genius the transgression summary 2.pdf
GENIUS: THE TRANSGRESSION
TABLE OF CONTENTS
A play–aid supplement, by Henrik ''Lankin'' Lerdahl
Attributes: 5 / 4 / 3 (+1 free dot on 1 Mental attribute) Skills: 11 / 7 / 4 (+3 Specialties)
Merits: 7 dots (5th dot in Attribute, Skill or Merit costs double)
Catalyst: Determines first Favored Axiom.
Foundation: Provides a ''Grant'' & second Favored Axiom (choose 1 of the 2 listed for foundation)
Axioms: Choose third Favored Axiom freely. Then distribute 3 dots between your favored Axioms.
Health = Stamina + Size.
Size = 5 (for average adult human) Initiative Mod = Dex + Com
WP = Resolve + Composure. Defense = lowest of Dex & Wits
Speed = Str + Dex +5
Starting Obligation: 7 (optional rule: -1 per +5xp added, but also get Catalyst's Derangement).
Starting Inspiration: 1 dot (but can buy up more, for 3 Merit dots per level).
Starting Wonders: A new genius is allowed 5 rolls in order to his first wonders, which are
constructed normally, except that there are a few specific limitations that apply to them.
Starting Mania = (max pool) – (sum of Ranks of all starting Wonders) –1 if Foundation member.
Grimm: Anger & rage, implying a Breakthrough out of fury & disgust with the world as it is now.
Hoffnung: Hope for the future, implying a Breakthrough out of a dream of improving the world.
Klagen: Sorrow & despair, implying a Breakthrough based on personal tragedy, suffering, and loss.
Neid: Jealousy & envy, implying a Breakthrough based on frustration & humiliation.
Staunen: Curiosity, amazement & awe, implying a Breakthrough based on stark amazement.
Mad . . .
Makers, Tinkers, Artisans
Overlords, Disputers, The Loud
Daredevils, Guardians, Fire Bait
Breeders, Gardeners, Demiurges
Bookworms, Invisibles, Collegiates
Artificers: Those geniuses who excel at building, tinkering, and fiddling with wonders. Their
primary joy is in construction and design.
Grant: Reduce the time needed to build or fiddle with any wonder by 1 step (minimum 1 day for
non-kitbashed wonders), and suffer no penalty for doing this.
Directors: Those who see debate & discussion as the most important part of their research. They
are gregarious & social, often even charming, but prone to manipulation at the expense of invention.
They manipulate mortal and Inspired research from their boardrooms and secret message boards.
Grant: Can spend Mania to enhance their Social Attributes (Pres, Man & Com). When they do
this, they do not suffer penalties for low Obligation, nor do they suffer Jabir penalties.
Navigators: Geniuses who are as eager to use wonders as to build them; they are daredevils and
adventurers as well as scientists.
Grant: Can spend Mania to enhance their Physical attributes (Strength, Dexterity, or Stamina).