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Company of Heroes 2 Review .pdf



Original filename: Company of Heroes 2 Review.pdf
Author: Techwix

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Company of Heroes 2 Review
The cinematic introduction that precedes the first contact with the menu Company of
Heroes 2 could well describe simply a part of the magic presented in this new game
from Relic Entretainment. In a small transition, which may mean very little to the
most distracted, is condensed a great deal of information figured. The passage of a
literal immersion in water itself, for a metaphorical immersion in any conflict that
serves as a backdrop to the unfolding RS Gold events, is made as a true return to the
surface after a long dive. Suddenly, after having been immersed and protected by a
thin line of water, put his head out to breathe the first breath of fresh air, given already
at the heart of all the action.
In fact, this introduction gives us immediately the busy environment of constant threat
and in which we will be inserted during this new journey. We continue to be posted to
our fate to the middle of the events of the Second World War, a conflict that is at its
climax. Since may soon realize that we are presented with a focus on events that are
not so often portrayed both in video games as in cinema documentaries or even gender.
After we picked up the weapons by the American side of the battle in the original title,
it is now time to see things from another standpoint, to wear the skin of the soldiers of
the now defunct USSR.
Although how the units behave is not too different from what we see in other raids in
the series, I believe we must give credit to the producer by the historic effort
undertaken mainly at the level of "cut-scenes". Then yes, we can inspire all the
charisma of the Red Army.
For more distracted, Company of Heroes 2 can be quickly labeled a strategy game in
real time. The campaign, served as the main star of this menu that also includes other
dishes, eventually quickly become bitter, with the mission to succeed is that which for
me turned out to be a small sacrifice. After the first few missions, events eventually
become something confusing and repetitive and more impatient players can see their
little patience running out in the face of such thoroughness necessary troops and
resources to manage.
To refresh and offset the less positive side of the campaign, we arrive in the new
Theatre of War mode, which basically will be tested in a number of different missions
that may be experienced in cooperative mode. At the time this new entry in the series
was announced it was with some Runescape 2007 Gold curiosity that accompanied
the statements from SEGA about it and now I can say I was not disappointed. Turns
out to be a sort of "Arcade Mode" in which we can test our skills without tedious
burden that characterizes some parts of the solo mode.
The graphics of the game is above what is seen in most strategy games. Even in the
later missions of the game, they will have ahead of you vast battlefields with lots of

units, the animations of each segment of the scenario remains highly fluid, making
each pixel becomes important to construct a general idea what is happening. The
"cut-scenes" that govern the game occasionally manage to raise the bar a bit more
than the animation with which we encounter during gameplay sequences themselves
and the players with inferior machines in terms of performance may leave something
harmed in this parameter but without that distort the excellent aspect presented by the
game.
This parameter should refer also to the introduction of atmospheric variations in the
form of news that can be more easily identified. This element is portrayed in a way so
faithful that eventually has direct implications in the game. Yes, because giving the
example of the cold is easy to see that this type of atmospheric phenomena are not
only an addition to the visual component. Instead, they influence directly how some
situations are seen, since your units may find themselves obliged to wage a struggle
against hypothermia, or use the cold to your advantage to walk over frozen lakes, that
with the change of physical state eventually unlock new paths and passages.
Departing for the component that normally accompanies the graphics, I find myself in
a position to say that the sound is not, in any way, back. Note that the Relic bet on
producing a sound accompaniment able to make the players do not feel that their ears
had been forgotten. A cacophony of war that eventually become habitual, especially
when tempers heat up and feel truly at the heart of all the action, all the sounds are
quite credible and raise the bar even higher when it comes to surroundings created by
this work.
The multiplayer mode also has a say. Even if I have to take a bit limited extensive
look at the online mode of the game that preceded the arrival of Company of Heroes 2,
I could not help noticing the similarities were more than obvious. It is true that to
create good experiences do not always have a big shakeup in the boat, but I think
Relic could have done something more to offer a refreshing experience to those who
had already spent tens (or even hundreds) of hours in the original game. Forgetting
this detail, experience with other players remains quite rewarding, offering challenges
far more complicated than what we have at our disposal during the career mode. I
wonder if it should not have been introduced a kind of introduction addressed to those
who never had the opportunity to play Company of Heroes Online, since they may
feel something is intimidated by the scale of the journey we have ahead.
In the prelude to this analysis had the opportunity to address the existence of a large
pressure on the studio responsible for the development of Company of Heroes 2. Now,
after having played the final product and have shared my reflections on the game with
you, I think I am in a position to say that the task was completed successfully.
Overcome what had been done during the year 2006 with the original game was quite
a difficult task, or perhaps even impossible. To see this, just look at the average of the
reviews written worldwide, astronomical whose value is not far from the maximum

score.
Thus, Company of Heroes 2 offers an excellent proposition for fans of the genre.
Turns out not revolutionize nothing truly new or introducing significant in relation to
its prequel and this turns out to be one of the points that made me become more
reticent in time to assign a note to this title. Still, can improve what was already
Basically, it is a solid and interesting experience for fans of the genre, still able to
captivate some new players who are looking for a good strategy game in real time.


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