Desmond Crestflaw .pdf
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Original filename: Desmond Crestflaw.pdf
Title: Pathfinder Character Sheet
Author: Wayne F. Patnode II
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1
INT
10
0
WIS
22
CHA
12
6
1
EV
IL
✔ 1 AA Cleric
2
Hit Die
d 8
Level
7
d
d
2
3
4
Effective
Character
Level
d
SKILLS
*Armor Check Penalty Applies
Acrobatics*
6
n/a
SURVIVAL
0
Traits:
4
Pact Servant: You may treat Asmodeus as a neutral deity for the
Climb*
-3
purposes of determining your own alignment.
Diplomacy
1
Birthmark: Holy symbol birthmark, +2 to will vs charm+comp. Disable Device*
n/a
Feats:
Disguise
3
1st: Toughness (+7hp)
EscapeArtist*
0
0
2nd: Improved Familiar (Imp)
Fly*
Handle Animal
7th: Evolved familiar, imp has reach of 5 instead of 0.
Heal
Languages: Common, Tengu, Infernal, Abyssal,
n/a
11
+ Size
diff x4
Intimidate
1
Linguistics
9
Perception
8
Ride*
0
Sense Motive
6
Sleight of Hand*
n/a
Spellcraft
n/a
Stealth*
0
Survival
Track
Trained
Swim*
-3
Use Magical Device
n/a
Knowledge: Arcana
n/a
Knowledge: Dungeoneering
n/a
Knowledge: Religion
Class
Skills
+3
2
DEX
0
INT
1
CHA
-1
STR
1
CHA
2
DEX
1
CHA
2
DEX
2
DEX
1
CHA
6
WIS
1
CHA
0
INT
6
WIS
2
DEX
6
WIS
2
DEX
0
INT
2
DEX
6
WIS
0
Bluff
3rd: Warrior Priest: +1 initiative, +2 concentration checks.
Ranks Used:
Usable Skill
Untrained Bonus
Appraise
Gifted Linguist: +4 to linguistics checks
7
51,000
+ 1/2 cleric level to Profession Barrister (can be used for diplo and bluff)
Deft Sword: +2 to CMD when using swords
Skill Ranks
Next Level:
Gain Viper Familiar (+3 to bluff)
Sword Trained: Proficient with all sword-like weapons
Hit Points
Notes:
EXPERIENCE
Trickery Domain:
Race traits:
Favored class bonuses:
Current: Medium
Asmodean Advocate Cleric: only 1 domain, must be trickery
Race: Tengu (+2 Dex, +2 Wis, -2 Con)
VISION
■ Normal
■ Low-Light
Dark Vision:
7
+ CON
+ INT
per level per level
Favored class
+1 hp or skill rank per level
FEATS & SPECIAL ABILITIES
LANGUAGES
Level
Adjustment
7
Knowledge: Nature
n/a
Knowledge: The Planes
n/a
Ranks
21 / 21
Misc.
■
3
■
2
■
2
■
2
4
2
■
■
6
-1
STR
1
CHA
0
INT
0
INT
0
INT
0
INT
0
INT
Profession - WIS
12
Skill
Ranks
CLASSES
■
■
Knowledge - INT
CON
Player
4
■
Perform - CHA
2
Size
0
Knowledge: History
INT
n/a
0
■
Knowledge: Nobility
INT
n/a
0
■
Knowledge: Local
INT
8
0
■
5
Profession: Barrister
WIS
16
6
■
4
3
Other skills: Craft - INT
14
Campaign
Temp
Modifier
MALE
G
DEX
Race
FEMALE
-1
L
8
Desmond Crestflaw
Size
Tengu
Medium
FU
W
STR
Temp
Score
C
TI
O
Modifier
A
Score
H
ABILITIES
C
CHARACTER SHEET v2.6.2
CHARACTER
Name
LA
O
O
D
Bad-Ass Bandanna Studios presents:
6
Dodge
Bonus
12
Touch
Unarmed Strike
(Wis)
4 11
Ability
Mod.
1
2
6
Base Save
Bonus
5
2
5
1st
2nd
11 /
/
/
/
/
/
/
Damage Reduction/
Energy Resistance
Uncanny
Dodge
Will
(Dex)
(Con)
Total
Deflect.
Bonus
Armor
Bonus
9
Natural
Armor
Size
Mod.
0
Reflex
Dex
Mod.
2
Fortitude
Str
Mod.
-1
FlatFooted
Bastard Sword
Misc.
CMD
16
19
19
Misc.
AC
21
WEAPONS
C.M.D.
Modified
Attacks
AMMUNITION
3rd
/
/
/
/
/
/
/
4th
/
/
/
/
/
/
/
5th
/
/
/
/
/
/
/
Attack
Bonus
Damage
Improved
Evasion
Defensive
Combat Training
Trap
Sense
Sq. Feet
20
20
30
-10
4
6
1
Class
Misc.
