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Edge Pool

Adept Powers
Wall Running (7

Attribute-Only Tests
6
7
4
5

Composure
Judge Intentions
Lifting & Carrying
Memory

Toxin Resistances
Toxin

Contact
Ingestion
Inhalation
Injection

5
5
5
5

Disease

5
5
5
5

Positive Qualities

Identities
Ignacio Torres
Fake SIN
Lifestyles: (1 month) Low Lifestyle
Licenses & SINs : Fake License: Concealed Carry (4), Fake
License: Guns (4), Fake SIN (4)

Adept
• Adepts channel mana into their own bodies to enhance their
natural abilities, making their talents and skills much more potent.

Catlike
• Adepts never astrally project (p. 313).

)

You can run up sheer walls or other vertical surfaces a limited
distance. Make a Running + Strength [Magic] Test, with hits
indicating the number of meters you may climb up in an action
phase. If you want to run up longer distances, you'll need steps,
Mentor
Effects
ledges, or somewhere
you can Spirit
stop and then
use this power again.
If you want to run across a vertical surface instead of up it, you can
+2
dice:
Etiquette
do so by combining this power with a Sprint action (p. 162). At the
+2 dice for tests with one Social skill of choice.
end of your movement, you fall off the wall, whether you made it as
far as you wanted or not.
Reminder: You must add the skill this applies to on the Active tab
Promises
before you can choose which skill this advantage applies to.
If you break a promise, whether by choice or by accident, you take
a -1 dice pool modifier to all actions until you make good on your
promise.

Armor
Armor Clothing
Chameleon Suit
Respirator (6)

