Steam Valve Controller presents his command .pdf
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Steam Valve Controller presents his command
After presenting its own operating system and console / PC for the living room, Valve
has come full circle revealing the gamepad novel in which they have been working in
recent years: the Steam Controller.
This gamepad was created with the sole purpose of "bringing Steam experience
entirely to the living room ", say from Valve.” We knew how to build the user
interface; we knew how to build a machine and even an operating FIFA 14 Ultimate
Team Coins system. But there was still the matter of good leadership, our biggest
missing link". How have tackled this project?
"We realized early on that our goals required a new type of input device technology.
One that could make the cut at the turn of the table across the room without any
hassle," continues. And the result is Steam Controller. A control input that will be
compatible with all the catalog past, present and future of the digital platform.
“Even the older titles in the catalog and those that were not designed to work with a
driver," they insist. How is this possible? Valve has opted for two high-precision
circular trackpads that offer a user experience "similar to that of a mouse ". Indeed,
the team led by Gabe Newell has stressed that this command will work seamlessly
with titles real time strategy, first-person action games, casual games with courses or
even space exploration simulation games.
“These small, powerful electromagnets are connected to each of the dual trackpads.
They can transmit various types of force and vibration, allowing precise control of the
frequency, amplitude and direction of movement. This capability provides hap tic vital
flow of information to the player, sending data on speed limits, thresholds, textures,
confirmations of action or any other event that the game designers want to engage the
“It is a haptic channel information more bandwidth than any other consumer product
that we know. It is even capable of reproducing sound waves and function as a FIFA
14 Coins loudspeaker, “clarified.
The command center will be headed by a high resolution touch screen. “This surface
is also critical for the controller to achieve its main goal: to be compatible with all
Steam games catalog ".
Obviously, this display will provide a variety of actions: slide menu, radio control,
providing secondary information as a map, act as a giant Otto, or “use custom input
modes cannot even imagine yet," they say.
Thus, to avoid the attention is spread across multiple screens, Valve ensures that when
the player touch screen controller overprint the image on the screen of the game.
As for the buttons, these have been located in “input areas based on their frequency of
use, level of precision required and ergonomic comfort. There are a total of sixteen
buttons. Half of them are accessible without lifting Fut 14 Coins thumbs track pads,
including two in the back. " In addition, distribution facilitate both left and right
handed users alike can enjoy this Steam Controller.
As expected, this remote will work with any computer you use Steam, so you never
need to buy also the Steam platform Machines. As this platform game, the controls
will be delivered later this year during the beta testing phase planned by Valve. Not
confirmed neither the price nor the day that will officially debut this driver.