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Xantzu The Halfling Monk 7 .pdf



Original filename: Xantzu The Halfling Monk -7.pdf

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Monk - 7

CHARACTER NAME

CLASS & LEVEL

BACKGROUND

PLAYER NAME

RACE

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

STRENGTH

40

ARMOR
CLASS

PROFICIENCY BONUS

INITIATIVE

SPEED

I see omens in every event and action. The gods try to
speak to us, we just need to listen.
I can find common ground between the fiercest of
enemies, empathizing with them and always working
towards peace.
PERSONALITY TRAITS

DEXTERITY





Strength





Dexterity



Constitution



Intelligence



Wisdom



Charisma

CONSTITUTION

INTELLIGENCE

Hit Point Maximum 44

CURRENT HIT POINTS



WISDOM

CHARISMA




TEMPORARY HIT POINTS

Total

7d8



Acrobatics (Dex)



Animal Handling (Wis)



Arcana (Int)



Athletics (Str)



Deception (Cha)



History (Int)



Insight (Wis)



Intimidation (Cha)



Investigation (Int)



Medicine (Wis)



Nature (Int)



Perception (Wis)



Performance (Cha)



Persuasion (Cha)



Religion (Int)



Sleight of Hand (Dex)



Stealth (Dex)



Survival (Wis)

Ki (7 points) (DC=13 [8+prof(+3)+wis
(+2)]
Flurry of Blows (after attack action,
spend 1 ki for 2 more unarmed strikes)
Patient Defense (1 ki point to use dodge
as bonus action)
Step of the Wind (1 ki point to
Disengage or Dash as a bonus action,
and your jump distance is doubled for
the turn

SKILLS

ATTACKS & SPELLCASTING

HIT DICE

NAME

CP

OTHER PROFICIENCIES & LANGUAGES

SUCCESSES
FAILURES

PASSIVE WISDOM (PERCEPTION)

Simple Weapons
Short Swords
Painting
Languages
-Common
-Halfling
-Dwarvish
-Gnomish

IDEALS

I owe my life to the priest who
took me in when my parents died.

SAVING THROWS



I seek to prove myself worthy of my god’s
favor by matching my actions against his or
her teachings.

44

SP

EP

GP

PP

BONDS

I put too much trust in those who wield
power within my temple’s hierarchy.

DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

Quarterstaff
10 Darts
Explorer's Pack
Holy symbol of Xan
Yae (Black Lotus
flower)
Prayer Book
5 Sticks of Incense
Vestments
Common Clothes
Belt Pouch

UNARMORED DEFENSE - AC = 10+Dex
+Wis mods
MARTIAL ARTS -Can use Dex instead of
Str for attack and damage rolls
-Can roll d6 damage for unarmed strike
-Unarmed or Monk weapons allow 2nd
attack for bonus action
STOUT RESILIENCE - Advantage on
saving throws against poison
- Resistant to poison damage
LUCKY -When you roll a 1 on an attack
roll, ability check, or saving throw, you can
reroll the die and must use the new roll
BRAVE -You have advantage on saving
throws against being frightened
UNARMORED MOVEMENT +15 Move
Speed
EXTRA ATTACK -you can attack twice,
instead of once, whenever you take the
Attack action on your turn.
WAY OF THE OPEN HAND(see spell list)
Wholeness of Body - Once per long rest,
as an action, can heal self for 3x monk
level(7)[21]
KI EMPOWERED STRIKES (Unarmed
counts as magical)
EVASION - When dex save is needed for
half damage, take no damage if success,
half if fail.
STILLNESS OF MIND - Can use action to
end one effect on self either frightened or
charmed.

EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

CHARACTER NAME

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

At birth, Xantzu's mother died
and his father, filled with grief
over the loss of his beloved,
abandoned the newborn at a
monestary of Xan Yae. Here
he was raised and looked after
by a monk known only as Art.
Art taught him the ways of the
Goddess and showed him the
balance of good and evil in
nature. As Xantzu grew older,
the other monks and preists
noticed surprising talent in
martial arts and painting. On
his 20th birthday, Xantzu
realized to fully understand and
practice the teachings of his
Goddess, he must experience
the natural flow of good and
evil within the lands himself.
He decided to leave the
monestary in search of
knowledge and balance. The
silent type, his keen senses
and habit of sacrificing himself
for his friends make up for the
lack of talking.
CHARACTER BACKSTORY

ADDITIONAL FEATURES & TRAITS

TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELLCASTING
ABILITY

SPELLCASTING
CLASS

0

SPELL
LEVEL

CANTRIPS

SLOTS TOTAL

3

ED

PR

6

SLOTS EXPENDED

1
EPAR

SPELL SAVE DC

7
SPELL NAME

SPELLS KNOWN

4

8

2

5
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELL ATTACK
BONUS


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