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501-208 Sunview St Waterloo ON N2L 3V6 - Mobile 519-504-5122 – email@example.com
Technologies: Unix, Android, Git | Debuggers, Wordnet, NLP
I'm a 3rd year computer science student at the University of Waterloo. I really enjoy
software development and building things but I have more ambitious goals in mind for
the future, including having my own tech startup within the next 5 years. My favorite OS
is Ubuntu. I have excellent resume writing skills.
Software Developer AxiomZen
Machine learning application back end development
Skills : Java, Linux, OSX, OrientDB, Wikipedia, WordNet, AIDA-Light, Natural
Language Processing, Git, APIs
Software Developer Blackberry
Device simulator, 3D accelerometer playback feature
Skills : C++, C, QML, Python, SVN, Git, QNX operating system, linear algebra
Some screenshots on page 2
Smart Steering AI
I used genetic algorithms to implement agents that would slowly learn how to avoid a
moving obstacle. Unfortunately lost when I returned my laptop from my last coop term :(
Horror Shooter Game
Implement 2d soft shadows using HXSL shaders. 'Breadcrumbs' AI that allows
hundreds of agents avoiding obstacles and attacking the player. An online demo here,
(needs flash): https://dl.dropboxusercontent.com/u/17828135/index.html
Fishing Safety Android App
Team application at a Hackathon. Uses geofencing and a database of toxic waste
locations to notify fishers of danger. Demo video can be found on youtube:
Collaborative Platform Game
Collaborative project with a fellow developer from Virginia. This game features a
platformer made from scratch, alongside a level authoring tool I was responsible for.
The repository can be found here: https://code.google.com/p/tfq-collab/
Procedural Terraria Style Terrain Generation Library
A terrain generator that I also used in many of my other projects.
OpenGL Sprite Batch
A Sprite batcher for OpenGL, written in C++. The bitbucket for this project is here:
Computer Science Club Office Staff
Since 2014 Fall
UW Breakers Sr Event Coordinator
UW Tricking Club Founder and President
Vice President of Visual Arts Club
Me on Youtube!
Horror Shooter Game
Entity Component System
Projectile Aiming AI
Procedural Terrain Generation
Platform Game / Level Builder
Sweep Test Collision
“Module” Engine Design