3 looting, 25 movement, 4 food
Offensive tools:
Defensive Tools:
Scaling Ladder: -10% Wall protection, 15 movement
Stone-throwing: +25% Wall protection, 20 movement
Siege Tower: -15% Wall protection, 20 movement
Tar Pitch Kettle: +40% Wall protection, 20 movement
Belfry: -20% wall protection, 20 movement
Machicolation: +50% Wall protection, 20 movement
Battering ram: -10% gate protection, 15 movement
Castle gate reinforcement: +35% Gate Protection, 20 movement
Iron ram: -15% gate protection, 20 movement
Insulating mat: +60% Gate Protection, 20 movement
Heavy ram: -20% gate protection, 20 movement
Portcullis: +75% Gate protection, 20 movement
Mantlet: -5% ranged defense, 15 movement
Flaming arrows: +25% Ranged defense, 20 movement
Cast Iron Mantlet: -10% ranged defense, 20 movement
Bulwark: +50% Ranged defense, 30 movement
Shield wall: -15% ranged defense, 20 movement
Arrow slit: +70% Ranged defense, 20 movement
Wood bundle: -5% moat protection, 15 movement
Sharpened stakes: +35% Moat protection, 20 movement
Assault bridge: -10% moat protection, 20 movement
Swamp Snapper: +80% Moat Protection, 20 movement
Boulders: -15% moat protection, 20 movement
Fire Moat: +110% Moat Protection, 20 movement
Banner: +1% Glory, 15 movement
War banner: +2% Glory, 20 movement
Dummy Soldiers: Dummies represent 10 troops on an espionage
report, only 1 dummy per slot adds to the count.
Loot sack: +15 Loot, 15 movement
Ranged soldiers: +10 Bowman on Spy report, 20 movement
Loot cart: +35 Loot, 20 movement
Melee soldiers: +10 Spearman on Spy report, 20 movement
Archers: +15 archers on Spy report, 20 movement
Shadow mercenary tools:
Shadow ram: -10% Gate protection, 15 movement
Shadow Ladder: -10% Wall protection, 15 movement
Shadow Bundles: -5% Moat protection, 15 movement
Shadow shields: -5% ranged defense, 15 movement
Farmville Stats.pdf (PDF, 200.85 KB)
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