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High Elves v1.5 .pdf


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WARHAMMER ARMIES:

HIGH ELVES
Official Update Version 1.4
Although we strive to ensure that our army books are perfect,
sometimes mistakes do creep in. In addition, we occasionally
print new versions of our rules, that require amendments to be
made in older versions of our army books. When such issues
arise we feel that it is important to deal with them as promptly
as we can, and we therefore produce regular updates for all of
our army books. When changes are made, the version number
will be updated, and any changes from the previous version will
be highlighted in Magenta. Where a version number has a
letter, E.g. 1.1a, this means it has had a local update, only in
that language, to clarify a translation issue or other minor
correction.
Each update is split into three sections: Errata, Amendments,
and ‘Frequently Asked Questions’. The Errata corrects any
mistakes in the book, while the Amendments bring the book up
to date with the latest version of the rules. The Frequently
Asked Questions (or ‘FAQ’) section answers commonly asked
questions about the rules. Although you can mark corrections
directly in your army book, this is by no means necessary – just
keep a copy of the update with your army book.

ERRATA

Page 46 – High Elf Magic, Bullet Point
Change to “An army that includes at least one Mage or
Archmage adds 1 to all dispel results.”

Page 66 – Teclis, High Loremaster
Add “Teclis is an Archmage.” to the start of the second
paragraph.

Page 71 – Magic Items, The Phoenix Blade
Add “Halberd.”

AMENDMENTS

Troop Type
Note that older versions of our army books do not list the
Troop Type for each model. If this is the case with your army
book, then you can find the model’s Troop Type in the
reference section at the back of the Warhammer rulebook.
Page 43 – The Forces of Ulthuan, Valour of Ages.
Change “[...] any failed psychology tests[...]” to “[...]” any
failed fear, terror or panic tests[...]”.
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WARHAMMER ARMIES: HIGH ELVES

Page 47 – The Arts of Saphery, High Magic.
Ignore the second sentence of the introductory paragraph.

Page 47 – High Magic, Curse of Arrow Attraction.
Ignore “If the unit is targeted by a template or breath weapon
then you may re-roll the dice to see if models which are
partially covered are hit.
Page 49 – Spearmen, Martial Prowess.
Ignore the last sentence.

Page 57 – Dragon Prince of Caledor, Dragon Armour.
Change “[...]are immune to all Breath Weapons, and all
Flaming Attacks.” to “[...]have a 2+ ward save against Breath
Weapons and Flaming Attacks.”
Page 58 – White Lions, Special Rules.
Add “Forest Strider”. Ignore the Woodsman special rule.

Page 63 – Dragon Mages, Reckless.
Change “This extra dice can cause a irresistible force or a
miscast as normal, and can cause the Dragon Mage to roll
more dice than he is normally allowed to.” to “This extra dice
can cause irresistible force as normal.”
Page 64 – Tyrion, Malhandir.
Ignore the second sentence.

Page 66 – Teclis, High Loremaster.
Change the last paragraph to “In addition, any spell cast by
Teclis will be cast with irresistible force on any successful
casting roll that is a double, however it will only be considered
a miscast if the roll includes a double 6.”
Page 66 – Teclis, War Crown of Saphery
Change the second sentence to “The spell is still cast with
irresistible force, but Teclis is able to dissipate the magical
energies harmlessly and suffers no ill effects.”

Page 70 – Korhil, Special Rules
Add “Forest Strider”. Ignore the “Woodsman (see page 58)”.
Page 70 – Korhil, Chayal
Add “Paired Weapon.”

Page 71 – Caradryan, The Phoenix Blade
Change the second sentence to “In addition, it has the Multiple
Wounds (D3) rule.”
Page 89 – High Elf Army List.
Ignore this page and use the rules for ‘Choosing Your Army’
in the Warhammer rulebook, but with the following additional
special rule:

Elite Army
The High Elves are few in numbers, but their armies are
trained and equipped to standards so high that they are the
envy of all other races. To represent this, an army may include
up to 6 of each Special choice (up to 12 in a Grand Army) and
up to 4 of each Rare choice (up to 8 in a Grand Army).”
Page 92 – Korhil, Special Rules.
Change “Woodsmen” to “Forest Strider”.

