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Fighter
Soldier
CLASS & LEVEL
Grolby
CHARACTER NAME
BACKGROUND
Half-Orc
Chaotic Neutral
RACE
ALIGNMENT
PLAYER NAME
EXPERIENCE POINTS
INSPIRATION
STRENGTH
+3
16
+2
30
ARMOR
CLASS
PROFICIENCY BONUS
INITIATIVE
SPEED
PERSONALITY TRAITS
16
●
DEXTERITY
0
●
10
+5
Strength
+0
Dexterity
+5
Constitution
-1
Intelligence
+1
Wisdom
+1
Charisma
CONSTITUTION
Hit Point Maximum 13
SAVING THROWS
+3
+0
Acrobatics (Dex)
+1
Animal Handling (Wis)
-1
Arcana (Int)
+5
Athletics (Str)
+1
Deception (Cha)
-1
History (Int)
+1
Insight (Wis)
+3
Intimidation (Cha)
WISDOM
-1
Investigation (Int)
+1
+1
Medicine (Wis)
-1
Nature (Int)
+1
Perception (Wis)
+1
Performance (Cha)
+1
Persuasion (Cha)
-1
Religion (Int)
0
Sleight of Hand (Dex)
+0
Stealth (Dex)
+3
Survival (Wis)
16
INTELLIGENCE
●
-1
8
●
13
CHARISMA
+1
12
●
Total
BONDS
SUCCESSES
HIT DICE
NAME
DEATH SAVES
+5
2d6+3
+5
1d6+3
ATTACKS & SPELLCASTING
SP
EP
GP
PP
10
FLAWS
ATK BONUS DAMAGE/TYPE
Handaxe
CP
OTHER PROFICIENCIES & LANGUAGES
TEMPORARY HIT POINTS
FAILURES
PASSIVE WISDOM (PERCEPTION)
Common, and Orc
IDEALS
1d10
SKILLS
All Armor, all Simple and
Martial Weapons, Shields
CURRENT HIT POINTS
Chain Mail, Great
Sword, 2 handaxes,
backpack, a crowbar,
a hammer, 10 pitons,
10 torches, tinderbox,
10 days of rations,
and a waterskin, 30ft
Rope
Great Weapon Fighting
When you roll a 1 or 2 on a damage
die for an attack you make with a
melee weapon that you are wielding
with two hands, you can reroll the die
and must use the new roll, even if the
new roll is a 1 or a 2. The weapon
must have the two-handed or versatile
property for you to gain this benefit.
SecondWind
You have a limited well o f stamina
that you can draw on to protect
yourself from harm. On your turn, you
can use a bonus action to regain hit
points equal to 1d 10 + your
fighter level. Once you use this
feature, you must finish a short or long
rest before you can use it again.
Relentless Endurance. When you are
reduced to 0 hit points but not k illed
outright, you can drop to 1 hit point
instead. You can’t use this feature
again until you finish a long rest.
Savage Attacks. When you score a
critical hit with a melee weapon attack,
you can roll one of the weapon’s
damage dice one additional time and
add it to the extra damage o f the
critical hit.
EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
CHARACTER NAME
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY
TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING
ABILITY
SPELLCASTING
CLASS
0
SPELL
LEVEL
CANTRIPS
SLOTS TOTAL
3
ED
PR
6
SLOTS EXPENDED
1
EPAR
SPELL SAVE DC
7
SPELL NAME
SPELLS KNOWN
4
8
2
5
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELL ATTACK
BONUS
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