Sarahs Character Sheet Elemental Evil .pdf

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character name

Fighter

Folk Hero

Sarah

class & Level

Background

Player Name

Human

Lawful Good

race

Alignment

Inspiration

Strength

+3

+2

Armor
Class

Proficiency bonus

Initiative

16


dexterity

+2



15

+5
+2
+4
0
-1
+1

constitution

Hit Point Maximum

Strength

intelligence





0
11


wisdom

-1
9
charisma

+1
13



Constitution
Current hit points

Intelligence

Ideals

Wisdom

I wish my childhood sweetheart had
some with me to pursue my destiny

Charisma
Temporary hit points

Total

Acrobatics (Dex)
Animal Handling (Wis)

1

Bonds

The tyrant who rules my land will
stop at nothing to see me killed

Successes

1D10

Arcana (Int)

Failures

Hit Dice

Death saves

Flaws

Athletics (Str)
Deception (Cha)

Atk Bonus Damage/type

Name

History (Int)
Insight (Wis)
Intimidation (Cha)

Longbow

1d8+2

P

Long Sword

1d8+2

S (v)

Investigation (Int)

Dueling - When wielding melee
weaping with no other
weapons, gain +2 to all
damage rolls

Medicine (Wis)
Nature (Int)
Perception (Wis)

20 Arrows
Shield

Second Wind - Can roll 1d10
and regain number of hit points
on bonus action. Must
complete a long rest before
you can use again.

Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
SKILLS

9

Personality Traits

12

Respect - People deserve to be
treated with dignity and respect.

saving throws

+2
+1
0
+5
+1
0
-1
+3
0
-1
0
-1
+1
+1
0
+2
+2
+1

Speed

12

Dexterity

+2
14

I am confident in my own
abilities and do what I can to
instill confidence in others.

30

16/18+2

Experience Points

Attacks & Spellcasting
armOr

Passive wisdom (Perception)
CP

Common and Dwarvish
All Armor
All Shields
Simple Weapons
Martial Weapons
Land Vehincles
Caligraphy Skills
Other proficiencies & languages

sP

eP

gP

pP

SHIELD: ■

AC

Chain Mail
16
Backpack
Bedroll
Mess Kit
Tinderbox
10 Torches
10 Days Rations
Waterskin
50 ft Rope

Rustic Hospitality - You can
find a place to hide, rest or
recuperate among commoners
unless you have proven
yourself to be a danger. They
will hide you from local law
inforcement and strangers.
.

Equipment
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Features & Traits

SPELLCASTING
ABILITY

SPELLCASTING
CLASS

0

SPELL
LEVEL

CANTRIPS

SLOTS TOTAL

3

ED

PR

6

SLOTS EXPENDED

1
EPAR

SPELL SAVE DC

7
SPELL NAME

SPELLS KNOWN

4

8

2

5
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELL ATTACK
BONUS

CHARACTER NAME

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

The Lords Alliance
Glory hounds seeking personal
recognition who follow the
rules. Known for their watch on
the traiding routes along the
trade rivers (located along the
the Dessarin and Sumber HIlls
Rivers) the town of Yatar is
where the alliance is based.

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

From a humble town, you
were always destined for
great things. The people of
your village regard you as
one of the greatest heroes in
the land, but now you want to
prove yourself worthy of the
title.

Lords Alligance - You spent a
lot of time among the river
banks of trade lines. You have
advantage when bartering and
when performing stealth checks
on a river bank.

You stand up to monsters
that threaten common folk
every where

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & © 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Spell Descriptions

Backstory
Growing up in a small village, not
known by many other than the
merchants who passed through,
you always felt you were destined
for greater things.
As a child and teen you were often
found training in the art of hand to
hand combat and dueling. You fast
became known for your skill and
once you were of age, it was clearly
understood that you were the most
skilled in the village.
WIth a village nestled along a
trading route, it was common place
to find bandits, robbers and other
monstrous creatures roaming the
village at night. When a child was
abducted from her bed during the
night, you took it upon yourself to
rescue them.
With your strong sense of right, you
vowed to the town that you would
not rest untill the child was safe and
justice served. You discovered that
she was kidnapped by a gang of
orcs. While the battle was hard
won, you came out a victor and with
the help of an imaganitve childs
story telling, it was clear to
everyone in the village that you
were their new champain.
Your skills grew as well as your you
list of victories. The town people
looked up to you and spoke highly
of you. Of course with all of the
attention, finding love was never
hard for you.
You fell in love with a man who you
had grown up with, once a skilled
fighter in his teen years, he had to
focus on his art of smithing when
he grew older. While you loved him
you also longed for adventure.
Of course adventure found you
when a wealthy nobel, pockets well

lined from years eploiting the trade routes
saw the value of your small town and
decided that he needed to take control.
With a hired army of goons and thugs, he
proclaimed himself leader of the town (Sir
Baranoh) taking away all of the weapons
and arms that the villagers had.

Unfortunately, these events were
nothing compated to what
happened the night your fate
changed.

The legendary story of how you
singlehandly infultrated his manor and
stole the weapons to redistribute to the
villagers is still one of the most popular
stories told by those who know you. But
with actions this bold, comes enemies.

Hooded figures rampaged through
the town, seeminly shooting fire
from their hadns, laying waste to
everything around them.

You awoke to the sounds of
screaming and the smell of smoke.
Being aware of the dangers that the small
Rushing from your home you saw
town attracted you knew that there was no
way that the villagers of the town would be the caotic struggle of villagers
safe without thier weapons, as well as your running for their lives while half the
own.
town turned to ash.

These stories attracted the attention of a
powerfull group of people named the
Lords Alligance. They approached you with
an offer of a position. The views of justice
and protecting those innocents in need
alligned with your moral belifs and you
started work for them. The jobs were
simply protecting merchants along the
trade route. WHie you were aware that
people higher in the organisation had the
influence to politics and parites, your
humble town was not much effected by
such things so you steered away from that
area of your faction.
While you were busy protecting those
along the trade route, there was a small
gathering of people still loyal to Baranoh
and those who's alligence can be swayed
with a pocket of gold are still sympathetic
to his cause of controlling your village and
while he may not be in power anymore, he
still seeks his revenge.

Through the chaos you discovered
that these men were hunting for
skilled smiths to take into forced
labor, making weapons for an army
that they were creating. As the
most skilled smith in the town,
famous for his work among trade
merchants your love was first to be
taken.
To late to save him, these events
have propelled your fate forward
and allowed you to begin living a
life of adventuring and acalade, you
wish only that your love was at your
side.
You quest to rescue him, though it
is impossible for you to pass by an
injustice.


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