6
9
+0

A character with the Catlike quality is gifted with an uncanny
elegance,
a stealthy
gait,
andspace
an almost
preternatural
• Adepts only
perceive
astral
by purchasing
the ability
Astral to
move
without
making
a sound. They also claim they land on their
Perception
power
(p.
312).
First
Impression
feet when dropped, though they tend not to let people test this.
Firearms & Heavy Weapons
The
First
Impression
enables
a character
to slide
easily
into
This
quality
+2quality
dice
pool
modifier
to ifSneaking
tests.
• Adepts
canadds
learna the
Assensing
skill only
theyWhether
haveskill
theinfiltrating
Astral
new
environments,
situations,
groups,
and jobs.
Ares Light Fire 70
6S v +1
15 [10]
5/15/30/50
Perception
power.
a
gang, making
contacts in a new city, or wrangling an invite to a
Ammo
Usage
:
16
(c):
Mentor
Spirit: Dragonslayer
private meet, the character gains a temporary +2 dice pool modifier
Semi-Auto (1, simple action): 15
, 6S Damage
Everyone
needs
some
help
in as
life,
even
if it comes
fromgroups
someone
• Adepts
cannot
use
skills
from
any
magic-related
skill
for
relevant
Social
Tests
such
Negotiation
and Con
during
the
Double-Tap
(2,
complex
action):
15
, 7S Damage
relatively
filmy
and
insubstantial.
Mentor
Spirit
means
the
character
(Sorcery,
Conjuring,
or Enchanting).
first
meeting.
This modifier
does not apply to second and
follows
a patron
spirit (see Mentor Spirits , p. 320) that guides him
Semi-Automatic Burst (3, complex action): 15
vs. -2 Def, 6S
subsequent
encounters
in
his practice
of magic
andspirits
provides
certain
Damage
• Adepts
can follow
mentor
(p.Qualities
320). advantages and
Negative
disadvantages to his natural abilities. A character may change
Recoil Compensation : 2
mentor
but hePowers
may have
one
mentorwith
spiritPower
at a time.
To
Modifications: Smartgun System, Internal
• Adeptsspirits,
gain
Adept
thatonly
are
purchased
Points.
Code
of
Honor:
Warrior's
Code
(6
vs.
4)
change
mentor aspirits,
theofcharacter
must first
buy
off
theMagic
current
Accessories : Ares Light Fire Silencer, (3) Spare Clips
Adepts
receive
number
Power
Points
equal
to
their
The
character
binding
Code ofquality.
Honor when
it comes
to killing
mentor
spirit ashas
if itawere
a Negative
He can
then purchase
Gel Rounds : +0S v +1, _____/54
rating.
members
of
a
specific
group;
it's
a
matter
of
unwavering
principle.
the quality again to follow a different mentor spirit. This cost
Ruger Super Warhawk
9P v -6
17 [8]
5/20/40/60
The
character
with
the
Code
of
Honor
quality
chooses
a
specific
represents
the toll ofLatina
divorcing
from one mentor spirit and bonding
Social
Stress:
elves
Ammo Usage : 6 (cy):
group
that
they
will not kill or allow others to kill. Examples of this
with
a
new
one.
Whether
as ainclude
result of
loss orchildren,
trauma or
due to bystanders,
innate
group could
women,
innocent
or a
Single Action (1, simple action): 17
, 9P Damage
psychological
makeup,
the Social
Stress
quality
burdens
the
specific
metatype.
A
character
can
choose
to
protect
specific
Recoil Compensation : 2
Each tradition
has
a different
name forwith
a mentor
spirit.
Hermetic
character
with
emotions
that
interfere
his
ability
to
interact
with
paracritters,
but
if the specified
paracritter
possesses
the word
Modifications: Smartgun System, Internal
mages
prefer
theonly
term
spirit,"
shamans
usemust
the
others.
A specific
cause"mentor
and trigger
forwhile
the Social
Stress
be
Sapience
power.
APDS: – v -4, _____/30
Adept
Powers
"totem"
for
the
spirit
that
they
follow.
While
the
names
may
vary,
established. For example, if his Social Stress is caused by survivor's
the way
the
mentor
works
is consistent.
guilt
after
the
loss
of
a
close
friend,
unexpectedly
encountering
The gamemaster
must
the group that the character
Danger
Sense
(1) approve
someone
who
looks similar
to the
lostgroup
friend (such
will heighten
stress.
Melee & Other Weapons
designates
as
being
"off limits."
Ifyour
the
asand
children)
is
You
are
instinctively
sensitive
ofcharacters
surroundings
This
quality
is
only
available
to
that possess
aofreduce
Magic
When
a
character
is
using
Leadership
or
Etiquette
skills,
the
not regularly
encountered
campaigns,
the gamemaster
impending
threats
that mayinnot
be immediately
visible. It'scan
the reject
bad
attribute
rating.
4P v -3
10 [6]
Reach: –
Combat Knife
number
of 1s the
required
glitchstrongly
the testabout
by 1. his
Gamemasters
should
the choice.
playertofeels
choice,
feeling
that Ifthe
character
gets before walking
into
a trap,the
the gut
call
for more Social
Tests
forplayer
characters
with
Social
Stress
to not
Enhanced
Accuracy:
Pistols
Unarmed Strike
2S
5 [5]
Reach: –
gamemaster
may
allow
the
to
take
two
groups
they
will
instinct
that
makes
them
jump
an
instant
before
trouble
hits.
For
Note:
The how
mentor
spirit isbecomes
selected
onothers,
the Magic
tab,
once
determine
a character
reacts one
to
particularly
if ayou
situation
A
weapon
your
hands
an
extension
of
your
body.
When
harm,
(i.e.,in
women
and children),
ofon
which
must
be likely
to
be
each
level
of
this
power,
you get +1
die
Surprise
Tests.
have
selected
this
quality.
related
thepower,
of their a
stress
arises.
you
buytothis
choose
Combat
Skillcan
(Pistols,
Clubs, choose
Heavy to
encountered
incause
the campaign.
A magician
legitimately
Matrix Devices
Weapons,
When
you
thewhich
skill, add
to the Accuracy
of
not destroyetc.).
any
type
of(1):
spirituse
from
their1Mentor
Spirit bestows
Improved
Ability
Con
the
weapon
you're using.This
ThisCode
powerofcannot
be
used with
Unarmed
a
bonus
for
summoning.
Honor
respects
their
Mentor
Hermes Ikon Commlink
This
power
increases
the
Rating of
a specific
Combat,
Physical,skill
Combat,
but
it can be
