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GOWIWIPE complete attack plan for a 2 star on this base :

Note : for a 3 star attack, the attack plan and the army composition
differ completely.
Attack from bottom right (red cross) with a 3 entry point
gowiwipe. Army composition :
spells :
2 rage, 2 freeze, 1 jump
cc :
2 witches, 2 wizards, 3 barbs
army :
3 golems, 2 pekkas, 1 witch, 10 wb, 13 wizards
lure : 2 giants, 6 barbs

The basic attack plan is to break in to clear outside buildings,
break in the 3 enclosures and send the heavy firepower in the
center one (in red) :

Step 1 : luring the CC
Lure the CC by sending 2 giants at the bottom corner canon (right
one) :

Need accuracy in the spawn : if they go for the mortar its a lure
fail. How to know 2 giants are enough ? Math. There are 5
defenses that are in range. They deal a total of 306 dps (counting
the wizard tower twice because it hits both giants at once). The 2
giants have 940hp each so they will survive 6,1 sec which should
be enough to lure all troops.

Step 2 : killing the CC
To kill the CC we have 3 possible spots :

Attack will come from the center (B) enclosure but the wizard
tower makes it very hard and dangerous : it can kill all skeletons
in a sec, leaving the witches unprotected. Same goes for the
mortar at the bottom (C) (less dangerous tho) so kill the CC at the
A point. Lure them here with some barbs and then execute the
special CC kill I use and that never fails. When the ennemy CC
troops are close enough, spawn as planned here :

Respect the troops spawn order and disposition. You should have
at least 1 barb left so 1st step should always exist. If you have
barbs left after this, use them to distract the ennemy wizards and
witches to help the skeletons kill everything faster.

Step 2 : Spawning the golems
The first golem must be spawned just before the ennemy CC
troops are killed so witches and wizards aren't killed by splash
defenses. Other golems right after that. Once again, accuracy is
important. Spawning the wizards belongs to this category because
nothing is ever spawned between golems and wizards. Speed is
key, as soon as last golem is out, send the wizards. No need to put
any where the CC troops are.

And the wizards :

Step 3 : wall breakers
This is a crucial step, there is some margin for mistake on other
steps but this one is tricky. Walls must be destroyed at the same
time if golems are not very far from each other or they will group
themselves.

Start by opening the right enclosure because it is far from the 2
other golems and because the bk is deep in this enclosure. Then
open the 2 other enclosures at the same time (spawn with 2
fingers, different hand or not). The only danger is the mortar and
spring trap (for center wb). So spawn 1 on each to trigger traps
then wait 1sec then 2 as said on the pic to avoid mortar.

Step 4 : sending the heavy units
Just after spawning the wb, even before the walls are opened or
not, spawn the queen. At this time, all outside buildings will be
destroyed so send the pekkas (even is wall isnt open, they are
quite good at opening walls). Wait a couple sec then send king.
The ennemy queen should engage the golem and will attract all
these strong units to her.






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