SawbonesTroll .pdf

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Title: Sawbones

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Sawbones
Player: Dave
Metatype: Troll; Male; Ethnicity: Caucasian; Age: 25;
Height: 2.5m; Weight: 300kg; Hair: Brown?; Eyes: Hazel;
Skin: White
Total Karma: 0; Current Karma: 0; Street Cred: 0; Notoriety:
0; Public Awareness: 0

Attributes
. . . . . . . . . .. .. .. .. .. .. .. .. .. .. ..6.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Body. . . . . . . . . . . . . . .5. . . . . . Essence

. . . . . . . . Edge
. . . . . . .. .. .. .. .. .. .. .. .. .. .. .. .. ..4.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Agility . . . . . . . . . . .3/5

. . . . . . . . .Magic
. . . . . . . .. .. .. .. .. .. .. .. .. .. .. .. ..6.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Reaction . . . . . . . . 3/5

. . . . . . . . . .. .. .. .7/9+3D6
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Strength . . . . . . . . . . 6. . . . . . .Initiative

. . . . . . . . . .Limits
...............................................................
Willpower . . . . . . . . . 3. . . . . . . . . . . Inherent
. . . .Physical
. . . . . . . Limit
..............................................................
Logic . . . . . . . . . . . . . .5. . . . . . . . . . [8]
[6] Mental Limit

. . . . . . . . . . . [4]
. . . Social
. . . . . . Limit
................................................................
Intuition . . . . . . . . . . . 4

Charisma . . . . . . . . . . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Movement
10m/20m/+1 Land Movement

Active Skills
11
10
6
10
7
9
7
12
11

[A] Automatics 6 (Agi)
[A] Clubs 5 (Agi)
[8] Disguise* (Int)
Melee Weapon:
[A] Exotic
Ballistic Shield 5 (Agi)
15
[12]
[8]
[6]
[8]
[F]
[F]

First Aid 4 (Log)
Palming* (Agi)
Perception 5 (Int)
Sneaking* (Agi)
Spellcasting 6 (Mag)
Summoning 5 (Mag)
* Stealth Group 2

Composure
Judge Intentions
Lifting & Carrying
Memory

8
8

[6]
[6]

7
8

[6] Hip-Hop 3 (Int)
[6] Magic Theory 3

Corporate Lifestyle 3 (Log)
DocWagon Standard
Procedure 3 (Log)
(Log)

Language Skills
7
7

Defenses

N English
[6] Japanese 3
[6] Lakota 3

Ranged attacks against you are at : +0
Ranged Defense (No Action): 9
Full Defense (-10 Interrupt, for the rest of the turn): +3

Toxin Resistances
Toxin

Contact
Ingestion
Inhalation
Injection

8
8
8
8

Disease

8
8
8
8

Damage Resistances
25
25
25
25

Stun Damage

Knowledge Skills

Attribute-Only Tests
4
5
11
8

Physical Damage
6m/+2 Swimming

Armor 20
Acid Protection 20
25
Cold Protection 20
25
Electricity Protection 20

Melee attacks against you are at : +0
Melee Defense (No Action): 9
Full Defense (-10 Interrupt, for the rest of the turn): +3
Dodge (-5 Interrupt, vs. one melee attack): +4
[8]
Ballistic Shield Parry (-5 Interrupt, vs. one melee attack):
+5 [8]
Stun Baton Parry (-5 Interrupt, vs. one melee attack): +5
[8]
Unarmed Strike Block (-5 Interrupt, vs. one melee attack):
+4 [8]
Sensor Defense (No Action): 7

Falling Protection 20
Fire Protection 20

[8]

Edge Pool

Validation Report (2 issues): Total Karma: Resource Overspent: 32 of 25; Gear Karma: Resource Overspent: 14 of 10
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2014 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

Positive Qualities

Firearms & Heavy Weapons
Colt M23

Mystic Adept

9S v -1

12

[6]

25/150/350/550

• Mystic adepts are a combination of magicians and adepts.

Ammo Usage : 40 (c):

• Mystic adepts never astrally project.

Semi-Auto (1, simple action): 12
, 9S Damage
Double-Tap (2, complex action): 12 , 10S Damage
Burst Fire (3, simple action) or Semi-Automatic Burst (3,
complex action): 12
vs. -2 Def, 9S Damage
Aimed Burst (3, complex action): 12 , 10S Damage
Full Auto (6, simple action) or Long Burst (6, complex action):
10 vs. -5 Def, 9S Damage
Brain Blaster (6, complex action): 10 , 11S Damage
Full Auto (10, complex action): 6
vs. -9 Def, 9S Damage
Recoil Compensation : 3
Modifications: Smartgun System, Internal
Accessories : (3) Spare Clips
Capsule, Pepper Punch: -4 v +4, _____/40
Gel Rounds : +0S v +1, _____/80

Negative
• Mystic adepts can astrally
perceiveQualities
if they purchase the Astral
Perception adept power.

