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Koleak (128403-1)
Johnny (128403)
Pharasma
None
CHARACTER NAME
PLAYER NAME
DEITY
REGION
ALIGNMENT
Barbarian (Superstitious) 1
Human
Medium / 5 ft.
6' 3"
270 lbs.
Normal
CLASS
1 / 1/2
Character Level / CR
RACE
SIZE / FACE
HEIGHT
WEIGHT
VISION
0 / 2000
29
Male
Brown
Brown, Shaved
20
EXP / NEXT LEVEL
AGE
GENDER
EYES
HAIR
POINTS
ABILITY EQUIPPED ABILITY ABILITY
SCORE SCORE MODIFIER DAMAGE PENALTY
ABILITY NAME
STR
WOUNDS/CURRENT HP
HP
18
+4
hit points
DEX 14
CON 14
Dexterity
+2
armor class
Constitution
+2
Strength
INT
WIS
13
Wisdom
AC
15
13
:
12
:
FLAT
+2
=
7
Charisma
BASE
BASE ATTACK
MISC
MODIFIER
+1
✓
✓
BASE
SAVE
ABILITY
MAGIC
MISC
EPIC
TEMP
FORTITUDE
(constitution)
+4
=
+2
+
+2
+
+0
+
+0
+
+0
+
REFLEX
+2
=
+0
+
+2
+
+0
+
+0
+
+0
+
WILL
+1
(wisdom)
+0
=
+
+1
TOTAL
MELEE
attack bonus
RANGED
CMB
+0
+5
+5
+5
+5
17
17
HAND
EPIC
+0
+
+0
+
Both
BP
M
DAMAGE
+5
1d12+6
TEMP
+
+
✓
✓
✓
✓
+
+
17
TYPE SIZE
TOTAL ATTACK BONUS
✓
BULL
RUSHOVERRUN
✓
+5 +5
✓
17 17
CRITICAL
REACH
20/x2
5 ft.
2
+
STAT
HAND
TYPE SIZE
Carried
To Hit
Dam
+5
+1
+5
1d6+4
1d6+2
1d6+4
S
M
2W-P-(OH)
2W-P-(OL)
2W-OH
REACH
20/x2
5 ft.
To Hit
Dam
-1
+1
-3
1d6+4
1d6+4
1d6+2
20 ft.
30 ft.
40 ft.
50 ft.
+3
1d6+4
+1
1d6+4
-1
1d6+4
-3
1d6+4
-5
1d6+4
HAND
TYPE SIZE
Carried
To Hit
Dam
+5
+1
+5
1d8+4
1d8+2
1d8+6
S
2W-P-(OH)
2W-P-(OL)
2W-OH
M
CRITICAL
20/x3
+
0
+
NATURAL
ARMOR
0
+
DEFLECTION
0
DODGE
✓
✓
+
0
15
MISC
MISS
ARCANE ARMOR
CHANCE SPELL
CHECK
FAILURE PENALTY
SKILLS
-1
0
SPELL
RESIST
MAX RANKS: 1/1
KEY ABILITY
SKILL
MODIFIER
DEX
DEX
INT
CHA
STR
INT
CHA
CHA
DEX
DEX
WIS
CHA
INT
WIS
CHA
DEX
WIS
DEX
WIS
STR
1
5
0
-2
7
0
-2
-2
1
1
1
2
4
6
-2
1
1
1
5
3
ABILITY
MODIFIER
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
2
2
0
-2
4
0
-2
-2
2
2
1
-2
0
1
-2
2
1
2
1
4
RANKS
MISC
MODIFIER
+
-1
3
+
2
+
-1
-1
+
+
1
+
+
+
+
+
=
+
=
+
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
1
1
1
1
+
3
3
4
+
-1
+
-1
3
-1
+
+
+
+
+
+
Rage
CRITICAL
10 ft.
Battleaxe
0
SIZE
Acrobatics
Acrobatics (Jump)
Appraise
Bluff
Climb
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Knowledge (Nature)
Perception
Perform (Untrained)
Ride
Sense Motive
Stealth
Survival
Swim
Extra damage when set against a charging character (pg. 144)
Axe (Throwing)
2H
+0
+
SUNDER
17
1H-O
+0
+
+0
+
+0
+
DISARM
Special Properties
2H
MISC
+0
+
+4
+
✓
SIZE
+
+2
+
+1
=
+4
✓
+
STAT
+
*Lucern Hammer
1H-P
+0
+
✓
TRIP
Defense
1H-O
✓
GRAPPLE
Offense
Dam
+0
+
+1
=
+5
attack bonus
+0
+1
=
+3
attack bonus
+
BASE ATTACK BONUS
+5
1H-P
✓
✓
(dexterity)
TH
Conditional Modifiers
+
SKILL NAME
✓
TOTAL
0
SHIELD
BONUS
TOTAL SKILLPOINTS: 5
✓
-2
SAVING THROWS
+
ARMOR
BONUS
+0
+
DEX
MODIFIER
TOTAL
bonus
CHA
10 + 3
=
TOUCH
+2
modifier
+1
SPEED
DAMAGE REDUCTION
Walk 40 ft.
