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2014 ETC Missions Scoring sheet .pdf


Original filename: 2014-ETC-Missions-Scoring-sheet.pdf
Author: NW

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ETC 2014 - Maelstrom of War Tactical Objective list
Objectives

VP

Turn (when ?)
During End

D3

6

Goal

1

1

Secure Objective 1

1

Y

Control objective 1

1

2

Secure Objective 2

1

Y

Control objective 2

1

3

Secure Objective 3

1

Y

Control objective 3

1

4

Secure Objective 4

1

Y

Control objective 4

1

5

Secure Objective 5

1

Y

Control objective 5

1

6

Secure Objective 6

1

Y

Control objective 6

2

1

Behind enemy lines

1

Y

One of your unit is within 12" of opponent's table edge

2

2

Ascendency

2

Y

Control any 3 objectives

2

3

Supremacy

2

Y

Control 2+ obj and at least twice as many obj as your opponent

2

4

Overw. Firepower

2

Y

Completely destroy 3 enemy units or more in the shooting phase

2

5

Blood & guts

2

Y

Completely destroy 2 enemy units in the assault phase

2

6

No Prisoners

2

Y

3

1

Hungry for Glory

1

-

3

2

Witch Hunter

1

Y

1 enemy unit with the Psyker rule was completely destroyed

3

3

Scour the skies

1

Y

1 enemy Flyer or FMC rule was completely destroyed

3

4

Assassinate

1

Y

1 enemy unit with the character rule was removed as casualty

3

5

Demolitions

1

Y

1 enemy gun emplacement or building was destroyed

3

6

Big Game Hunter

1

Y

1 enemy Vehicle or MC rule was destroyed

Mission

Deployment

1

Hammer & Anvil

2

Vanguard Strike

3

Dawn of War

4

Dawn of War

5

Vanguard Strike

6

Hammer & Anvil

Picked

Player 1
Achieved

Discarded

Picked

Player 2
Achieved

Discarded

Player 1

Player 2

Completely destroy 3 enemy units during your turn
-

Issue a challenge during an assault OR win an ongoing challenge

Description
Big guns - 5 objs (3 VP each + 1 VP per HS)
Tactical Escalation (players must have a number of tactical obj. equal to the game turn #)
Crusade - 4 obs (3 VP each)
Cleanse and Control (players must generate tact. Obj. to have 3 tact. obj. at the start of their turn)
Emperor's Will - 2 objs (4 VP each)
Contact Lost (player must generate 1 tact. Obj. for each obj he controls - up to a max of 6)
The Relic - 1 Relic (6 VP) [The relic is a 7th odbjective not used for Maelstrom of War purposes]
The Spoils of War (players must generate tact. Obj. to have 3 tact. obj. at the start of their turn)
+ Precious Cargo ("Secure Objective" cannot be discarded)
+ Steal the Loot ("Secure Objective" can be achieved by either player. Tact. Obj. achieved are then discarded)
The Scouring - 6 objs (1-2-3 VP)
Deadlock (At the start of his turn, a player must have exactly [7 - [current turn #]] tactical objectives ; min = 1)
Crusade - 4 obs (3 VP each)
Contact Lost (player must generate 1 tact. Obj. for each obj he controls - up to a max of 6)

Player score = 10 + ABS([VP difference] / 2) (rounded up) - Exemple : if +7 VP difference, player's score = 10 + (7/2) = 10+3,5 = 14 (rounded up)

Point Count
First blood
Line Breaker
Slay the Warlord

Kill points (max +8)

Maelstrom Obj
Eternal War Obj
Total VP earned


Document preview 2014-ETC-Missions-Scoring-sheet.pdf - page 1/1

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