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Kevlamin Huntinghawk the Hunter .pdf


Original filename: Kevlamin Huntinghawk the Hunter.pdf
Title: Interactive D&D 3.5 Character Sheet
Author: Michael Ysker - TheAgencyStar

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620_17524_001_PHBRev3a.qxk

4/21/03

10:42 AM

Page 318

bigbacon
Kevlamin Huntinghawk
_____________________________________________
______________________________________________
character name
name
player
character
player
ranger
4
Ehlonna
cg
Elf
_____________________________________________
________________
______________
______________
class and level
race
alignment
deity
class
race
alignment
deity

56
__________
age
size

male
__________
gender
age

med
153
____________
__________
___________ ___________ ___________
height
weight
eyes
hair
skin
gender
height
weight
eyes
hair

ABILITY NAME

ABILITY
SCORE

STR
strength

14

2

HP
hit points

24

dexterity

DEX

19

4

armor class

AC

17

constitution

CON

11

0

INT

14

2

intelligence

ABILITY TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER

wisdom

WIS

16

3

CHA

10

0

charisma

TOTAL

TOUCH

=

MAGIC
MODIFIER

0

+

4

=

MISC.
TEMPORARY
MODIFIER MODIFIER

TOTAL

FORTITUDE
(constitution)

3

=

3

+

0

+

0

+

0

+

REFLEX
(dexterity)

7

=

3

+

4

+

0

+

0

+

WILL
(wisdom)

4

=

1

+

3

+

0

+

0

+

4

+

SHIELD
BONUS

13

armor class

TOTAL
ABILITY
MODIFIER

3

FLAT-FOOTED

14

SAVING THROWS

MISC
MODIFIER

conditional modifiers






5
TOTAL

=

3





SPELL
RESISTANCE

3

+

BASE ATTACK
BONUS

2
STRENGTH
MODIFIER

+

0
SIZE
MODIFIER

+




0




0
MISC
MODIFIER





ATTACK
longbow
RANGE

TYPE

30/60

pierce

ATTACK BONUS

DAMAGE

CRITICAL

8

1d8

20

NOTES

rapier
RANGE







40
AMMUNITION ___________________________
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

5

1d6

18-20

TYPE








NOTES



AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK




ATTACK BONUS

DAMAGE

CRITICAL




RANGE

TYPE



NOTES



AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□




ATTACK

ATTACK BONUS

DAMAGE

CRITICAL




RANGE

TYPE



NOTES




AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□




ATTACK

ATTACK BONUS

DAMAGE

CRITICAL





RANGE

TYPE

SPEED

+

0
SIZE
MODIFIER

+

0
NATURAL
ARMOR

+

0

SKILLS
SKILL NAME

KEY
ABILITY

Appraise ■
int
Balance ■
dex*
Bluff ■
cha
Climb ■
str*
Concentration ■
con
Craft ■ ( _______________) int
Craft ■ ( _______________) int
Craft ■ ( _______________) int
Decipher Script
int
Diplomacy ■
cha
Disable Device
int
Disguise ■
cha
Escape Artist ■
dex*
Forgery ■
int
Gather Information ■
cha
Handle Animal
cha
Heal ■
wis
Hide ■
dex*
Intimidate ■
cha
Jump ■
str*
dungeoneeringint
Knowledge ( ___________)
geo
Knowledge ( ___________)
int
nature
Knowledge ( ___________)
int
Knowledge ( ___________) int
Knowledge ( ___________) int
Listen ■
wis
Move Silently ■
dex*
Open Lock
dex
Perform (______________) cha
Perform (______________) cha
Perform (______________) cha
hunter
Profession ( ___________)
wis
Profession ( ___________) wis
Ride ■
dex
Search ■
int
Sense Motive ■
wis
Sleight of Hand
dex*
Spellcraft
int
Spot ■
wis
Survival ■
wis
Swim ■
str*
Tumble
dex*
Use Magic Device
cha
Use Rope ■
dex
______________________ ____
______________________ ____
______________________ ____