Social Stress: DocWagon
Whether as a result of loss or trauma or due to innate
• Mystic adepts purchase their spells/rituals/preparations in the same
psychological makeup, the Social Stress quality burdens the
way as magicians.
character with emotions that interfere with his ability to interact with
others. A specific cause and trigger for the Social Stress must be
• Mystic adepts must purchase
theirPowers
Power Points with Karma (5
Adept
established. For example,
if his Social
Stress is caused by survivor's
Karma each at character creation for a full Power Point, with a
guilt after the loss of a close friend, unexpectedly encountering
maximum number
Improved
Physical
of points
Attribute
equal to their
(2):
Magic
Agility
attribute rating).
someone who looks similar to the lost friend will heighten stress.
This power allows you to increase a physical attribute (Body, Agility,
When a character is using Leadership or Etiquette skills, reduce the
•Reaction,
Mystic adepts
can have This
any skills
from your
the Enchanting,
and Strength).
augments
attribute, soSorcery,
your
number of 1s required to glitch the test by 1. Gamemasters should
or Conjuring
Physical
limitskill
maygroups.
also increase with the new Attribute rating. This
call for more Social
Tests (2)
for characters with Social Stress to
Improved
Reflexes
power allows you to exceed your natural Attribute maximum, up to
determine
how
a character
reactsattowhich
others,
a situation
This
increases
the speed
youparticularly
react, just iflike
wired
your power
augmented
maximum.
related
theeach
cause
of their
arises.
reflexes.toFor
level,
youstress
receive
+1 to Reaction (this also
affects Initiative) and +1D6 Initiative Die (to a maximum of 5D6).
Mystic
Armor (1)
The maximum rating of Improved Reflexes is 3, and the increase
This
power
protects you
attacks.orFor
everyincreases
level, this
cannot
be combined
withfrom
otherphysical
technological
magical
power
gives
you
1
point
of
Armor
(cumulative
with
other
armor,
but
to Initiative.
not adding to encumbrance) that also protects against damage you
take in astral combat.

Melee & Other Weapons
Ballistic Shield
Stun Baton
Unarmed Strike

Metatype Abilities

Whether it comes in the form of dermal bone deposits, scales, or
just a thick hide, a critter with this power has some inherent
protection from physical attacks. The critter's natural Armor rating is
Enhanced
Senses: Thermographic Vision
cumulative with any armor worn.
This power includes any improved or augmented senses beyond
the normal human range of awareness. This includes low-light and
thermographic vision, improved hearing and smell, heat-sensing
organs, natural sonar, and so on. The actual enhanced senses are
Spells
specified it the critter's description.
If the enhanced sense doesn't
already have a specific
effectArea,
(for example,
thermographic vision),
(Combat:
Indirect)
12
[F]
Blast
this power gives a +2 dice pool modifier to tests made using that
vF
Type:
P Rng:
LOS
I DV : 8 limit.
enhanced
sense,
as(A)
wellDam:
as +1StoDur:
the appropriate
(Detection:
Active,
Area)
12 [F] Detect Life
v F-3
Type: M Rng: T (A)
Dur: S DV : 8

[F] Heal

Type: M Rng: T

12

(Health: Essence)
Dur: P DV : 8

[F] Oxygenate

Type: P Rng: T

12

(Health)
Dur: S DV : 8

[F] Physical Barrier

Type: P Rng: LOS (A)

12

[F] Stabilize

v

F-4

v

F-5

v

F-4

[F] Stunball (Combat: Area, Direct)
Type: M Rng: LOS (A) Dam: S Dur: I DV : 8

v

F

Reach: 1

[4]

Reach: 2

6S

4

[8]

Reach: 1

Device Rating : 1
Data Processing : 1, Firewall: 1
Matrix Initiative : 5
Matrix DR : 2
(4 vs. Black IC)

Meta Link Commlink
Device Rating : 1
Data Processing : 1, Firewall: 1
Matrix Initiative : 5
Matrix DR : 2
(4 vs. Black IC)

Meta Link Commlink
Device Rating : 1
Data Processing : 1, Firewall: 1
Matrix Initiative : 5
Matrix DR : 2
(4 vs. Black IC)

(Manipulation: Area, Environmental)
v F-1
Dur: S DV : 8

Dur: P DV : 8

[4]

10

Meta Link Commlink

(Health)

Type: M Rng: T

10

Matrix Devices

Armor (+1)

12

8S
9S(e) v -5

12

Transys Avalon Commlink
Device Rating : 6
Data Processing : 6, Firewall: 6
Matrix Initiative : 10
Matrix DR : 12
(9 vs. Black IC)

Identities
Identity: Specify Name
Fake SIN
Lifestyles: (1 month) Low Lifestyle
Licenses & SINs : Fake License: Awakened (4), Fake License:
Guns (4), Fake SIN (4)

Armor
Armor Jacket
Mystic Armor
Natural Armor
Ballistic Shield

12
+1
+1
+6

Gear (Cash: 1,000¥)
(4x) Antidote Patch (4)
Contacts (1)
Modifications: Smartlink

Dropped to Ground
Medkit (6)
Meta Link Commlink

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2014 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

Gear (Cash: 1,000¥)
Meta Link Commlink
Meta Link Commlink
(50x) Reagents (dram): Hermetic
Telescoping Mirror on a Stick
Transys Avalon Commlink
(3x) Trauma Patch
Trodes

Contacts
Shakes (Fixer)
Connection: 2 Loyalty: 2
Almost nobody takes this novacokehead seriously, but somehow
Shakes manages to get teams together for jobs. With Sawbones' rep,
this was the best guy he could get in touch with.

Background & Personal Details

Jeffrey Rollins thought he was the luckiest metahuman in
the world. To be recruited by a corporation, especially
one with as big a name as DocWagon? Especially as a
troll?? Jeff had to have been one in a million.
He outshined his peers throughout training, maybe not so
much at the booklearning, but through straight up tenacity.
He was assigned to a training team sent out on real calls
(with a fully-trained team on standby just in case), and he
proved his worth through and through.
Once he was assigned to an active team, though, things
became different. Some of the vets didn't take too well to
some upstart troll punk getting to the Big Leagues.
It was pretty easy for them to pin a high-profile client's
death on Jeff. He nearly immediately lost his job, and his
SIN as well. Desperate for work, he eventually found a
fixer who would take a chance on him, even though from
the stories he heard it sounded more like he was taking a
chance on the fixer.
But work is work, and nuyen makes the world go 'round,
so "Sawbones" is ready to do what it takes.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2014 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.


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