Page 93 – Lords’ and Heroes’ Mounts.
Ignore “Any Dragon (including the Sun Dragon ridden by a
Dragon Mage) will take up an additional hero slot.”.
Page 95 – White Lions of Chrace, Special Rules.
Change “Woodsmen” to “Forest Strider”.

Page 99 – Vaul’s Forge, Common Magic Items.
Note that if a magic item is listed in both an army book and the
Warhammer rulebook, use the points value given in the army
book, with the rule printed in the Warhammer rulebook.
Page 101 – Talismans, Amulet of Fire.
Change “[…]the wearer cannot be harmed by Flaming
Attacks.” To “[…]the wearer has a 2+ ward save against
Flaming Attacks.”

Page 101 – Magic Banners, The Standard of Balance.
Change the second sentence to “In addition, they no longer
have the Hatred or Frenzy special rules, should these apply to
them.”
Page 101 – Magic Banners, Banner of Ellyrion.
Change to “The unit automatically passes any Dangerous
Terrain tests it is required to make”.

Page 102 – Arcane Items, Book of Hoeth.
Change to “Any spell cast by the bearer will be cast with
irresistible force on any successful casting roll which includes a
double; however it will only be considered a miscast if the roll
includes a double 6.”

Page 102 – Arcane Items, Ring of Corin.
Change to “One use only. Bound Spell (Power level 3). The
Ring of Corin contains the Vaul’s Unmaking spell (see page
47).”

Page 102 – Arcane Items, Staff of Solidity.
Change to “This staff prevents the Mage’s first miscast – the
spell is still cast with irresistible force, but there is no need to
roll on the Miscast table.”

Page 103 – Arcane Items, Ring of Fury
Change to “Bound Spell (Power Level 3). The Ring of Fury
contains the Fury of Khaine spell (see page 47).”

Page 104 – Korhil, Special Rules
Change “Woodsmen” to “Forest Strider”.

Page 104 – White Lions of Chrace, Special Rules
Change “Woodsmen” to “Forest Strider”.

FAQs

Q: The Speed of Asuryan special rule states that “all High Elves
have the special rule Always Strike First, regardless of the weapon
they are wielding.” How does this interact with a great weapons
Always Strike Last? (p43)
A: The army book will take precedence in this situation. For
example, a Sword Master would strike first with his great
weapon. If his Initiative value is equal to or higher than his
opponent’s, he will also benefit from a re-roll to hit.
Q: Does Drain Magic make it more difficult to dispel Remains in
Play spells, cast Bound spells or use spells that are automatically cast
at the power level of their casting cost? (p46)
A: No.
Q: What happens when you use Vaul’s Unmaking to destroy a
magic item that is represented by a model in game, such as a mount or
Fozzrik’s Folding Fortress? (p47)
A: Nothing. We assume the magic item is what summons the
mount/fortress, so destroying the item will have no in-game
effect.
Q: Do Lion Cloaks provide any form of protection against magic
missiles (or other forms of direct damage magic)? (p58)
A: No.
Q: Is Teclis considered to be a High Elf Archmage for purposes of
granting an army he is included in a +1 to dispel ? (p66)
A: Yes.
Q: Must Eltharion use spells from one of the eight Lores of Magic
found in the Warhammer rulebook? (p69)
A: Yes.
Q: Does a model with the Reaver Bow suffer the -1 To Hit penalty
for firing multiple shots? Also, may a model with the Reaver Bow
fire it three times as part of a Stand and Shoot reaction? (p99)
A: No to both questions.

WARHAMMER ARMIES: HIGH ELVES

2

Q: Are the shots from the Bow of the Seafarer and the Reaver Bow
magical attacks? (p99)
A: Yes.
Q: If Remains in Play spells that cause damage at the start of all
Magic phases are in play and a High Elf player wishes to use the
Vortex Shard, which occurs first? The damage spells or the Vortex
Shard? (p102)
A: The player whose turn is taking place chooses.
Q: If an enemy has magic items or special rules that are activated at
the start of his Magic phase and a High Elf player wishes to use the
Vortex Shard, which occurs first? The enemy magic items and special
rules, or the Vortex Shard? (p102)
A: The player whose turn is taking place chooses.
Q: How do the Pendant of Vengeance and Thorek Ironbrow’s Kraggi
re-rolls interact? (p103)
A: Once one has been used the dice may not be re-rolled again.
Last updated December 2010

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WARHAMMER ARMIES: HIGH ELVES


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