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Draconomicon II .pdf


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Table 3–19: Choosing a Dragon Familiar
Dragon
Kind
White
Black
Brass
Green
Copper
Blue
Bronze
Red
Silver
Gold

Character
Alignment
N, CN, CE
N, NE, CE
NG, CG, CN
N, LE, NE
CG, N, CN
LN, LE, NE
LG, LN, N
CN, CE, NE
LG, NG, N
LG, NG, LN

Arcane Spellcaster
Level
7th
8th
9th
9th
10th
10th
11th
12th
12th
14th

+3
+4

CHAPTER 3:

By selecting the Dragon Familiar feat, an arcane spellcaster
can gain a wyrmling dragon as a familiar. This option is most
popular among sorcerers, though many wizards also understand the value of having a dragon on your side.
Your alignment must be one of the acceptable alignments indicated for the dragon kind on Table 3–19:
Choosing a Dragon Familiar. In addition, your arcane
spellcaster level must be at least as high as the value given
for that dragon. For example, a 7th-level neutral sorcerer
could select only a white dragon as his familiar, but a 10th-

13th–16th
17th–20th

Illus. by G. Kubic

DRAGONS AS FAMILIARS

THE PLAYER’S
PERSPECTIVE

A wyrmling copper dragon serves as a familiar.
Dungeon Master’s Guide.
level neutral
Differences from
sorcerer could
that basic inselect a black, copper, green,
formation
or white dragon.
are covered
A dragon familiar that becomes
below.
very young in age can no longer
serve as a familiar. It loses its bond
Bonus HD: Treat the
with you, including all special abilsame as bonus HD for
ities granted to it or you because
a regular fiendish serof this bond. Assuming you have
vant, except that these are
treated it well, the dragon
extra twelve-sided (d12)
maintains a friendly relationHit Dice.
ship with you in the future.
Int: The “Intelligence”
The dragon familiar is magcolumn only applies to
ically linked to you like a
those dragons whose
normal familiar. The familiar
Intelligence score is
uses the basic statistics for a
lower than that value
creature of its kind, as given in
(that is, a dragon fiendish
the Monster Manual, with the
servant with an Intellifollowing adjustments.
gence higher than the
Hit Points: One-half the masgiven value retains its
ter’s total or the familiar’s normal
normal Intelligence).
total, whichever is higher.
Improved Speed: This ability
Attacks: Use the master’s base
applies to all of the dragon’s
attack bonus or the familiar’s, whichever
modes of movement, including land
is better. Damage equals that of a normal
speed, fly speed, and even burrow speed or
dragon of that kind and size.
swim speed (if the dragon possesses one or both).
Share Spells: This ability applies only to spells that the paladin casts. The dragon can’t elect for spells that it casts on Table 3–20: Dragon Familiar Special Abilities
Master
Natural
itself to also affect the blackguard.
Class
Level
Armor
Adj.
Special
Spell Resistance: The spell resistance gained by a dragon
8th or lower
+1
Alertness, improved evasion,
fiendish servant doesn’t stack with any natural spell resistshare spells, empathic link
ance it might have. Only the higher value applies.
9th–12th
+2
Deliver touch spells
Spell resistance
Scry on familiar

Familiar Ability Descriptions: All dragon familiars
have special abilities (or impart abilities to their masters)
depending on the level of the master. For full details about
the abilities mentioned on Table 3–20, see the sidebar Familiars on pages 52–53 of the Player’s Handbook.

DRAGONS AS
PLAYER CHARACTERS

A very different campaign model features dragons most
prominently in the game by allowing players to run dragon
characters, either a single character in a party made up primarily of standard races, or in an entire party of dragons.
Depending on the tone and level of the campaign, these
powerful PCs can engage in traditional sorts of adventures,
or they can concern themselves with epic quests, believing
that more mundane tasks are beneath them.
In one effective campaign model, each player has two
active characters in the campaign: a dragon and a member of
a standard race who is bonded to the dragon as a kindred.
Some adventures, particularly those involving treks into
dungeons and cramped tunnels where a dragon can’t bring

141

Table 3–1: Feats
General Feats
Clever Wrestling
Cunning Sidestep
Close-Quarters Fighting
Overhead Thrust

THE PLAYER’S
PERSPECTIVE

CHAPTER 3:

