TFTW 02 25 2016 .pdf
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FALLOUT NUKA BREAK: TALES FROM THE WASTELAND
Becca Hardy, Tybee Diskin, Cameron Diskin, and Vince Talenti
EXT. THE WASTELAND - EVENING
A RANGER in full gear trudges through the Wasteland,
silhouetted against an eerie nuclear sky.
EXT. VAULT - EVENING
The RANGER comes upon a vault with its heavy door slightly
ajar. He takes hold of its handle mechanism, peers inside and
cocks his masked head curiously.
INT. VAULT, CORRIDOR END
Deep inside the vault, a sweaty and vaguely frustrated JAMES
ELDRIDGE comes to dead end.
From an inner pocket of his coat, he pulls a scrap of paper.
The paper depicts a half drawn map, more scribbles and X’s
than anything. With a stump of charcoal, he adds another X
and turns around. He squints into the blackness ahead of him
He retrieves a bottle of Cateye from his pack, unscrews the
little lid and takes a pull. He blinks a few times as his
eyes adjust, [It might be cool to show his POV for a second -with the Cateye in effect, everything lit up and blue-hued]
then returns the bottle a front pocket of his bag, where it
clinks against something.
After a moment’s hesitation, JAMES brings out the source of
the clinking -- a locket. He turns it over and over in his
hands a few times before gently opening it. Inside, a man and
a woman smile happily from the opposite frames. JAMES stares
at them for a long moment before putting the locket back in
his pocket and continuing on.
INT. VAULT, INTERSECTION
JAMES comes to a fork in the road, so to speak. He glances at
his map, then takes the corridor to the right.
INT. VAULT, LIVING QUARTERS
The corridor opens into a square room strewn with trash and
debris. A rustling sound comes from under a bed against the
wall. On high alert, JAMES pulls his pistol and aims it at
A very small GECKO pokes its face out from under the bed. Man
and lizard look at one another for a moment. The GECKO licks
its own eyeball. JAMES lowers his gun.
How’d you get in here?
JAMES walks over and sits down on the edge of the narrow bed.
The GECKO dives back under, rattling around loudly. JAMES
pulls a beat up old Thermos from his pack and pours a little
water in the lid for the gecko before taking a long drink
himself. The GECKO emerges again, tentatively dipping its
long tongue into the proffered drink.
In his rummaging, the GECKO has forced just the edge of
something out from under the bed. JAMES reaches down and
pulls it the rest of the way out. It’s an old lock box,
ancient looking except for the digital keypad locking it
shut. JAMES just stares at it for a moment, hands tightening
The little GECKO suddenly squeals and scurries out of the
room, startling JAMES to his feet. A FIRE GECKO barrels in
from the room’s other entrance, opening its neck frill and
belching out bursts of fire. JAMES fumbles to put the box
down carefully and draw his gun at the same time. Too close
for comfort, but just in time, JAMES gets off several rounds
and the FIRE GECKO falls at his feet.
JAMES nudges the dead FIRE GECKO with his foot. He crouches
down and runs his hand along the creature’s hide, then pulls
a knife from the back of his belt.
EXT. VAULT - MORNING
JAMES pushes the door wide open and emerges from the vault,
lock box in hand and a wide swath of the fire gecko’s hide
over his shoulder. He is filthy from his exploits in the
vault and breathes the morning air deeply.
He turns to go, but doesn’t get more than a few steps before
the sound of a someone cocking a gun comes from behind him.
Obscured before by the open door, the now-bareheaded Ranger
DUNCAN sits next to the coals of a cookfire. He’s about the
same height and build as JAMES, but significantly older.
Certainly past his prime. Pistol trained on JAMES, he gets to
That’s far enough.
At the DUNCAN’s urging, JAMES slowly raises both hands over
Now turn around.
JAMES does. DUNCAN approaches, pulling JAMES’ hands behind
his back and securing them with a cord.
Just like that, huh? Survive all
night in a vault, but forgot to
look both ways crossing the street?
DUNCAN pulls JAMES around roughly to face him, then picks up
the fallen lock box and examines it.
What’s this, then?
JAMES says nothing. DUNCAN fiddles with it for a moment
before realizing that he can’t open it.
Let’s have it.
JAMES says nothing. DUNCAN snaps his fingers.
The code -- what is it?
JAMES shrugs. DUNCAN pulls his pistol and trains it on JAMES.
I could shoot you right here,
looter. Hell of a lot less trouble
He cocks the gun. JAMES still says nothing.
Behind his back, JAMES’ bound hands minutely work the hilt of
his knife up and out of his belt.
Figured you’d have a bit more fight
in you. You’re willing to die for
this little box?
“Dying for” ain’t “killing for”.
DUNCAN regards JAMES for a long moment, gun pointed right
between JAMES’ eyes. JAMES’ hands tighten on the knife.
DUNCAN lowers his gun.
No, I guess it ain’t.
JAMES’ hands ease off the knife hilt behind his back.
What else have you got then?
