Henriks Char .pdf




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Title: Interactive D&D 3.5 Character Sheet
Author: Michael Ysker - TheAgencyStar

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620_17524_001_PHBRev3a.qxk

4/21/03

10:42 AM

Page 318

Henrik
Mika
_____________________________________________
______________________________________________
character name
name
player
character
player
5 Rogue, 2 Fighter, 3 Shadow D.
10
Halfling
_____________________________________________
________________
______________
______________
class and level
race
alignment
deity
class
race
alignment
deity

26
__________
age
size

Male
__________
gender
age

____________
__________
___________
height
weight
eyes
gender
height
weight

ABILITY NAME

ABILITY
SCORE

STR
strength

10

0

HP
hit points

63

dexterity

DEX

26

8

armor class

AC

23

constitution

CON

13

1

INT

16

3

intelligence

WIS

ABILITY TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER

11

wisdom

CHA

15

charisma

TOTAL

=

TOUCH

10+

8

=

TOTAL

FORTITUDE
(constitution)

8

=

5

+

1

+

1

+

1

+

REFLEX
(dexterity)

17

=

7

+

8

+

1

+

1

+

WILL
(wisdom)

4

=

2

+

0

+

1

+

1

+

GRAPPLE
modifier

8
TOTAL

=

7
BASE ATTACK
BONUS

+

MISC
MODIFIER

+2 moral bonus
vs. fear









STRENGTH
MODIFIER

1

+

SIZE
MODIFIER




0




0
MISC
MODIFIER





ATTACK
(Main hand) Short sword
RANGE

TYPE

melee

Slashing

ATTACK BONUS

DAMAGE

CRITICAL

+15 / +9

1d4+1d6+1

19-20 x2

NOTES

RANGE

TYPE

melee

Slashing





AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

(Offhand) Short sword





+1, Frost (Sneak attack +3d6 damage)

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

+15 / +9

1d4+1d6+1

19-20 x2








NOTES



+1, Frost (Sneak attack +3d6 damage)


AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK
Shortbow
RANGE

TYPE

60feet

Piercing




ATTACK BONUS

DAMAGE

CRITICAL



+16 / +10

1d4

x3




NOTES




Arrows
AMMUNITION ___________________________
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□




ATTACK

ATTACK BONUS

DAMAGE

CRITICAL




RANGE

TYPE



NOTES




AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□




ATTACK

ATTACK BONUS

DAMAGE

CRITICAL





RANGE

TYPE

8
DEX
MODIFIER



0

SPEED

+

1
SIZE
MODIFIER

+

0

+

NATURAL
ARMOR

0

SKILLS
SKILL NAME

KEY
ABILITY

Appraise ■
Balance ■
Bluff ■
Climb ■
Concentration ■
Craft ■ ( _______________)
Craft ■ ( _______________)
Craft ■ ( _______________)
Decipher Script
Diplomacy ■
Disable Device
Disguise ■
Escape Artist ■
Forgery ■
Gather Information ■
Handle Animal
Heal ■
Hide ■
Intimidate ■
Jump ■
Arcana
Knowledge ( ___________)
local
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Listen ■
Move Silently ■
Open Lock
Dance
Perform (______________)
Perform (______________)
Perform (______________)
Profession ( ___________)
Profession ( ___________)
Ride ■
Search ■
Sense Motive ■
Sleight of Hand
Spellcraft
Spot ■
Survival ■
Swim ■
Tumble
Use Magic Device
Use Rope ■
Stealth
______________________
Perception
______________________
______________________

int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
Dex
____
Wis
____
____

0

DAMAGE REDUCTION

MISC
MODIFIER

0

+

DEFLECTION
MODIFIER

0

+

conditional modifiers

SPELL
RESISTANCE
+

8

+

SHIELD
BONUS

DEX
MODIFIER

MISC.
TEMPORARY
MODIFIER MODIFIER

SAVING THROWS

7

0

+

armor class

TOTAL

BASE ATTACK BONUS

NONLETHAL
DAMAGE

FLAT-FOOTED

2
MAGIC
MODIFIER

4
ARMOR
BONUS

INITIATIVE
modifier
ABILITY
MODIFIER

CHARACTER RECORD SHEET

20

armor class

BASE
SAVE

___________
skin
hair

WOUNDS/CURRENT HP

TOTAL

0

___________
hair
eyes

CLASS SKILL?