0

DAMAGE REDUCTION

MISC
MODIFIER

0

+

DEFLECTION
MODIFIER

0

+

DEX
MODIFIER

4
DEX
MODIFIER



BASE ATTACK BONUS
GRAPPLE
modifier

10+

ARMOR
BONUS

INITIATIVE
modifier
BASE
SAVE

NONLETHAL
DAMAGE

30

TOTAL

armor class

CHARACTER RECORD SHEET

WOUNDS/CURRENT HP

CLASS SKILL?

med
__________
size
level

®

MAX RANKS
(CLASS/CROSS-CLASS)

SKILL
MODIFIER

ABILITY
MODIFIER

■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

MISC
MODIFIER

2
2.0 = ______+______+______
______
4
4.0 = ______+______+______
______
0
0.0 = ______+______+______
______
2
2.0
______ = ______+______+______
0
0.0 = ______+______+______
______
2
2.0 = ______+______+______
______
2
2.0 = ______+______+______
______
2
2.0
______ = ______+______+______
2
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
2
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
4
4.0 = ______+______+______
______
2
2.0 = ______+______+______
______
0
0.0
______ = ______+______+______
0
0.0 = ______+______+______
______
3
3.0 = ______+______+______
______
4
4.0 = ______+______+______
______
0
0.0 = ______+______+______
______
2
2.0 = ______+______+______
______
2
0.0 = ______+______+______
______
2
0.0 = ______+______+______
______
2
0.0 = ______+______+______
______
2
0.0
______ = ______+______+______
2
0.0 = ______+______+______
______
3
3.0 = ______+______+______
______
4
4.0 = ______+______+______
______
4
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
3
0.0 = ______+______+______
______
3
0.0 = ______+______+______
______
4
4.0 = ______+______+______
______
2
2.0
______ = ______+______+______
3
3.0 = ______+______+______
______
4
0.0 = ______+______+______
______
2
0.0 = ______+______+______
______
3
3.0 = ______+______+______
______
3
3.0 = ______+______+______
______
2
2.0 = ______+______+______
______
4
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
4
4.0
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

NOTES

AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

RANKS

3.0 / 1.5

620_17524_001_PHBRev3a.qxk

4/21/03

10:42 AM

Page 319

SPELLS

FEATS
campaign

weapon focus (longbow)

PG.

rapid shot

favored enemy (orc)

experience points

GEAR
ARMOR/PROTECTIVE ITEM

CHECK PENALTY SPELL FAILURE

endurance
point blank

studded leather armour

TYPE

AC BONUS

MAX DEX

light

3

3/5

SPEED

WEIGHT

precise shot

SPECIAL PROPERTIES

20

-1
SHIELD/PROTECTIVE ITEM

AC BONUS

WEIGHT

CHECK PENALTY

SPECIAL PROPERTIES

SPELL FAILURE

PROTECTIVE ITEM

SPECIAL ABILITIES
AC BONUS WEIGHT

SPECIAL PROPERTIES

PG.

low light vision
immunity to sleep spells

PROTECTIVE ITEM

AC BONUS WEIGHT

SPECIAL PROPERTIES

OTHER POSSESSIONS
PG.

ITEM

ITEM

WT.

PG.

DOMAINS/SPECIALTY SCHOOL:
__________________________________________________

WT.

adventures gear
hava sack

60 ft rope
3x sunrods

lantern 3 x oil
grappling hook

0: ________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
3rd: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE

%

conditional modifiers

SPELLS
KNOWN

SPELL
SAVE DC

LEVEL
0

TOTAL WEIGHT CARRIED

0.0

1ST
2ND

0

0

0

0

0

0

LIGHT
LOAD

MEDIUM
LOAD

HEAVY
LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2~
MAX LOAD

5~
MAX LOAD

LANGUAGES

3RD

Initial languages = Common + racial
languages + one per point of Int bonus

4TH

common elven

MONEY
cp —

5TH
6TH

0

sp —

0

7TH

gp —

0

8TH

pp —

0

9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

SPELLS
PER DAY

BONUS
SPELLS

0


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