INITIATIVE
+0
SUBDUAL DAMAGE
18
TOTAL
11
Intelligence
Chaotic Good
Rounds per Day
❏❏❏❏❏ ❏
Rage (Ex):You can call upon inner reserves of strength and ferocity, granting you additional combat
prowess. You can rage for 6 rounds per day. You can enter rage as a free action. The total number of
rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be
consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +4 morale bonus to
Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class.
The increase to Constitution grants you 2 hit points, but these disappear when the rage ends and are not
lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or
Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience
or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds
equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or
exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall
unconscious, your rage immediately ends, placing you in peril of death. [Paizo Inc. - Core Rulebook, p.32]
REACH
5 ft.
To Hit
Dam
-1
+1
-5
1d8+4
1d8+4
1d8+2
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Studded Leather
Light
+3
+5
-1
15
BARBARIAN RAGE
Rounds/day ❏❏❏❏❏ ❏
Character: Koleak (128403-1)
Player: Johnny (128403)
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on May 17, 2014 at 1:09:23 AM
Level:1 (CR:1/2)
Page 1
EQUIPMENT
ITEM
Special Qualities
LOCATION
Equipped
QTY
1
WT
12
COST
15
Outfit (Explorer's)
Equipped
1
8
0
Studded Leather
Equipped
1
20
25
Backpack
Equipped
1
2
2
Bedroll
Backpack
1
5
0.1
Flint and Steel
Backpack
1
0
1
Rations (Trail/Per Day)
Backpack
7
Rope (Hemp/50 ft.)
Backpack
1
10
1
Waterskin (Filled)
Backpack
1
4
1
Whetstone
Backpack
1
1
0
Torch
Backpack
2
1 (2)
0 (0)
Equipped
1
0.5
1
Axe (Throwing)
Carried
2
2 (4)
8 (16)
Battleaxe
Carried
1
6
10
Lucern Hammer
Extra damage when set against a charging character (pg. 144)
29 lbs., 1 Bedroll, 1 Flint and Steel, 7 Rations (Trail/Per Day), 1
Rope (Hemp/50 ft.), 1 Waterskin (Filled), 1 Whetstone, 2 Torch
1 (7) 0.5 (3.5)
❏❏❏❏❏ ❏❏
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination:
40 ft.
❏❏
Pouch (Belt)
0 lbs.
TOTAL WEIGHT CARRIED/VALUE
81.5 / 75.6 gp
lbs.
WEIGHT ALLOWANCE
Light 100
Lift over head 300
Medium 200
Lift off ground 600
Heavy 300
Push / Drag 1500
LANGUAGES
Common
Archetypes
Superstitious
[Paizo Inc. - Advanced
Player's Guide, p.79]
Many barbarians distrust magic. While most just shy away from magic, others focus
their rage on users of such foul arts. These barbarians are naturally distrusting, and
develop keen senses to protect them from harm.
Traits
Bonus Feat
[Paizo Inc. - Core
Rulebook, p.27]
Humans select one extra feat at 1st level.
Fast Movement (Ex)
[Paizo Inc. - Core
Rulebook, p.31]
Your land speed is faster than the norm for your race by +10 feet. This benefit
applies only when you are wearing no armor, light armor, or medium armor, and not
carrying a heavy load.
Rage (Ex)
[Paizo Inc. - Core
Rulebook, p.32]
You can call upon inner reserves of strength and ferocity, granting you additional
combat prowess. You can rage for 6 rounds per day. You can enter rage as a free
action. The total number of rounds of rage per day is renewed after resting for 8
hours, although these hours do not need to be consecutive. While in rage, you gain a
+4 morale bonus to your Strength and a +4 morale bonus to Constitution, as well as
a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class.
The increase to Constitution grants you 2 hit points, but these disappear when the
rage ends and are not lost first like temporary hit points. While in rage, you cannot
use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly,
Intimidate, and Ride) or any ability that requires patience or concentration. You can
end your rage as a free action and are fatigued after rage for a number of rounds
equal to 2 times the number of rounds spent in the rage. You cannot enter a new
rage while fatigued or exhausted but can otherwise enter rage multiple times during a
single encounter or combat. If you fall unconscious, your rage immediately ends,
placing you in peril of death.
Skilled
[Paizo Inc. - Core
Rulebook, p.27]
Humans gain an additional skill rank at first level and one additional rank whenever
they gain a level.
Weapon and Armor Proficiency
[Paizo Inc. - Core
Rulebook]
A barbarian is proficient with all simple and martial weapons, light armor, medium
armor, and shields (except tower shields).
Feats
Power Attack
[Paizo Inc. - Core
Rulebook, p.131]
You can choose to take a -1 penalty on all melee attack rolls and combat maneuver
checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is
increased by half (+50%) if you are making an attack with a two-handed weapon, a
one handed weapon using two hands, or a primary natural weapon that adds 1-1/2
times your Strength modifier on damage rolls. This bonus to damage is halved
(-50%) if you are making an attack with an off-hand weapon or secondary natural
weapon. You must choose to use this feat before making an attack roll, and its
effects last until your next turn. The bonus damage does not apply to touch attacks or
effects that do not deal hit point damage.