Small
__________
size
level

®

MAX RANKS
(CLASS/CROSS-CLASS) 13.0

SKILL
MODIFIER

ABILITY
MODIFIER

3
7.0
10.0 = ______+______+______
______
8
2.0
10.0 = ______+______+______
______
2
8.0
10.0 = ______+______+______
______
0
8.0
2
10.0
______ = ______+______+______
1
1.0 = ______+______+______
______
3
3.0 = ______+______+______
______
3
3.0 = ______+______+______
______
3
3.0
______ = ______+______+______
3
0.0 = ______+______+______
______
2
2.0 = ______+______+______
______
3
12.0
15.0 = ______+______+______
______
2
2.0 = ______+______+______
______
8
5.0
2
15.0 = ______+______+______
______
3
3.0 = ______+______+______
______
2
8.0
10.0 = ______+______+______
______
2
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
8
8.0 = ______+______+______
______
2
2.0 = ______+______+______
______
0
8.0
2
10.0 = ______+______+______
______
3
1.0
4.0 = ______+______+______
______
3
0.0 = ______+______+______
______
3
0.0 = ______+______+______
______
3
0.0
______ = ______+______+______
3
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
8
8.0 = ______+______+______
______
8
7.0
15.0 = ______+______+______
______
2
5.0
7.0 = ______+______+______
______
2
0.0 = ______+______+______
______
2
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
8
8.0 = ______+______+______
______
3
3.0
______ = ______+______+______
0
0.0 = ______+______+______
______
8
2.0
10.0 = ______+______+______
______
3
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
8
12.0
20.0 = ______+______+______
______
2
13.0
15.0 = ______+______+______
______
8
2.0
10.0
______ = ______+______+______
8
10.0
7
25.0 = ______+______+______
______
0
13.0
2
15.0
______ = ______+______+______
______ = ______+______+______

NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)

AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

RANKS

/6.5

MISC
MODIFIER

620_17524_001_PHBRev3a.qxk

4/21/03

10:42 AM

Page 319

SPELLS

FEATS
campaign

Dodge (fighter bonus feat)

PG.

Mobility (fighter bonus feat)

Combat Expertise

experience points

GEAR
ARMOR/PROTECTIVE ITEM

CHECK PENALTY SPELL FAILURE

0

TYPE

AC BONUS

MAX DEX

Light

+4

+8

SPEED

WEIGHT

20

7,5lb

0

SHIELD/PROTECTIVE ITEM

Weapon finesse
Two weapon fighting

Mithral studded Leafweave

AC BONUS

Improved two weapon fighting

SPECIAL PROPERTIES

+1

WEIGHT

CHECK PENALTY

SPECIAL PROPERTIES

SPELL FAILURE

PROTECTIVE ITEM

SPECIAL ABILITIES
AC BONUS WEIGHT

SPECIAL PROPERTIES

PG.

+1 attack bonus w/ thrown W.
Darkvision

PROTECTIVE ITEM

AC BONUS WEIGHT

SPECIAL PROPERTIES

Sneak Attack +3d6

Trapfinding

OTHER POSSESSIONS
PG.

ITEM

Evasion

ITEM

WT.

PG.

Bracers of dexterity +4

Potion of cure light wounds

Hewards handy haversack

Potion of pass without trace

(2)

Ring of sustenance

Potion of endure elements

(2)

WT.

Uncanny Dodge

(4)
Spell reflection (CM p. 35)
Deaths ruin (CC p. 51)

Cloak of elvenkind

Slippers of spiderclimb

Hide in plain sight (DM p. 196)

Traverlers gear (75g worth)

Shadow illusion (DM p. 196)

Vestment of resistance +1

DOMAINS/SPECIALTY SCHOOL:
__________________________________________________

Summon Shadow (DM p. 196)

0: ________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
3rd: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE

Profecient with all simple and

DC MOD

martial weapons and with all

armour and shields.

ARCANE SPELL FAILURE

%

conditional modifiers

SPELLS
KNOWN

SPELL
SAVE DC

LEVEL
0

TOTAL WEIGHT CARRIED

0.0

1ST
2ND

0

0

0

0

0

0

LIGHT
LOAD

MEDIUM
LOAD

HEAVY
LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2~
MAX LOAD

5~
MAX LOAD

MONEY
cp —

LANGUAGES

3RD

Initial languages = Common + racial
languages + one per point of Int bonus

4TH

Common, Undercommon,

5TH

Giant, Orcish
6TH

0

sp —

0

7TH

gp —

200

8TH

pp —

0

9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

SPELLS
PER DAY

BONUS
SPELLS

0









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