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Honorbound Killingblow
character Name
Barbarian/Path of the Bes... 3 Criminal
David Shlafshtein
class & level
BackgrouNd
Player Name
Dragonborn
Lawful Good
race
aligNmeNt
exPerieNce PoiNts
inspiratiOn
strEngth
17
+2
prOficiEncy bOnus
12
+2
30
armOr
class
initiativE
spEEd
+3
dExtErity
14
I would rather make a new friend than a
new enemy. The first thing I do in a
new place is note the locations of
everything valuable-or where such
things could be hidden.
PersoNality traits
*
*
+2
hit Point maximum
+5 strength
32
+2 dexterity
+4 constitution
-1
intelligence
-1
Wisdom
currEnt hit pOints
ideals
Something important was taken from me,
and I aim to steal it back.
+1 charisma
cOnstitutiOn
People. I'm loyal to my friends, not to
any ideals, and everyone else can take
a trip down the Styx for all I care.
(Neutral)
saving thrOws
tEmpOrary hit pOints
BoNds
14
total
+2 acrobatics (dex)
+2
intElligEncE
8
-1
animal handling (Wis)
-1
arcana (int)
hit dice
+3 deception (cha)
-1
-1
-1
*
8
-1
death saves
Name
history (int)
insight (Wis)
+3 intimidation (cha)
-1
investigation (int)
-1
medicine (Wis)
-1
Nature (int)
-1
Perception (Wis)
atk BoNus damage/tyPe
Flail
+5
1d8 +3 bludgeoning
Greatclub
+5
1d8 +3 bludgeoning
+1 Performance (cha)
+1 Persuasion (cha)
charisma
-1
13
+1
9
Failures
When I see something valuable, I can't
think about anything but how to steal
it.
FlaWs
+3 athletics (str)
*
wisdOm
successes
religion (int)
+4 stealth (dex)
+1 survival (Wis)
skills
attacks & spEllcasting
Passive Wisdom (PercePtioN)
cP
Languages.Draconic, Common
sP
Weapon.Simple, Martial
Armor. Light, Medium, Shields
eP
Tools. Thieves tools
gP
Rage. In battle, you fight with primal ferocity. On your
turn, you can enter a rage as a bonus action. While
raging, you gain the following benefits if you aren't
wearing heavy armor: * You have advantage on Strength
checks and Strength saving throws. * When you make a melee
weapon attack using Strength, you gain a bonus to the
damage roll that increases as you gain levels as a
barbarian, as shown in the Rage Damage column of the
Barbarian table. * You have resistance to bludgeoning,
piercing, and slashing damage. If you are able to cast
spells, you can't cast them or concentrate on them while
raging. Your rage lasts for 1 minute. It ends early if you
are knocked unconscious or if your turn ends and you
haven't attacked a hostile creature since your last turn
or taken damage since then. You can also end your rage on
your turn as a bonus action. Once you have raged the number
of times shown for your barbarian level in the Rages
column of the Barbarian table, you must finish a long rest
before you can rage again.
Unarmored Defense. While you are not wearing any armor, your
Armor Class equals 10 + your Dexterity modifier + your
Constitution modifier. You can use a shield and still gain
this benefit.
PP
OthEr prOficiEnciEs & languagEs
Breath Weapon. You can use your action to exhale
destructive energy. Your draconic ancestry determines the
size, shape, and damage type of the exhalation. When you
use your breath weapon, each creature in the area of the
exhalation must make a saving throw, the type of which is
determined by your draconic ancestry. The DC for this
saving throw equals 8 + your Constitution modifier + your
proficiency bonus. A creature takes 2d6 damage on a failed
save, and half as much damage on a successful one. The
damage increases to 3d6 at 6th level, 4d6 at 11th level,
and 5d6 at 16th level. After you use your breath weapon,
you can't use it again until you complete a short or long
rest.
Damage Resistance. You have resistance to the damage type
associated with your draconic ancestry.
+2 sleight of hand (dex)
*
*
Draconic Ancestry. You have draconic ancestry. Choose one
type of dragon from the Draconic Ancestry table. Your
breath weapon and damage resistance are determined by the
dragon type, as shown in the table.
EquipmEnt
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
fEaturEs & traits
21 years
Honorbound Killingblow
character name
8'0"
300 lbs.
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
Name
symbol
character appearance
allies & organizations
HE HATCHED HE FOUGHT HE STOLE
Reckless Attack. Starting at 2nd level, you can throw aside
all concern for defense to attack with fierce desperation.
When you make your first attack on your turn, you can
decide to attack recklessly. Doing so gives you advantage
on melee weapon attack rolls using Strength during this
turn, but attack rolls against you have advantage until
your next turn.
Danger Sense. At 2nd level, you gain an uncanny sense of
when things nearby aren't as they should be, giving you an
edge when you dodge away from danger. You have advantage on
Dexterity saving throws against effects that you can see,
such as traps and spells. To gain this benefit, you can't
be blinded, deafened, or incapacitated.
Frenzy. Starting when you choose this path at 3rd level, you
can go into a frenzy when you rage. If you do so, for the
duration of your rage you can make a single melee weapon
attack as a bonus action on each of your turns after this
one. When your rage ends, you suffer one level of
exhaustion (as described in appendix A).
additional features & traits
character backstory
treasure
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spellcasting
ability
spellcasting
class
0
Spell
Level
cantrips
slots total
3
ed
pr
6
slots expended
1
epar
spell save dc
7
spell name
spells known
4
8
2
5
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
spell attack
bonus
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