Toughness
[Paizo Inc. - Core
Rulebook, p.135]
You gain +3 hit points.
Dirty Fighter
[Paizo Inc. - Advanced
Player's Guide, p.328]
PROFICIENCIES
You wouldn't have lived to make it out of childhood without the aid of a sibling,
Atlatl, Axe (Throwing), Bardiche, Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun,
friend, or companion on whom you could always count to distract your enemies long
enough to do a little bit more damage than normal. When you hit a foe you are Broadsword (Nine Ring), Butterfly Sword, Cestus, Chakram, Club, Crossbow (Heavy),
flanking, you deal an additional 1 point of damage (this damage is added to your Crossbow (Light), Dagger, Dagger (Punching), Dart, Double Chicken Saber, Falchion,
Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Glaive-Guisarme, Grapple,
base damage, and is multiplied on a critical hit). This additional damage is a trait
Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe,
bonus.
Hooked Lance, Iron Brush, Javelin, Jutte, Katana, Kerambit, Kukri, Lance, Longbow,
Tomb Raider (Osirion Faction) (Knowledge
[Paizo Inc. - Guide to
Longspear, Longsword, Lucern Hammer, Lungchuan Tamo, Mace (Heavy), Mace
(Dungeoneering))
Pathfinder Society
(Light), Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Pick
Organised Play, p.15]
(Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier,
You've spent most of your life exploring the ancient tombs and catacombs of
Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Shang Gou,
Osirion. You gain a +1 bonus on Perception and Knowledge (dungeoneering)
Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar), Spells
checks, and one of these skills (your choice) becomes a class skill for you.
(Ray), Spells (Touch), Spiked Armor, Splash Weapon, Stake, Starknife, Sword
(Bastard), Sword (Short), Sword (Tri-Point Double-Edged), Sword Cane, Tepoztopilli,
Terbutje, Tiger Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed Strike, Waraxe
(Dwarven), Warhammer, Wushu Dart
TEMPLATES
Character: Koleak (128403-1)
Player: Johnny (128403)
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on May 17, 2014 at 1:09:23 AM
Level:1 (CR:1/2)
Page 2
Koleak (128403-1)
Human
RACE
29
AGE
Male
GENDER
VISION
Chaotic Good
ALIGNMENT
Left
DOMINANT HAND
6' 3"
HEIGHT
270 lbs.
WEIGHT
Brown
EYE COLOUR
Tan
SKIN COLOUR
Brown, Shaved
HAIR
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
Description:
PHYSICAL DESCRIPTION
Leathery, weather worn skin. Scars and muscle everywhere. Shaved his head and trimmed his beard after the death of his tribe.
PERSONALITY
Not a people person. This is a man who only smiles when drenched in blood. Deep inside, he has a heart of gold, but that side of him
hasn't shown in years.
CHARACTER TRAITS
He still wants to find a place to call home, people to protect. Short of that, he wants to die in battle. He worships Gozreh out of fear,
not veneration. He also worships Pharasma. He hopes to gain Her favor so he can be reunited with his tribe in death.
CHARACTER FLAWS
Wary of arcane spellcasters. Fear of storms. Makes very brash decisions.
CONTACTS/FRIENDS
Any survivors from his home tribe in the Sodden Lands (if any are still living). A Yerbira tribe he once lived with in Osirion.
ENEMIES
Pirates. Those who rely heavily on trickery or dishonesty.
Biography:
Koleak grew up in the unforgiving Sodden Lands with a scavenging tribe. They claimed territory centered around a large
abandoned fortress a few miles inland, still within reach of the Eye of Abendego's relentlessness. Life was very tough growing up for
him, as it was for all of his people, who were barely surviving. Constant attacks from other tribes and pirates, the inhospitable terrain
and weather, and just having enough to eat were everyday struggles that made him grow up quickly. He had keen senses and a mean
temper, which made him a prime candidate for the raiding party. He was the youngest of the group when he joined at age twelve. By
the time he was twenty, most men who were around when he joined were dead from battle, malnutrition, or disease. Because of this,
he assumed a leadership role, answering only to Yelnine, the elder shaman. Four years ago, the storm surged stronger than it had
since it formed, and washed away the settlement and all it's inhabitants. Only Koleak and a handful of others survived. With nothing
else to live for, yet with a desire to continue on, he began marching northwest. He spent some time in Osirion and learned many things
living with a group of Yerbira nomads. He thought he found a new home, but there was a void in his soul that this new tribe could not
fill. He discovered the only thing that made him feel complete was the thrill of battle. He knew what he must do. Absalom was calling...
Character: Koleak (128403-1)
Player: Johnny (128403)
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on May 17, 2014 at 1:09:23 AM
Level:1 (CR:1/2)
Page 3
Koleak (128403-1)a.pdf (PDF, 309.3 KB)
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