Charles Bukar Game Model Assignment .pdf

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Original filename: Charles Bukar Game Model Assignment.pdf
Title: Course Code/Title: - CSC 311 System Analysis and Design (3 unit)
Author: Anthony

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Course Code/Title: - CSC 311 System Analysis and Design (3 unit)

MODEL AND IMPLEMENTATION, MANAGEMENT DEVELOPMENT OF
AN INDIGENOUS GAME SYSTEMS KALH-PELLAH A VITAL STEPS IN
SYSTEM ANALYSIS USING UNIFIED MODELING LANGUAGE; - CLASS
DIAGRAM, SEQUENCE DIAGRAM, ACTIVITY DIAGRAM AND USE
CASE DIAGRAM TO DESCRIBE THE FUNCTIONALITY OF THE GAME

BY

CHARLES BUKAR
I.D No.: - CS/09/1794

SUBMITTED TO
COURSE LECTURER
MR. SOLOMON OYELERE
CSC 311 SYSTEM ANALYSIS AND DESIGN (3 UNIT)
DEPARTMENT OF COMPUTER SCIENCE
MODIBBO ADAMA UNIVERSITY OF TECHNOLOGY, YOLA

17th October, 2015
Assignment { I }

Page 1

Course Code/Title: - CSC 311 System Analysis and Design (3 unit)

Game Name (title): - Kalh-Pellah
This is usually played by two or four players. The only materials needed are a number of flat
pieces of stone (bits of broken earthenware pots are better).
Each player has a number of flat stones previously agreed upon. A begins by throwing all his
pieces of stone up, and turns the back of his hand to receive them as they fall. Not all of them
will remain there, of course. If he succeeds in catching four, he throws them up again and this
time catches them on the palm. If none drop from the hand, A will give them to B. B now adds
this number to his own and goes through the same performance.

Game Rules:
1. If no stone remains on the back of the hand following the first throw, the thrower loses his
turn and another player takes his place.
2. If, when he is catching them the second time, one or two of the stones drop, he is given
one stone by each of the other players.
3. The player who gets the least number of points will be given as many strokes of the cane
as previously agreed upon.
This game is played before the raining season period start in the village.
The player catches as many as possible on the back of the hand. Then he tosses up the ones he
has caught and this time must catch all of these in his palm. He must give his opponent any
dropped, and the latter is permitted to strike him on the calf of the leg with his second and third
fingers together. As a conclusion to the game a player is asked by the leader to choose whether
he will perform the halus, the amtaz, or the ardef. If he chooses the first, he puts all his pebbles
on the back of the hand and then, sloping the hand downward, let’s fall all but one. This one he
then throws up and, while it is in the air, tries to pick up (at one grasp) all those on the ground. In
amtaz all the pebbles must be caught on the back of the hand. The chooser of ardef must pick
the pebbles up from the ground by ones, threes, fives, etc., as the leader may direct, holding all
of them in his hand as they are collected.
The master takes all his pebbles in his cupped hands, tosses them up, and catches as many as
possible on the back. Should he decide that there are too many to play well with, he causes some
to fall by spreading the fingers or by inclining the hand. Then he tosses up the remainder, which
he must catch in the palm of the same hand. If he drops one, he must give all to the third player.
The last part of the game is the same as Jacks.

Assignment { I }

Page 2


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