purchased
multiple
times
withpick
a different
Spirit
and
is worthy
the Karma.
Characters
can't
obscure
Social,
Technical,
orofVehicle
skill per
level of the
power.an
You
need
Device Rating : 5
each
time.
or know
non-existent
to acquire
thispower
qualityfor
- you
can't
acquire
to
the skillgroup
in order
to buy this
it, and
you
can't buy
Data Processing : 5, Firewall: 5
Improved
Ability
(2):
Pistols
bygroups.
vowing The
to never
kill sapient
hamsters,
for example.
itKarma
for skill
maximum
improvement
possible
is your
Matrix Initiative : 9
This
power
Rating up).
of a specific Combat, Physical,
current
skill increases
level x 1.5the
(rounded
Matrix DR : 10
(8 vs. Black IC)
Social,
Technical,
or Vehicle
level ofofthe
You need
Any time
anyone attempts
to skill
kill aper
member
thepower.
character's
Modifications: Sim Module
to
know
the
skill
in
order
to
buy
this
power
for
it,
and
you
can't
buy
protected list,Physical
the character
must make(1):
a Charisma
+ Willpower (4)
Improved
Attribute
Agility
itTest.
for skill
groups.
The maximum
improvement
possible is put
your stop
A failed
roll means
the
character
must immediately
This
power
allows
you
to
increase
a
physical
attribute
(Body, aAgility,
current
skill level
x 1.5
(rounded
up).
the
violence
against
the
member
of
their
protected
group.
the
Reaction, and Strength). This augments your attribute, so If
your
situation
forces
thealso
character
to take
against
anyrating.
of his This
Physical limit
may
increase
with action
the new
Attribute
Improved
Reflexes
(2)yourchoose
protected
group,
always
methods. Killing
power
allows
youhe
to will
exceed
naturalnon-lethal
Attribute maximum,
up to a
This
power
increases
the
speed
at which
you react,
just
member
of
the
group
he
has
to protect
is a line
helike
willwired
not
your augmented maximum. sworn
reflexes.
level, you receive +1 to Reaction (this also
cross for For
any each
reason.
affects Initiative) and +1D6 Initiative Die (to a maximum of 5D6).
Voice Control (1) (7
vs. Voice rec. x 2 or PER + INT)
The
maximum
rating of
Reflexes
is 3, and
increase
There
are drawbacks
toImproved
having a Code
of Honor.
Forthe
example,
it
You
get
an
amazing
level
of
control
over
the properties
ofincreases
your
cannot
be witnesses
combined behind.
with other
or
can leave
Fortechnological
each
person
in magical
the protected
voice.
You
can
change
your
voice's
pitch,
modulation
and
tone
at
to
Initiative.
group
the character leaves alive and who is in a position to
will,
as wellthem,
as increase
your
YouPublic
can mask
your voice
remember
increase
thevolume.
character's
Awareness
by 1.
and
imitate
sounds
within
the
normal
range
of
metahuman
Hero
Lab
and
the
Hero
Lab
logo
are
Registered
Trademarks
of LWD Technology, Inc. Free download at http://www.wolflair.com
The character's job options are also limited - he will not take a
job
vocalization
(noisinfrasound
or2005-2014
and
theInc.
voices
of reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Shadowrun
TheofTopps
Company,
All rights
if the objective
the death ©of
aultrasound)
member
his mimic
protected
group
others.
you reservations
use this trick about
to fooltaking
a person
recognition
and willIfhave
partorinaavoice
mission
with a
system,
make an
Test using
yourtoImpersonation
+
high probability
ofOpposed
causing collateral
harm
members of his
Charisma
[Mental]
against
the
voice
recognition
system's
Rating
x 2,
protected group.
or
against
the
Perception
+the
Intuition
of
characters
the
adept
is
There
force
to
character
makes
complication
could
attempt
When
Perception
If
wrong.
intentionally
for
The
killed.
not
damage,
believe
of
and/or
•goes
maintains
means
action
attack
knowingly
(i.e.,
shot).
person
attempting
your
You
giving
Assassin's
Warrior's
aCode
a
that
person
paid
usually
Code
can
from
dice
up
is
be
The
is
a
you
against
(i.e.,
unpaid
athat
adventure
in
used.
to
complication
of
to
by
always
also
taser
secret
a
character
and
pool.
takes
a
the
take
of
banish
character
+1
Honor
life-threatening
to
kill.
in
(4)
a
1Code:
they
stray
harmless
strict
or
Honor
from
guard
for
adjust
the
fool,
Creed:
being
Assassin's
per
A
murder
aTest
an
shock
Being
inadvertently,
an
roll
aperson
amember
each
kill
character's
sense
bullet
opponent
lose
level
violent
rather
chance
the
for
action
adding
will
of
The
for
can
who
invisible
or
your
loses
deadly.
precise
arises,
each
knockout
1D6.
use
they
such
A
1
allow
not
the
to
or
may
take
of
character
point
than
character
doesn't
action
Creed.
that
of
voice
your
things
allow
of
medical
personal
1
kill
character
commit,
person
On
death.
who
his
to
Karma
have
are
the
non-lethal
other
chosen
the
For
as
destroy
could
level
of
an
Social
be
ato
chosen
drug,
or
someone
an
important
Karma
is
Characters
know
gamemaster
will
roll
character
unarmed
this
generate
killed
awho
allows
in
never
forms
unaware
condition;
of
assassin,
and
kill
per
honor.
life-threatening
go
of
to
group
their
or
reason,
limit.
may
this
the
someone
follows
1,
group,
notice
force.
wrong
unarmed
for
a
through
their
kills
as
others
there
power
heart
to
"protected
runner
in
hallmarks
person,
loses
In
every
positive
iswell.
or
who
be
fact
Public
with
anyone
each
not
2075,
killed,
With
makes
ifthe
whenever
a
unprepared
is
killed
condition
anything
to
their
as
Warrior's
who
a
take
set
For
unintentional
or
leaving
is
an
agamemaster
take
a
point
take
time
a
allergic
social
there),
Awareness
spirit,
this
defenseless
whether
metahuman
the
of
unforeseen
group"
aexample:
actions.
from
bonus
that
is
this
secret
those
violent
lethal
defenseless
the
likely
of
spirit
non-lethal
has
collateral
that
they
an
effects,
version
Code
aor
Karma
for
reaction
that
to
sniper
gone
who
free.
an
are
isit