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spells .pdf


Original filename: spells.pdf
Title: D&D 5e spells - Printable Spellcard

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Command

Enchantment

Enchantment

Level: 1
Casting time: 1 Action
Range: 30 feet
Components: V, S, M
Duration: Concentration, up to 1 minute

Level: 1
Casting time: 1 Action
Range: 60 feet
Components: V
Duration: 1 round

(a sprinkling of holy water) You bless up to three c reatures of
your c hoic e within range. Whenever a target makes an attac k
roll or a saving throw before the spell ends, the target c an roll
a d4 and add the number rolled to the attac k roll or saving
throw. At Higher Levels. When you c ast this spell using a spell
slot of 2nd level or higher, you c an target one additional
c reature for eac h slot level above 1st.

You speak a one-word c ommand to a c reature you c an see
within range. The target must suc c eed on a Wisdom saving
throw or follow the c ommand on its next turn. The spell has no
effec t if the target is undead, if it doesn’t understand your
language, or if your c ommand is direc tly harmful to it. S ome
typic al c ommands and their effec ts follow. You might issue a
c ommand other than one desc ribed here. If you do so, the DM
determines how the target behaves. If the target c an’t follow
your c ommand, the spell ends. Approac h. The target moves
toward you by the shortest and most direc t route, ending its
turn if it moves within 5 feet of you. Drop. The target drops
whatever it is holding and then ends its turn. Flee. The target
spends its turn moving away from you by the fastest available
means. Grovel. The target falls prone and then ends its turn.
Halt. The target doesn’t move and takes no ac tions. A flying
c reature stays aloft, provided that it is able to do so. If it must
move to stay aloft, it flies the minimum distanc e needed to
remain in the air. At Higher Levels. When you c ast this spell
using a spell slot of 2nd level or higher, you c an affec t one
additional c reature for eac h slot level above 1st. The c reatures
must be within 30 feet of eac h other when you target them.

Compelled Duel

Shield of Faith

Enchantment

Abjuration

Level: 1
Casting time: 1 Bonus Action
Range:
Components:
Duration:

Level: 1
Casting time: 1 Bonus Action
Range: 60 feet
Components: V, S, M
Duration: Concentration, up to 10 minutes

You attempt to c ompel a c reature into a duel. One c reature
that you c an see within range must make a Wisdom saving
throw. On a failed save, the c reature is drawn to you, c ompelled
by your divine demand. For the duration, it has disadvantage on
attac k rolls against c reatures other than you, and must make a
Wisdom saving throw eac h time it attempts to move to a spac e
that is more than 30 feet away from you; if it suc c eeds on this
saving throw, this spell doesn’t restric t the target’s movement
for that turn. The spell ends if you attac k any other c reature, if
you c ast a spell that targets a hostile c reature other than the
target, if a c reature friendly to you damages the target or c asts
a harmful spell on it, or if you end your turn more than 30 feet
away from the target.

(a small parc hment with a bit of holy text written on it) A
shimmering field appears and surrounds a c reature of your
c hoic e within range, granting it a +2 bonus to AC for the
duration.


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