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Reset Sheet
Pathfinder and its logo are copywritten paizo publishing LLC.
Conumbra
NG
Alignment
Player
Sarenrae
7
Total HD Deity
Hechin Morish
®
Character Name
7
™
Negative Levels:
ability name
STR
DEX
dexterity
CON
constitution
INT
intelligence
WIS
wisdom
CHA
charisma
strength
0
Character Sheet
ability ability
Temp
Temp
score modifier Adjustment modifier
11
9
11
17
20
17
0
0
0
0
0
0
0
-1
0
3
5
3
0
-1
0
3
5
3
HP from
Hit Dice
Character Level
Aasimar
: 35
HP
Race
Total
hit points
AC
11
=
10 + 2
armor
bonus
TOTAL
TOUCH
9
armor class
+
0
35
wounds/current hp
Damage Taken
TOTAL
FORTITUDE
(Constitution)
REFLEX
(dexterity)
WILL
(wisdom)
5
1
10
=
=
=
5
2
5
+
+
5
Agile Maneuvers?
TOTAL
14
CMD
Defensive Combat Training?
TOTAL
INITIATIVE
-1
modifier
=
+
-1
+
0
+
dex
size
modifier modifier
-1
0
-1
5
0
0
0
+
+
+
5
+
+
+
0
0
0
0
+
+
natural deflection misc
armor modifier modifier
modifiers
0
0
0
modifiers
0
0
0
+
+
+
SPELL
RESISTANCE
5
0
0
5
0
-1
modifiers
=
+
+
base attack strength
size
bonus
modifier modifier
0
=
+
+
+
+
base attack strength dexterity
size
bonus
modifier modifier modifier
WEAPON
+
dex
misc
modifier modifier
ATTACK BONUS
Scimitar
10
CRITICAl
18-20/x2
TYPE
RANGE
AMMUNITION
DAMAGE
Slashing
Short
/
1d6
WEAPON
TYPE
RANGE
ATTACK BONUS
AMMUNITION
CRITICAl
DAMAGE
/
WEAPON
TYPE
RANGE
ATTACK BONUS
AMMUNITION
CRITICAl
DAMAGE
/
WEAPON
TYPE
RANGE
6'2
30 ft.
base speed
0 ft. Average
maneuverability
ATTACK BONUS
AMMUNITION
CRITICAl
6 sq.
0 ft.
swim
WEAPON
Class Skill * Trained Only
+2 to Intimidate when using Halo Trait
ATTACK BONUS
CRITICAl
Languages:
Common, Celestial, Elven, Gnome, Sylvan
TYPE
RANGE
AMMUNITION
DAMAGE
/
© 2009 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.
30 ft.
0 ft.
climb
Red
Hair
with armor
Total
Bonus
-1
Acrobatics
9
■ Appraise
6
Bluff
0
Climb
7
■ Craft Alchemy
3
■ Craft
3
■ Craft
10
■ Diplomacy
-1
Disable Device*
3
Disguise
-1
Escape Artist
-1
Fly
3
Handle Animal*
9
■ Heal
6
Intimidate
8
■ Knowledge (arcana)*
Knowledge (dungeoneering)* 3
Knowledge (engineering)* 3
Knowledge (geography)* 3
8
■ Knowledge (history)*
3
Knowledge (local)*
3
Knowledge (nature)*
■ Knowledge (nobility)*
3
■ Knowledge (planes)*
10
■ Knowledge (religion)*
9
■ Linguistics*
9
7
Perception
3
Perform
3
Perform
5
Profession* Scribe
Profession*
5
-1
Ride
■ Sense Motive
5
-1
Sleight of Hand*
■ Spellcraft*
10
-1
Stealth
5
Survival
Swim
4
Use Magic Device*
3
Conditional Modifiers:
/
White
Weight
6 sq.
Eyes
temp modifiers
0
ft.
burrow
Apply
Armor
Check
Penalty?
SKILLS
■
DAMAGE
160 lbs
Height
Skill Names
BASE ATTACK BONUS
CMB
fly
35
ability
magic
misc temporary
modifier modifier modifier modifier
+
35
Age
nonlethal damage
shield
bonus
base
save
Male
Gender
SPEED
land
Remaining HP
0
FLAT-FOOTED
11
armor class
SAVING THROWS
:0
Temp HP
DR
TOTAL
armor class
Medium
Size
Keshan
Homeland
Ability
Mod.