DUNCAN searches through JAMES’ belongings, summarily
assessing value. He withdraws JAMES’ worn deck of Caravan
Your deck any good?
Shit. But I know my way around it.
DUNCAN barks a laugh
gun, knife, Thermos,
all deemed valuable.
Finally, he comes to
and leaves the cards with JAMES. JAMES’
and paltry medical supplies, however -He strokes the gecko hide approvingly.
the locket. He opens it and peers
Friends of yours?
Something like that.
Keep ‘em then.
DUNCAN gently thumbs the photo cutouts from the locket and
passes them to JAMES. Some writing on the backs of the photos
is just visible before JAMES takes them. DUNCAN clicks the
locket closed and pockets it.
I’ll make you a deal. You don’t
cause me no trouble, now, and you
get to stay in one piece.
Sounds like a fair offer. I’d say
let’s shake on it, but...
DUNCAN laughs. He’s starting to enjoy JAMES -- just a little.
EXT. THE WASTELAND - DAY
DUNCAN and JAMES begin their trek through the desert.
How farabouts we heading?
DUNCAN ignores him.
If we’re negotiating, I’d like to
add some water, maybe something to
eat to my definition of “in one
DUNCAN absentmindedly thrusts a canteen at JAMES, who coughs
and emphasizes that his hands are bound behind his back.
Grumbling, DUNCAN holds the canteen to JAMES’ lips so he can
We can make Alpha in a few days. I
expect I’ll collect a fair bounty
for you and be on my way. I’ll feed
you when I feed myself, but don’t
push your luck.
DUNCAN uses another bit of rope to tie JAMES off at a
I’m having a piss -- and you can
forget about it. I draw the line at
helping you drink.
DUNCAN stalks off behind a mound of boulders. JAMES stretches
his arms as best he can while constrained, and squints up at
the harsh sunlight. Largely in vain, he tries to stand in the
paltry shade of the little tree.
I’ll just wait here then.
DUNCAN barks another laugh from around the boulders.
A scraping noise grabs JAMES’ attention -- from behind a
boulder, a FERAL GHOUL shuffles disjointedly. JAMES freezes.
The FERAL GHOUL doesn’t seem to notice JAMES though, heading
instead in the direction of DUNCAN’s makeshift latrine.
JAMES feels around for his knife, quickly remembering that
DUNCAN took it along with everything else. He considers. The
FERAL GHOUL disappears around the rocks toward DUNCAN. JAMES
sighs and calls out:
(More urgent this time)
Damn it, you’ve got a shuffler-DUNCAN yells wordlessly and JAMES yanks in vain at his
DUNCAN comes back around the rocks. All business, he unties
the lead attaching JAMES to the tree. He spares JAMES a quick
Damn decent of you. Thanks.
The men continue on their way.
EXT. OUTSKIRTS OF TOWN - DAY
DUNCAN and JAMES pass through the gates of a dilapidated
chain link fence. It’s more for show than for keeping
anything out. To one side of the gate hangs a hand painted
sign depicting the crudely drawn image of a scorpion.
DUNCAN casts his eyes from side to side warily, almost as
though he expects an attack.
(Muttering to himself)
Only decent place between here and
Alpha. We’ll just fill our bellies
and be on our way.
Keep your head down and your mouth
Or your likely to lose both.
JAMES contemplates this for a moment, maybe even a little
amused by the idea of losing his mouth -- but he takes
They got a habit of killin’ NCR
They got a lot of habits around
EXT. THE DETOUR - DAY
DUNCAN and JAMES approach a rundown little building. A repurposed “Detour” sign -- much like those basically
everywhere around the 405 -- is fixed above the door like the
name of a business.
INT. THE DETOUR
The bar is mostly empty, save for a handful of patrons and a
young bartender with a fading black eye. He’s a handsome guy,
if a little worse for wear on this particular day.
Two hard looking ladies lean over the bar as the bartender
nervously avoids their overzealous attentions. One of the
women is dressed in full RAIDER gear, with re-purposed food
strainers for a chest piece and so on.
INT. THE DETOUR, CENTRAL TABLE - FATHERS OF FALLOUT SCENE 11
Four men at a central table are the bar’s only other patrons,
drowning their sorrows.
I tried fixin’ it myself. Now it
only speaks Mandarin.
(Snorting a laugh)
He spits his distaste on the floor.
You ask me, they was never
programmed quite right.
(Muttering into his mug)
YOU was never programmed quite
Wasted yer caps, Raf. Even working,
Protectrons are painful slow. And
He takes a pull off his drink.
I’d like to meet the guy who dreamt
up those heaps.
OWEN, the bartender, approaches their table.
Can I get you lot anything else?
You got any Nuka Cola?
It ain’t cold though.
Wouldn’t help it if was.
I just... I just can’t like it.
I’ve tried. Dixon’s?
OWEN nods, the others cough derisively.
Dunno how you can drink that swill.
Rum and Nuka for me.
He glances up at OWEN hopefully.
And some CRAM?
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