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USES PER DAY
= CHA +
Knight Challenges Used
Gain Morale bonuses against 1 intelligent opponent as a
Attack & Damage
Will Save Bonus
TEST OF METTLE
Forces all intelligent creatures within a 100ft burst to target
you as a swift action.
= 10 + CHA +
CALL TO BATTLE
BONUS TO SAVE
Intelligent creatures within 100ft must make a Will Save
or become Shaken.
= 10 + CHA +
Fighting Challenge +1
Bonus Feat (Mounted Combat)
Shield Block +1
Bulwark of Defense
+1 shield AC VS 1 enemy
Threatened squares are difficult terrain
Armor Mastery (Medium)
Test of Mettle
No speed penalty in medium armor
Increase tumble DC
Fighting Challenge +2
Call to Battle
Allow ally to reroll Fear Save
Armor Mastery (Heavy)
No speed penalty in heavy armor
Shield Block +2
Fighting Challenge +3
Improved Shield Ally
Bond of Loyalty
Fighting Challenge +4
BOND OF LOYALTY
As a free action, allows you to make a new save against
a mind-affecting ability. Can be used while mind-controlled.
LOYAL BEYOND DEATH
When reduced below 0 HP, you can spend one Challenge use
to continue acting normally. You can use this ability
once per round until you run out of Challenge uses.
Absorb damage for ally
Shield Block +3
Loyal Beyond Death
Enemies become Shaken
Absorb all damage for ally
Reroll save VS mind-affecting
Survive at -10 HP
I shall not strike an opponent from behind, for a true knight
challenges adversity face to face.
Allow an ally to attempt another save against a fear effect,
adding your Cha modifier as a bonus. This is a swift action.
I shall not strike an opponent who has not readied itself,
for a true knight fights on fair grounds.
I shall not hurt a helpless opponent, for a true knight
knows when the battle is over.
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