PathfinderFormFillable%28Final%29.unlocked .pdf

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Made by: AlchemicalMist and OfficerZan

Reset Sheet

Pathfinder and its logo are copywritten paizo publishing LLC.

Conumbra
NG
Alignment
Player
Sarenrae
7
Total HD Deity

Hechin Morish

®

Character Name
7


Negative Levels:
ability name

STR
DEX
dexterity
CON
constitution
INT
intelligence
WIS
wisdom
CHA
charisma
strength

0

Character Sheet

ability ability
Temp
Temp
score modifier Adjustment modifier

11
9
11
17
20
17

0
0
0
0
0
0

0
-1
0
3
5
3

0
-1
0
3
5
3

HP from
Hit Dice

Character Level
Aasimar

: 35

HP

Race
Total

hit points

AC

11

=

10 + 2

armor
bonus

TOTAL

TOUCH
9
armor class

+

0

35

wounds/current hp

Damage Taken

TOTAL

FORTITUDE
(Constitution)
REFLEX
(dexterity)
WILL
(wisdom)

5
1
10

=
=
=

5
2
5

+
+

5

Agile Maneuvers?

TOTAL

14

CMD
Defensive Combat Training?

TOTAL

INITIATIVE
-1
modifier

=

+

-1

+

0

+

dex
size
modifier modifier

-1

0
-1
5

0
0
0

+
+
+

5

+
+
+

0

0

0

0

+
+
natural deflection misc
armor modifier modifier
modifiers

0
0
0

modifiers

0
0
0

+
+
+

SPELL
RESISTANCE

5

0

0

5

0

-1

modifiers

=
+
+
base attack strength
size
bonus
modifier modifier

0

=
+
+
+
+
base attack strength dexterity
size
bonus
modifier modifier modifier

WEAPON

+

dex
misc
modifier modifier

ATTACK BONUS

Scimitar

10

CRITICAl

18-20/x2

TYPE

RANGE

AMMUNITION

DAMAGE

Slashing

Short

/

1d6

WEAPON
TYPE

RANGE

ATTACK BONUS

AMMUNITION

CRITICAl

DAMAGE

/

WEAPON
TYPE

RANGE

ATTACK BONUS

AMMUNITION

CRITICAl

DAMAGE

/

WEAPON
TYPE

RANGE

6'2

30 ft.

base speed

0 ft. Average

maneuverability

ATTACK BONUS

AMMUNITION

CRITICAl

6 sq.

0 ft.

swim

WEAPON

Class Skill * Trained Only

+2 to Intimidate when using Halo Trait

ATTACK BONUS

CRITICAl

Languages:

Common, Celestial, Elven, Gnome, Sylvan

TYPE

RANGE

AMMUNITION

DAMAGE

/

© 2009 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.

30 ft.
0 ft.

climb

Red

Hair

with armor

Total
Bonus

-1
Acrobatics
9
■ Appraise
6
Bluff
0
Climb
7
■ Craft Alchemy
3
■ Craft
3
■ Craft
10
■ Diplomacy
-1
Disable Device*
3
Disguise
-1
Escape Artist
-1
Fly
3
Handle Animal*
9
■ Heal
6
Intimidate
8
■ Knowledge (arcana)*
Knowledge (dungeoneering)* 3
Knowledge (engineering)* 3
Knowledge (geography)* 3
8
■ Knowledge (history)*
3
Knowledge (local)*
3
Knowledge (nature)*
■ Knowledge (nobility)*
3
■ Knowledge (planes)*
10
■ Knowledge (religion)*
9
■ Linguistics*
9
7
Perception
3
Perform
3
Perform
5
Profession* Scribe
Profession*
5
-1
Ride
■ Sense Motive
5
-1
Sleight of Hand*
■ Spellcraft*
10
-1
Stealth
5
Survival
Swim
4
Use Magic Device*
3
Conditional Modifiers:

/

White

Weight

6 sq.

Eyes
temp modifiers

0

ft.
burrow

Apply
Armor
Check
Penalty?

SKILLS



DAMAGE

160 lbs

Height

Skill Names

BASE ATTACK BONUS
CMB

fly

35

ability
magic
misc temporary
modifier modifier modifier modifier
+

35

Age

nonlethal damage

shield
bonus

base
save

Male

Gender

SPEED
land

Remaining HP

0

FLAT-FOOTED
11
armor class

SAVING THROWS

:0

Temp HP
DR

TOTAL
armor class

Medium
Size

Keshan

Homeland

Ability
Mod.

