Masterarbeit Jan Eisenblätter.pdf


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Inhaltsverzeichnis
Seite
Deckblatt……………………………………………………………………………………..…………………….…….……………I
Inhaltsverzeichnis…………………………………………………………………………………………….……………………II
Ehrenwörtliche Erklärung………………………………….…………………………..……………….………………..….IV
Abkürzungsverzeichnis……………………….…………………………………………….……….………………………….V

1 Einleitung………………………………………………………………….…….………………………..…….………6
2 Physical Reality, Mixed Reality und Virtual Reality…………………………………………….…..9
2.1 Augmented Reality……………………………………….……………………………………………….…10
2.1.1 Handheld Display…………………………………………………………………………………….11
2.1.2 Head- Mounted Display…………………………………………………………………………..12
2.1.3 Spatially Immersive Display……………………..……………………………………………..15
2.2 Pervasive Computing und Ubiquitous Computing……………………………………………..16
2.2.1 Unterschied von Pervasive- und Ubiquitous Computing.…………………………17
2.2.2 Vernetzung………………………………………………………………………………………….…17
2.2.3 Smart devices…………………………………………………………………………………………19
2.3 Mobile Computing……………………………………………………………………….…………………..20
2.4 Pervasive Games….……………………………………………………………………….………………….23
2.4.1 Historischer Kontext…………………………………………………………………………….….24
2.4.2 Integrated Project of Pervasive Gaming (IPerG)……………………………………….26
2.4.3 Genres …………………………………………………………………………………………………….29
2.5 Augmented Reality- und Location Based Games………………………………………………..35
2.5.1 Augmented Reality Games…………………………………………………………………….….35
2.5.2 Location Based Games……………………………………………………………………………...37
2.6 Serious Games…………………………………………………………………………………………………...39

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