Fakelett thief (PDF)




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Fakelett Payorei
character Name

Rogue/Thief 1

Sage

Joe Bogdan

class & level

BackgrouNd

Player Name

Halfling/Lightfoot

Chaotic Neutral

race

aligNmeNt

exPerieNce PoiNts

inspiratiOn

strEngth

11

+2

prOficiEncy bOnus

14

+3

25

armOr
class

initiativE

spEEd

0

PersoNality traits

0
dExtErity

*
*

17
+3

hit Point maximum

strength

8

+5 dexterity
0

constitution

+4 intelligence

currEnt hit pOints

ideals

tEmpOrary hit pOints

BoNds

+1 Wisdom
+2 charisma

cOnstitutiOn

saving thrOws

10
total

+3 acrobatics (dex)

0

successes

+1 animal handling (Wis)

*

intElligEncE

Failures

+4 arcana (int)
0

hit dice

+2 deception (cha)

14

*

+2

Name

+4 history (int)
+1 insight (Wis)
+2 intimidation (cha)

atk BoNus damage/tyPe

Shortsword

+5

1d6 +3 piercing

Crossbow, light

+5

1d8 +3 piercing

+1 medicine (Wis)

12

*
*
*
*

charisma

15
+2

+3 Perception (Wis)
+4 Persuasion (cha)
+2 religion (int)
+5 sleight of hand (dex)
+5 stealth (dex)
+1 survival (Wis)
skills

attacks & spEllcasting

cP

sP

eP

Armor. Light
Tools. Thieves

Sneak Attack. You know how to strike subtly and exploit a
foe's distraction. Once per turn, you can deal an extra 1d6
damage to one creature you hit with an attack if you have
advantage on the attack roll. The attack must use a finesse
or a ranged weapon. You don't need advantage on the attack
roll if another enemy of the target is within 5 feet of it,
that enemy isn't incapacitated, and you don't have
disadvantage on the attack roll. The amount of the extra
damage increases as you gain levels in this class, as shown
in the Sneak Attack column of the Rogue table.
Thieves' Cant. During your rogue training you learned
thieves' cant, a secret mix of dialect, jargon, and code
that allows you to hide messages in seemingly normal
conversation. Only another creature that knows thieves'
cant understands such messages. It takes four times longer
to convey such a message than it does to speak the same
idea plainly. In addition, you understand a set of secret
signs and symbols used to convey short, simple messages,
such as whether an area is dangerous or the territory of a
thieves' guild, whether loot is nearby, or whether the
people in an area are easy marks or will provide a safe
house for thieves on the run.

Passive Wisdom (PercePtioN)

Weapon.Simple, Crossbow hand, Longsword,
Rapier, Shortsword

Lucky. When you roll a 1 on the d20 for an attack roll,
ability check, or saving throw, you can reroll the die and
must use the new roll.

Naturally Stealthy.
You can attempt to hide even when you
are obscured only by a creature that is at least one size
larger than you.

+2 Performance (cha)

Languages.Halfling, Common

. See the Players Handbook for details.

Halfling Nimbleness. You can move through the space of any
creature that is of a size larger than yours.

+2 Nature (int)

+1

FlaWs

Brave. You have advantage on saving throws against being
frightened.

+2 investigation (int)

wisdOm

13

death saves

athletics (str)

gP

PP

OthEr prOficiEnciEs & languagEs

EquipmEnt
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

fEaturEs & traits

38 years

Fakelett Payorei
character name

2'10"

38 lbs.

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

Name

symbol

character appearance

allies & organizations

additional features & traits

character backstory

treasure
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Spellcasting
ability

spellcasting
class

0

Spell
Level

cantrips

slots total

3

ed

pr

6

slots expended

1
epar

spell save dc

7
spell name

spells known

4

8

2

5
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

spell attack
bonus






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