TypeV Leveling Chart Fighter .pdf

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TYPE V LEVELING CHART

www.betterlegends.tumblr.com
1 XP:
0 2 XP:

300 3 XP:

Action Surge (1): Take an
Fighting Style: Archery,
Defense, Dueling, Great Weapon additional action once per
short or long rest. (PHB 72)
Fighting, Protection or TwoWeapon Fighting.
Second Wind: Heal for 1d10
+ lvl once per short or long rest.
(PHB 72)
prof bonus
prof bonus
Starting health is
Add 1d10 (or 6)
10 + con mod
+ con to your health

+2

5 XP:

+2

6,500 6 XP:

FIGHTER
900 4 XP:

2,700

Martial Archetype: Choose be- Ability Score Bonus: +2 to a
tween Champion (PHB 72), Battle single ability score or +1 to two
ability scores.
Master (PHB 73) and Eldritch
Knight (PHB 74)

prof bonus

prof bonus

+2

14,000 7 XP:

Add 1d10 (or 6)
+ con to your health

+2

23,000 8 XP:

Add 1d10 (or 6)
+ con to your health

34,000

Extra Attack: Attack twice
instead of once per turn

Ability Score Bonus: +2 to a
single ability score or +1 to two
ability scores.

Martial Archetype Feat: Your
martial archetype grants you a
new ability. (PHB 72-75)

Ability Score Bonus: +2 to a
single ability score or +1 to two
ability scores.

prof bonus

prof bonus

prof bonus

prof bonus

+3

9 XP:

Add 1d10 (or 6)
+ con to your health

+3

48,000 10 XP:

Add 1d10 (or 6)
+ con to your health

+3

65,000 11 XP:

Add 1d10 (or 6)
+ con to your health

+3

85,000 12 XP:

Add 1d10 (or 6)
+ con to your health

100,000

Indomitable (1) : Reroll a failed
saving throw. You must use the
new roll. You can use this skill
once per long rest. (PHB 72)

Martial Archetype Feat: Your
martial archetype grants you a
new ability. (PHB 72-75)

Ability Score Bonus: +2 to a
single ability score or +1 to two
ability scores.

Extra Attack: Attack three times
per turn.

prof bonus

prof bonus

prof bonus

prof bonus

+4

13 XP:

Add 1d10 (or 6)
+ con to your health

+4

120,000 14 XP:

Add 1d10 (or 6)
+ con to your health

+4

140,000 15 XP:

Add 1d10 (or 6)
+ con to your health

165,000 16 XP:

Ability Score Bonus: +2 to a
single ability score or +1 to two
ability scores.

Indomitable (2) : Reroll a failed
saving throw. You must use the
new roll. You can use this skill
twice per long rest. (PHB 72)

Martial Archetype Feat: Your
martial archetype grants you a
new ability. (PHB 72-75)

prof bonus

prof bonus

prof bonus

+5

17 XP:

Add 1d10 (or 6)
+ con to your health

225,000 18 XP:

Action Surge (2): Take an
additional action twice per
short or long rest. (PHB 72)
Indomitable (2) : Reroll a failed
saving throw. You must use the
new roll. You can use this skill
twice per long rest. (PHB 72)
prof bonus

+6

+5

Add 1d10 (or 6)
+ con to your health

Add 1d10 (or 6)
+ con to your health

+5

265,000 19 XP:

+4

Add 1d10 (or 6)
+ con to your health

Add 1d10 (or 6)
+ con to your health

195,000

Ability Score Bonus: +2 to a
single ability score or +1 to two
ability scores.

prof bonus

+5

305,000 20 XP:

Add 1d10 (or 6)
+ con to your health

355,000

Martial Archetype Feat: Your
martial archetype grants you a
new ability. (PHB 72-75)

Ability Score Bonus: +2 to a
single ability score or +1 to two
ability scores.

Extra Attack: Attack four times
per turn.

prof bonus

prof bonus

prof bonus

+6

Add 1d10 (or 6)
+ con to your health

+6

Add 1d10 (or 6)
+ con to your health

+6

Add 1d10 (or 6)
+ con to your health


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