Deft Strike
Dragon Cohort
Dragon Familiar
Dragon Hunter
Dragon Hunter Bravery

Prerequisites
Improved Unarmed Strike, size Small or Medium
Improved Unarmed Strike, Clever Wrestling,
size Small or Medium
Base attack bonus +3
Close-Quarters Fighting, Power Attack,
base attack bonus +6
Int 13, Combat Expertise, Spot 10 ranks,
sneak attack +1d6
Character level 9th, Speak Language (Draconic)
Cha 13, Speak Language (Draconic),
arcane spellcaster level 7th, ability to acquire
a new familiar, compatible alignment
Wis 13
Wis 13, Dragon Hunter

Dragon Hunter Defense Wis 13, Dragon Hunter
Dragon Steed
Dragon Wild Shape
Dragoncrafter
Dragonfoe
Dragonbane
Dragondoom
Dragonfriend
Dragonsong
Dragonthrall
Frightful Presence
Sense Weakness

Cha 13, Ride 8 ranks, Speak Language (Draconic)
Wis 19, Knowledge (nature) 15 ranks,
wild shape ability
Knowledge (arcana) 2 ranks
Int 13
Int 13, Dragonfoe, base attack bonus +6
Int 13, Dragonfoe, Dragonbane,
base attack bonus +10
Cha 11, Speak Language (Draconic)
Cha 13, Knowledge (arcana) 4 ranks,
Perform 6 ranks, Speak Language (Draconic).
Speak Language (Draconic)
Cha 15, Intimidate 9 ranks
Int 13, Combat Expertise, Weapon Focus

opponent must be within 30 feet of you in order for you to
benefit from this feat.

DRAGON COHORT [GENERAL]
You gain the service of a loyal dragon ally.
Prerequisites: Character level 9th, Speak Language
(Draconic).
Benefit: You gain a cohort selected from Table 3–14:
Dragon Cohorts (page 139), just as you would by selecting
the Leadership feat. However, you may treat the dragon’s
ECL as if it were 3 lower than indicated.
See Dragons as Cohorts, page 138, for more information.

DRAGON FAMILIAR [GENERAL]
When you are able to acquire a new familiar, you may select
a wyrmling dragon as a familiar.
Prerequisites: Cha 13, Speak Language (Draconic),
arcane spellcaster level 7th, ability to acquire a new familiar,
compatible alignment.
Benefit: When acquiring a new familiar, you can choose
a wyrmling dragon.See Dragons as Familiars, page 141, for
more information.

Benefit
Escape grapple or pin more easily
Avoid a bull rush or trip attack more easily
Avoid being grappled more easily
Make attack of opportunity against foe
attacking from above
Successful Spot check allows your next
attack to ignore target’s armor bonuses
Gain the service of a loyal dragon ally
Choose wyrmling dragon as new familiar
Gain better defense against dragons’ attacks
Dragons’ frightful presence less effective
against you and your allies
Gain evasion aganst breath weapon plus save
bonus against dragons’ magical attacks
Dragonnel serves as loyal mount for you
You can take the form of a dragon
You can create dragoncraft items
You are more adept at attacking dragons
Single attack deals extra damage against dragons
Your critical hits against dragons deal
tremendous damage
Good dragons regard you as an ally
Your verbal performances are enhanced
Evil dragons regard you as an ally
Gain frightful presence ability
Your attacks more easily overcome damage
reduction or hardness

Prerequisite: Wis 13.
Benefit: You gain a +2 dodge bonus to Armor Class against
attacks made by dragons and a +2 competence bonus on
saving throws against the spells, attacks, and special abilities
of dragons. Likewise, you gain a +2 competence bonus on
any opposed check (such as a bull rush attempt or a grapple
check) you make against a dragon.

DRAGON HUNTER BRAVERY [GENERAL]
You resist dragons’ frightful presence, and your mere presence helps others resist as well.
Prerequisites: Wis 13, Dragon Hunter.
Benefit: You and all allies within 30 feet who can see you
are treated as having +4 HD for the purposes of determining
your resistance to the frightful presence of dragons. All creatures so affected also gain a +4 morale bonus on Will saves
made to resist a dragon’s frightful presence.
Your animal companion, familiar, or special mount automatically succeeds on its Will save to resist the dragon’s
frightful presence if you succeed on yours (or if your effective Hit Dice total makes you immune).

DRAGON HUNTER DEFENSE [GENERAL]
DRAGON HUNTER [GENERAL]

104

You have made a special study of dragons and know how to
defend against a dragon’s attacks.

Your insight into the tactics and abilities of dragons grants
you awareness of how best to avoid their magical attacks.
Prerequisites: Wis 13, Dragon Hunter.


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