=Dex
=Int
=Cha
=Str
=Int
=Int
=Int
=Cha
=Dex
=Cha
=Dex
=Dex
=Cha
=Wis
=Cha
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Wis
=Cha
=Cha
=Wis
=Wis
=Dex
=Wis
=Dex
=Int
=Dex
=Wis
=Str
=Cha
-1
3
3
0
3
3
3
3
-1
3
-1
-1
3
5
3
3
3
3
3
3
3
3
3
3
3
3
5
3
3
5
5
-1
5
-1
3
-1
5
0
3
Misc. Trained
Mod. Mod.
Ranks
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
0
3
3
0
1
0
0
2
0
0
0
0
0
1
3
2
0
0
0
2
0
0
0
4
3
3
0
0
0
0
0
0
0
0
4
0
0
4
0
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
+3
+3
+3
✔
✔
✔
✔
✔
+3
+3
+3
+3
0 +3
0 +3
2
0
0
0
0
✔
0
0
✔
0
+3
✔
0
0
✔
0
0
Save Attribute Wisdom
Pathfinder RPG Character Sheet
Worn?
✔
AC iTems
Leathor Armor
Bonus
Type
2
Armor
0
10 %
15
0
Shield
0%
0
0
Natural
0
N/A
0
0
2
Totals
Check Penalty Spell Failure
Deflection N/A
N/A
Misc
0
Gear
Weight
Spells
MAX DEX
N/A
0
6
0
N/A
N/A
0
N/A
17
2nd
4
1
N/A
0
N/A
18
3rd
3
1
10%
15
6
19
4th
2
1
20
5th
0
1
21
6th
0
0
22
7th
0
0
23
8th
0
0
24
9th
0
0
SPELLS
KNOWN
Feats
ITEM
WT.
Leather Armor
15
Scimitar
4
Celestial Censer
3
Incense (10 sticks)
1
2 Smokesticks
1
10 Tindertwigs
0
Cleric's Vestments
6
4 Sacks
2
Lesser Maximize Metamagic Rod
3
3 Trail Rations
3
Alignment Channel: Instead of its normal effect, can choose to have your ability to channel
energy heal or harm outsiders of the evil subtype. You must make this choice each time you
channel energy. If you choose to heal or harm creatures of the chosen alignment subtype, your
channel energy has no effect on other creatures. The amount of damage healed or dealt and the
DC to halve the damage is otherwise unchanged.
Heavenly Radiance: Receive one extra use of the daylight spell-like ability. A use of daylight can
now be expended as a use of Wandering star motes as a spell-like ability. Save is
constitution-based.
Bouncing Spell: Whenever a bouncing spell targeting a single creature has no effect on its
intended target, as a swift action, can redirect it to target another eligible creature within range. A
bouncing spell uses up a spell slot one level higher than the spell’s actual level.
Arcane Armor Training: As a swift action, reduce the arcane spell failure
chance due to armor by 10% for any spells cast this round.
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
15
0
4
—
16
1st
4
2
Conditional Modifiers
Domains/Specialty School
Fire and Healing Domains
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1st
Special Abilities
Halo: Can create Light centered on head as spell-like ability. When using this ability,
receives +2 circumstance bonus on Intimidate checks versus evil creatures and on rolls
against being dazzled or blinded.
Spell-like Ability: Can use daylight once per day as spell-like ability.
Exalted Resistance: Gains spell resistance equal to 5 + level against spells and
spell-like abilities with the evil descriptor, as well as any spells and spell-like abilities cast
by evil outsiders.
Add +1/2 to damage when using positive energy against undead or using Alignment
Channel to damage evil outsiders.
Fire Bolt: As a standard action, can unleash a scorching bolt of divine fire from
outstretched hand. Can target any single foe within 30 feet as a ranged touch attack with
this bolt. If you hit the foe, the bolt deals 1d6 points of fire damage + 1 point for every
two cleric levels(3). Can use this ability a number of times per day equal to 3 + Wisdom
modifier(5).
Fire Resistance: Gain resist fire 10.
Rebuke Death: Can touch a living creature as a standard action, healing it for 1d4 points
of damage plus1 for every two cleric levels. Can only use this ability on a creature that is
below 0 hit points. Can use this ability a number of times per day equal to 3 + your
Wisdom modifier(5).
Healer’s Blessing: All cure spells are treated as if they were empowered, increasing the
amount of damage healed by half (+50%).
0
Total Weight
38
0-38
Lift Over
Head
Medium
Load
39-76
Lift off
Ground
NaN
Heavy
Load
77-115
Drag or
Push
NaN
Light
Load
-77.115
Burning Hands
Cure light wounds
2nd
Produce Flame
Cure moderate wounds
3rd
Fireball
Cure serious wounds
4th
Wall of fire
Cure critical wounds
5th
6th
7th
Money
CP
8th
SP
GP
PP
1,500
Experience Points
35,000
Progression Speed Medium
© 2009 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.
Next Level
16000
8th
9th
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