w4 Mastery Journal Timeline tumblr .pdf

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Author: Edson de Oliveira Correa

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MASTERY JOURNAL TIMELINE
Oct 23th 2016

By Edson Correa

Mastery: Personal Development and Leadership
• Goal: Understand my Mastery Path.
• Action: Read Mastery book from Robert Greene.

• Goal: Prepare myself to Full Sail fast pace.
• Action: Daily health feeding and work out 3 to 5 times per week.

• Goal: Improve APA knowledge.
• Action: Watch Using American Psychological Association (APA) style video
(Williams, 2014).

Research in Team Dynamics
• Goal: Practice Body Language reading.
• Action: Be present on Cellec Games meeting on weekly basis and watch
reactions from participants.

• Goal: Learn how to motivate the team members.
• Action: Read Mark Thomas` book Mastering people management.

• Goal: Learn how to create a high performance team.
• Action: Watch Building High- Performance Teams training videos (Figliuolo,
2014).

Project and Team Management
• Goal: Understand best tools to manage game projects.
• Action: Shadow Game Producer at Cellec Games.

• Goal: Get familiar with project management plan.
• Action: Create a project management plan for a personal game project.

• Goal: Learn Agile Project Management.
• Action: Watch Become an Agile Project Manager training series of 8 videos
(Lynda.com, 2016).

Game Design
• Goal: Get familiar with Game Design Documents.
• Action: Update old GDDs that I created based on new learnings.

• Goal: Understand Game Design Career.
• Action: Watch Game Design Careers with Brenda Romero video (Romero,
2015).

• Goal: Practice Game Design learnings.
• Action: Create a new game concept using tools learned during Game Design
course.

Methods and User Experience
• Goal: Understand what is User Experience.
• Action: Watch UX Design Tools: Principle training (Green, 2016).

• Goal: Practice UX tools.
• Action: Apply the tools on game prototypes that I already have to improve
them.

• Goal: Understand how UX Lab works
• Action: Visit and shadow User Experience Track

Game Production Tools
• Goal: Understand most useful project tools.
• Action: Shadow game producer at Cellec Games.

• Goal: Improve Microsoft Project knowledge
• Action: Watch Microsoft Project 2016: Essential Training videos (Biafore,
2015).

• Goal: Learn how to track project plan.
• Action: Shadow game producer at Cellec Games.

Prototyping and Content Creation
• Goal: Learn how to use Unity.
• Action: Watch Unity 5: 3D Essential Training videos (Crespi, 2015).

• Goal: Get familiar with Unity.
• Action: Create a game prototype based on one of game concepts created.

• Goal: Improve content creation.
• Action: Create content based on game class learnings.

Quality Assurance
• Goal: Learn about Quality Assurance.
• Action: Watch Quality Assurance video (Big Spaceship, 2008).

• Goal: Get familiar with Quality Assurance process.
• Action: Participate in Quality Assurance process in some game developed in
Cellec Games.

• Goal: To know how to create a Quality Plan.
• Action: Create a Quality Plan based on class learnings for one of the
prototypes created.


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