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TYPE V LEVELING CHART
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1 XP:
0 2 XP:
300 3 XP:
Action Surge (1): Take an
Fighting Style: Archery,
Defense, Dueling, Great Weapon additional action once per
short or long rest. (PHB 72)
Fighting, Protection or TwoWeapon Fighting.
Second Wind: Heal for 1d10
+ lvl once per short or long rest.
(PHB 72)
prof bonus
prof bonus
Starting health is
Add 1d10 (or 6)
10 + con mod
+ con to your health
+2
5 XP:
+2
6,500 6 XP:
FIGHTER
900 4 XP:
2,700
Martial Archetype: Choose be- Ability Score Bonus: +2 to a
tween Champion (PHB 72), Battle single ability score or +1 to two
ability scores.
Master (PHB 73) and Eldritch
Knight (PHB 74)
prof bonus
prof bonus
+2
14,000 7 XP:
Add 1d10 (or 6)
+ con to your health
+2
23,000 8 XP:
Add 1d10 (or 6)
+ con to your health
34,000
Extra Attack: Attack twice
instead of once per turn
Ability Score Bonus: +2 to a
single ability score or +1 to two
ability scores.
Martial Archetype Feat: Your
martial archetype grants you a
new ability. (PHB 72-75)
Ability Score Bonus: +2 to a
single ability score or +1 to two
ability scores.
prof bonus
prof bonus
prof bonus
prof bonus
+3
9 XP:
Add 1d10 (or 6)
+ con to your health
+3
48,000 10 XP:
Add 1d10 (or 6)
+ con to your health
+3
65,000 11 XP:
Add 1d10 (or 6)
+ con to your health
+3
85,000 12 XP:
Add 1d10 (or 6)
+ con to your health
100,000
Indomitable (1) : Reroll a failed
saving throw. You must use the
new roll. You can use this skill
once per long rest. (PHB 72)
Martial Archetype Feat: Your
martial archetype grants you a
new ability. (PHB 72-75)
Ability Score Bonus: +2 to a
single ability score or +1 to two
ability scores.
Extra Attack: Attack three times
per turn.
prof bonus
prof bonus
prof bonus
prof bonus
+4
13 XP:
Add 1d10 (or 6)
+ con to your health
+4
120,000 14 XP:
Add 1d10 (or 6)
+ con to your health
+4
140,000 15 XP:
Add 1d10 (or 6)
+ con to your health
165,000 16 XP:
Ability Score Bonus: +2 to a
single ability score or +1 to two
ability scores.
Indomitable (2) : Reroll a failed
saving throw. You must use the
new roll. You can use this skill
twice per long rest. (PHB 72)
Martial Archetype Feat: Your
martial archetype grants you a
new ability. (PHB 72-75)
prof bonus
prof bonus
prof bonus
+5
17 XP:
Add 1d10 (or 6)
+ con to your health
225,000 18 XP:
Action Surge (2): Take an
additional action twice per
short or long rest. (PHB 72)
Indomitable (2) : Reroll a failed
saving throw. You must use the
new roll. You can use this skill
twice per long rest. (PHB 72)
prof bonus
+6
+5
Add 1d10 (or 6)
+ con to your health
Add 1d10 (or 6)
+ con to your health
+5
265,000 19 XP:
+4
Add 1d10 (or 6)
+ con to your health
Add 1d10 (or 6)
+ con to your health
195,000
Ability Score Bonus: +2 to a
single ability score or +1 to two
ability scores.
prof bonus
+5
305,000 20 XP:
Add 1d10 (or 6)
+ con to your health
355,000
Martial Archetype Feat: Your
martial archetype grants you a
new ability. (PHB 72-75)
Ability Score Bonus: +2 to a
single ability score or +1 to two
ability scores.
Extra Attack: Attack four times
per turn.
prof bonus
prof bonus
prof bonus
+6
Add 1d10 (or 6)
+ con to your health
+6
Add 1d10 (or 6)
+ con to your health
+6
Add 1d10 (or 6)
+ con to your health
TypeV Leveling Chart - Fighter.pdf (PDF, 347.94 KB)
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