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jarrettUnderdark .pdf



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Athletics

Dexterity

16

3

Acrobatics



5

Sleight of Hand
Stealth



Exp

Far Traveler, Pilgrim

Hit Die

CLASSES

Monk

1

14

2

Intelligence

9

-1

d8

3

16

3

AC

DEATH

Speed

SAVES
HIT POINTS

PASSIVE PERCEPTION

15
10 + Perception

Investigation

Current Hit Points

PROFICIENCY BONUS

Nature

18

2

Religion

16

Max Hit Points

3

Animal Handling
Insight

5

Perception

5

Survival

8

-1

Temp Hit Points

ATTACKS
Weapon

Damage Type

Unarmed Strike

B
Properties

Damage

Attack

Medicine

Charisma

IL

40ft

Initiative

History



2

d
d

2

Arcana



Level

5

Constitution

Wisdom

GO
OD

MALE

Background


EV

0

Size

Medium

Myconid

L
FU

10

Race

C
TI
AO
CH

Strength

Modifier

W
LA

Bogfoot the Moldy

Score

FEMALE

Name

+5

1d4+3

Finesse

Damage Type

Weapon

Deception
Properties

Damage

Attack

Intimidation
Performance
Persuasion
SAVING THROWS

str

Damage Type

Weapon

dex
ADVANTAGES, RESISTANCES, IMMUNITIES

Properties

Damage

Attack

SPELL SLOTS
Catrips

First

Second

Third

Fourth

Fifth

Sixth

Seventh

SPELLCASTING
SPELLCASTING ABILITY

SPELL SAVE DC

SPELL ATTACK BONUS

Spells Known
(Arcane & Ranger)

Spells
Prepaired

Sorcery
Points

Eighth

Ninth

BACKGROUND

RACIAL FEATURES

On a Pilgrimage to the Underdark, to eventually start a
new circle of Myconid, but first he has to be approved by
the other Sovreign leaders, as is tradition.

Sun Sickness: Disadvantage on all checks/attacks in sunlight after 1 minute of exposure
Telepathic Spores: Infect anyone within line of sight, must speak a language, can be turned off
at will
Meld: Myconids make contact with the hive mind during any rest period, during this time they
can choose to end one disease or negative status effecting them. Also, 4 hours is a long rest.

I do not understand other's concepts of personal space,
and often don't understand invasions of mine either.

Spores (1/day each) (DC 13)
DC is 8+Wisdom mod+Proficiency
Euphoria (20ft radius, poisons creatures)
Hallucination (30ft radius, acts as Minor Illusion to affected)
Pacifying (5ft radius, stuns, save every round)

Personality Traits

Im far from home, and everything is strange and
wonderful.

CLASS & ADDITIONAL FEATURES

Ideals

The gods of my people are a comfort to me, so
far from home.
Bonds

I have a weakness for the exotic beauty of the
people of this foreign land
Flaws

INVENTORY
Item

Qty

Monk
Unarmored defense (ac=10+dex+wis)
Unarmored movement (speed +10ft)
Martial Arts (unarmed attack as bonus action, after attacks)
Deflect Missiles (reaction, reduce ranged attack damage by
1d10+dex+monk level, use 1 ki to throw back for damage)

Ki (3)
Flurry of Blows (1 ki, 2 unarmed strikes with bonus action)
Patient Defense (1 ki, bonus action dodge, 1 turn)
Wind Step (1 ki, bonus action disengage/dash, jump dist. x2)

Open Hand Style
Whenever you hit with a flurry blows unarmed strike you can
effect your enemy in a few ways
-dex save or knocked prone
-str save or pushed 15 ft away from you
-cant take reactions until next turn

NOTES

The largest myconid in a colony is its sovereign, which presides over one or
more social groups called circles. A circle consists of twenty or more myconids
that work, live, and meld together.

WEALTH
Platinum

Gold

Electrum

Silver

Copper

A meld is a form of communal meditation that allows myconids to transcend
their dull subterranean existence. The myconids' rapport spores bind the
participants into a group consciousness. Hallucination spores then induce a
shared dream that provides entertainment and social interaction. Myconids
consider melding to be the purpose of their existence. They use it in the pursuit
of higher consciousness, collective union, and spiritual apotheosis.

OD
GO

EV

IL

L
FU

Size

C

Medium

W
LA

Type

TI
AO
CH

Strength

Name

MALE

Modifier

FEMALE

Score

Dexterity
HIT POINTS

Constitution
Intelligence

AC

Wisdom

Current Hit Points

Speed

Max Hit Points

ATTACKS
Damage Type

Weapon

Charisma
Damage

Properties

SKILLS

Attack

Damage Type

Weapon

DEATH

SAVES

Attack

Damage

Properties

ACTIONS & INFO

Damage Type

Weapon

Attack

Damage

Properties


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