=Dex
=Int
=Cha
=Str
=Int
=Int
=Int
=Cha
=Dex
=Cha
=Dex
=Dex
=Cha
=Wis
=Cha
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Int
=Wis
=Cha
=Cha
=Wis
=Wis
=Dex
=Wis
=Dex
=Int
=Dex
=Wis
=Str
=Cha

-1
3
3
0
3
3
3
3
-1
3
-1
-1
3
5
3
3
3
3
3
3
3
3
3
3
3
3
5
3
3
5
5
-1
5
-1
3
-1
5
0
3

Misc. Trained
Mod. Mod.

Ranks

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

0
3
3
0
1
0
0
2
0
0
0
0
0
1
3
2
0
0
0
2
0
0
0
4
3
3
0
0
0
0
0
0
0
0
4
0
0
4
0

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

+3
+3
+3









+3

+3
+3

+3
0 +3
0 +3
2
0
0
0
0

0
0

0
+3

0
0

0
0

Save Attribute Wisdom

Pathfinder RPG Character Sheet
Worn?



AC iTems
Leathor Armor

Bonus

Type

2

Armor

0

10 %

15

0

Shield

0%

0

0

Natural

0
N/A

0
0
2

Totals

Check Penalty Spell Failure

Deflection N/A
N/A
Misc
0

Gear

Weight

Spells

MAX DEX

N/A

0

6
0
N/A

N/A

0

N/A

17

2nd

4

1

N/A

0

N/A

18

3rd

3

1

10%

15

6

19

4th

2

1

20

5th

0

1

21

6th

0

0

22

7th

0

0

23

8th

0

0

24

9th

0

0

SPELLS
KNOWN

Feats

ITEM

WT.

Leather Armor

15

Scimitar

4

Celestial Censer

3

Incense (10 sticks)

1

2 Smokesticks

1

10 Tindertwigs

0

Cleric's Vestments

6

4 Sacks

2

Lesser Maximize Metamagic Rod

3

3 Trail Rations

3

Alignment Channel: Instead of its normal effect, can choose to have your ability to channel
energy heal or harm outsiders of the evil subtype. You must make this choice each time you
channel energy. If you choose to heal or harm creatures of the chosen alignment subtype, your
channel energy has no effect on other creatures. The amount of damage healed or dealt and the
DC to halve the damage is otherwise unchanged.
Heavenly Radiance: Receive one extra use of the daylight spell-like ability. A use of daylight can
now be expended as a use of Wandering star motes as a spell-like ability. Save is
constitution-based.
Bouncing Spell: Whenever a bouncing spell targeting a single creature has no effect on its
intended target, as a swift action, can redirect it to target another eligible creature within range. A
bouncing spell uses up a spell slot one level higher than the spell’s actual level.
Arcane Armor Training: As a swift action, reduce the arcane spell failure
chance due to armor by 10% for any spells cast this round.

SPELL
SAVE DC

LEVEL

SPELLS
PER DAY

BONUS
SPELLS

15

0

4



16

1st

4

2

Conditional Modifiers

Domains/Specialty School
Fire and Healing Domains

0

0

0
0
0

0

0

0
0

0
0

0
0
0

0

0

1st

Special Abilities
Halo: Can create Light centered on head as spell-like ability. When using this ability,
receives +2 circumstance bonus on Intimidate checks versus evil creatures and on rolls
against being dazzled or blinded.
Spell-like Ability: Can use daylight once per day as spell-like ability.
Exalted Resistance: Gains spell resistance equal to 5 + level against spells and
spell-like abilities with the evil descriptor, as well as any spells and spell-like abilities cast
by evil outsiders.
Add +1/2 to damage when using positive energy against undead or using Alignment
Channel to damage evil outsiders.
Fire Bolt: As a standard action, can unleash a scorching bolt of divine fire from
outstretched hand. Can target any single foe within 30 feet as a ranged touch attack with
this bolt. If you hit the foe, the bolt deals 1d6 points of fire damage + 1 point for every
two cleric levels(3). Can use this ability a number of times per day equal to 3 + Wisdom
modifier(5).
Fire Resistance: Gain resist fire 10.
Rebuke Death: Can touch a living creature as a standard action, healing it for 1d4 points
of damage plus1 for every two cleric levels. Can only use this ability on a creature that is
below 0 hit points. Can use this ability a number of times per day equal to 3 + your
Wisdom modifier(5).
Healer’s Blessing: All cure spells are treated as if they were empowered, increasing the
amount of damage healed by half (+50%).

0

Total Weight

38

0-38

Lift Over
Head

Medium
Load

39-76

Lift off
Ground

NaN

Heavy
Load

77-115

Drag or
Push

NaN

Light
Load

-77.115

Burning Hands
Cure light wounds

2nd
Produce Flame
Cure moderate wounds

3rd
Fireball
Cure serious wounds

4th
Wall of fire
Cure critical wounds

5th

6th

7th

Money
CP

8th

SP
GP
PP

1,500

Experience Points
35,000
Progression Speed Medium

© 2009 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.

Next Level

16000

8th

9th


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