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Honorbound Killingblow
character Name

Barbarian/Path of the Bes... 3 Criminal

David Shlafshtein

class & level

BackgrouNd

Player Name

Dragonborn

Lawful Good

race

aligNmeNt

exPerieNce PoiNts

inspiratiOn

strEngth

17

+2

prOficiEncy bOnus

12

+2

30

armOr
class

initiativE

spEEd

+3
dExtErity

14

I would rather make a new friend than a
new enemy. The first thing I do in a
new place is note the locations of
everything valuable-or where such
things could be hidden.
PersoNality traits

*
*

+2

hit Point maximum

+5 strength

32

+2 dexterity
+4 constitution
-1

intelligence

-1

Wisdom

currEnt hit pOints

ideals

Something important was taken from me,
and I aim to steal it back.

+1 charisma
cOnstitutiOn

People. I'm loyal to my friends, not to
any ideals, and everyone else can take
a trip down the Styx for all I care.
(Neutral)

saving thrOws

tEmpOrary hit pOints

BoNds

14
total

+2 acrobatics (dex)

+2
intElligEncE

8

-1

animal handling (Wis)

-1

arcana (int)

hit dice

+3 deception (cha)
-1
-1

-1

*

8
-1

death saves

Name

history (int)
insight (Wis)

+3 intimidation (cha)
-1

investigation (int)

-1

medicine (Wis)

-1

Nature (int)

-1

Perception (Wis)

atk BoNus damage/tyPe

Flail

+5

1d8 +3 bludgeoning

Greatclub

+5

1d8 +3 bludgeoning

+1 Performance (cha)
+1 Persuasion (cha)

charisma

-1

13
+1

9

Failures

When I see something valuable, I can't
think about anything but how to steal
it.
FlaWs

+3 athletics (str)

*

wisdOm

successes

religion (int)

+4 stealth (dex)
+1 survival (Wis)
skills

attacks & spEllcasting

Passive Wisdom (PercePtioN)
cP

Languages.Draconic, Common

sP

Weapon.Simple, Martial
Armor. Light, Medium, Shields

eP

Tools. Thieves tools
gP

Rage. In battle, you fight with primal ferocity. On your
turn, you can enter a rage as a bonus action. While
raging, you gain the following benefits if you aren't
wearing heavy armor: * You have advantage on Strength
checks and Strength saving throws. * When you make a melee
weapon attack using Strength, you gain a bonus to the
damage roll that increases as you gain levels as a
barbarian, as shown in the Rage Damage column of the
Barbarian table. * You have resistance to bludgeoning,
piercing, and slashing damage. If you are able to cast
spells, you can't cast them or concentrate on them while
raging. Your rage lasts for 1 minute. It ends early if you
are knocked unconscious or if your turn ends and you
haven't attacked a hostile creature since your last turn
or taken damage since then. You can also end your rage on
your turn as a bonus action. Once you have raged the number
of times shown for your barbarian level in the Rages
column of the Barbarian table, you must finish a long rest
before you can rage again.
Unarmored Defense. While you are not wearing any armor, your
Armor Class equals 10 + your Dexterity modifier + your
Constitution modifier. You can use a shield and still gain
this benefit.

PP

OthEr prOficiEnciEs & languagEs

Breath Weapon. You can use your action to exhale
destructive energy. Your draconic ancestry determines the
size, shape, and damage type of the exhalation. When you
use your breath weapon, each creature in the area of the
exhalation must make a saving throw, the type of which is
determined by your draconic ancestry. The DC for this
saving throw equals 8 + your Constitution modifier + your
proficiency bonus. A creature takes 2d6 damage on a failed
save, and half as much damage on a successful one. The
damage increases to 3d6 at 6th level, 4d6 at 11th level,
and 5d6 at 16th level. After you use your breath weapon,
you can't use it again until you complete a short or long
rest.
Damage Resistance. You have resistance to the damage type
associated with your draconic ancestry.

+2 sleight of hand (dex)

*
*

Draconic Ancestry. You have draconic ancestry. Choose one
type of dragon from the Draconic Ancestry table. Your
breath weapon and damage resistance are determined by the
dragon type, as shown in the table.

EquipmEnt
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

fEaturEs & traits

21 years

Honorbound Killingblow
character name

8'0"

300 lbs.

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

Name

symbol

character appearance

allies & organizations

HE HATCHED HE FOUGHT HE STOLE

Reckless Attack. Starting at 2nd level, you can throw aside
all concern for defense to attack with fierce desperation.
When you make your first attack on your turn, you can
decide to attack recklessly. Doing so gives you advantage
on melee weapon attack rolls using Strength during this
turn, but attack rolls against you have advantage until
your next turn.
Danger Sense. At 2nd level, you gain an uncanny sense of
when things nearby aren't as they should be, giving you an
edge when you dodge away from danger. You have advantage on
Dexterity saving throws against effects that you can see,
such as traps and spells. To gain this benefit, you can't
be blinded, deafened, or incapacitated.
Frenzy. Starting when you choose this path at 3rd level, you
can go into a frenzy when you rage. If you do so, for the
duration of your rage you can make a single melee weapon
attack as a bonus action on each of your turns after this
one. When your rage ends, you suffer one level of
exhaustion (as described in appendix A).

additional features & traits

character backstory

treasure
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Spellcasting
ability

spellcasting
class

0

Spell
Level

cantrips

slots total

3

ed

pr

6

slots expended

1
epar

spell save dc

7
spell name

spells known

4

8

2

5
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

spell attack
bonus






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