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ETC 2014 - Maelstrom of War Tactical Objective list
Objectives
VP
Turn (when ?)
During End
D3
6
Goal
1
1
Secure Objective 1
1
Y
Control objective 1
1
2
Secure Objective 2
1
Y
Control objective 2
1
3
Secure Objective 3
1
Y
Control objective 3
1
4
Secure Objective 4
1
Y
Control objective 4
1
5
Secure Objective 5
1
Y
Control objective 5
1
6
Secure Objective 6
1
Y
Control objective 6
2
1
Behind enemy lines
1
Y
One of your unit is within 12" of opponent's table edge
2
2
Ascendency
2
Y
Control any 3 objectives
2
3
Supremacy
2
Y
Control 2+ obj and at least twice as many obj as your opponent
2
4
Overw. Firepower
2
Y
Completely destroy 3 enemy units or more in the shooting phase
2
5
Blood & guts
2
Y
Completely destroy 2 enemy units in the assault phase
2
6
No Prisoners
2
Y
3
1
Hungry for Glory
1
-
3
2
Witch Hunter
1
Y
1 enemy unit with the Psyker rule was completely destroyed
3
3
Scour the skies
1
Y
1 enemy Flyer or FMC rule was completely destroyed
3
4
Assassinate
1
Y
1 enemy unit with the character rule was removed as casualty
3
5
Demolitions
1
Y
1 enemy gun emplacement or building was destroyed
3
6
Big Game Hunter
1
Y
1 enemy Vehicle or MC rule was destroyed
Mission
Deployment
1
Hammer & Anvil
2
Vanguard Strike
3
Dawn of War
4
Dawn of War
5
Vanguard Strike
6
Hammer & Anvil
Picked
Player 1
Achieved
Discarded
Picked
Player 2
Achieved
Discarded
Player 1
Player 2
Completely destroy 3 enemy units during your turn
-
Issue a challenge during an assault OR win an ongoing challenge
Description
Big guns - 5 objs (3 VP each + 1 VP per HS)
Tactical Escalation (players must have a number of tactical obj. equal to the game turn #)
Crusade - 4 obs (3 VP each)
Cleanse and Control (players must generate tact. Obj. to have 3 tact. obj. at the start of their turn)
Emperor's Will - 2 objs (4 VP each)
Contact Lost (player must generate 1 tact. Obj. for each obj he controls - up to a max of 6)
The Relic - 1 Relic (6 VP) [The relic is a 7th odbjective not used for Maelstrom of War purposes]
The Spoils of War (players must generate tact. Obj. to have 3 tact. obj. at the start of their turn)
+ Precious Cargo ("Secure Objective" cannot be discarded)
+ Steal the Loot ("Secure Objective" can be achieved by either player. Tact. Obj. achieved are then discarded)
The Scouring - 6 objs (1-2-3 VP)
Deadlock (At the start of his turn, a player must have exactly [7 - [current turn #]] tactical objectives ; min = 1)
Crusade - 4 obs (3 VP each)
Contact Lost (player must generate 1 tact. Obj. for each obj he controls - up to a max of 6)
Player score = 10 + ABS([VP difference] / 2) (rounded up) - Exemple : if +7 VP difference, player's score = 10 + (7/2) = 10+3,5 = 14 (rounded up)
Point Count
First blood
Line Breaker
Slay the Warlord
Kill points (max +8)
Maelstrom Obj
Eternal War Obj
Total VP earned
2014-ETC-Missions-Scoring-sheet.pdf (PDF, 94.79 KB)
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