Temp.
Misc.
x2
Deals Lethal
Damage
Quantity
Ea.
(Lbs.)
Wand Name
#
#
COMBAT ABILITIES
A
DESCRIPTIONS
Temp.
Slow &
Steady
Feet
Fly
Multiplier 1 rd.(ft) 1 min.(ft) 1 hr. (mi) 1 day (mi)
x1
20
200
2
Hustle
x2
40
400
4
Run
x3
60
600
16
Burrow
Climb
Swim
COMBAT ABILITIES
Name
5th
19-20
Details
SPEED
Base
Walk
0
Critical
4th
Wand Name
Total
(normal)
+7
Details
Spell Resistance
Current
4
1d10
/ / / /
Misc.
Evasion
Endurance
7
3rd
/ / /
Weight
(Lbs.)
No
Shield
0
2nd
5 /
Ranged
DEFENSES
Including
Shield
-1
1st
Increment
(Ft.)
(Str)
0
CHARGES
C.M.B.
-1
2
CHARGES
(Dex)
Temp.
Unconscious
/ / /
/ / /
4 / / / /
(Str)
Ranged
BASE
ATTACK BONUS
Light, 1H,
or 2H
Stable
5th
4 /
7 /
Melee
Misc.
4th
Type
Dying
2
3rd
Damage
Bonus
Nonlethal Damage
2nd
Weapon
Damage
2
Attacks
1st
Dex
Mod.
Size
Mod.
INITIATIVE
42
Finesse
Current
Temp.
Max
Attack
Bonus
Max.
HP
Hit Points
Ability
Mod.
COMBAT
A & ATTACKS
HEALTH
Uses Per Day
Melee: +1 Guided Bastard Sword: +12 to hit / 1d10 + 7 damage
(BAB +5, Wis + 6, enchanted weapon +1)
Wand of Searing Light: (25 charges, tally here)
140ft ranged touch attack
3d8 vs normal
7d6 vs undead
7d8 vs light vulnerable creatures
3d6 vs constructs
Trickery Domain Ability: Copycat 9/day
Move action to create 1 mirror image of self (as per mirror image)
lasts 7 rounds. If targetted, roll randomly to determine if figment or
self is hit.
METAMAGIC
+Lvl
EFFECTS
INVENTORY
WORN CLOTHING & EQUIPMENT
Bag# Weight
Headband
+1 Spell Storing Agile Breastplate
0
4,550g
0
MW Steel Shield 170g
0
Wand of Searing light (25 charges)
0
4500g
0
Authoritative Vestements 450g
0
Muleback Cords 1000g
0
495g left over
0
1
Face / Eyes
(Goggles, lenses, masks, spectacles,
third eyes)
Head
Neck
Shoulders
(Capes, cloaks, mantles, shawls)
Muleback Cords
(Amulets, badges, brooches, collars,
medals, medallions, pendants, periapts,
scarabs, scarfs, torcs)
Weight
SHIELD 0.25
Armor
7
Unequipped
-1
Weight
(Shirts, tunics, vests, vestments)
25
4
Weight
Chest
Weight
+1 SS Agile Breastplate
Type
Weight
Weight
(Circlets, crowns, hats, helmets)
Body
Encumb.
0
Of Wisdom
Weight
15
Authoratative Vestements
Waist
Hands
(Gauntlets, gloves)
Weight
Shield
Weight
MW Heavy Steel Shield
Arms / Wrists
-1
AC
Bonus
Check
Penalty
15
2
Heavy
Type
Unequipped
Weight
(Belts, girdles, sashes)
Weight
(Armbands, bracelets, bracers)
Spell
Failure
(%)
Headband of Wisdom 4k
Weight
(Headbands, phylactery, etc.)
0
Spell
Failure
(%)
1
+1 Guided Bastard Sword 8335g
Check
Penalty
Item Name
Max.
DEX
Ea
AC
Bonus
Qty
Fingers
(Rings) – Left
Feet
Weight
(Boots, sandals, shoes, slippers)
(Rings) – Right
Illustration by A. Swekel. ©1995-2007 Wizards of the Coast, Inc.
ITEM NOTES
Authoritative Vestements: 450g
Channel Foci
Swift action expend one use of
channel to try one diplomacy
check to all viewers within 60ft
to change attitude towards you.
Starting Attitude Diplomacy DC
Hostile 25+ creature's Cha Mod
Unfriendly20+creature Cha mod
Indifferent15+creature Cha mod
Medium
Heavy
Bag#
1
2
3
4
5
6
Name
Bastard Sword Weight
EX?
Volume
/
/
/
/
/
/
x4
8
13
x4
8
-6
1
13
x3
8
Weight
(Lbs.)
Speed
(ft./rd.)
Max.
Run
Ant Haul
Capacity
Lift Off Ground
2x Max.
460
5
5
Push or Drag
5x Max.
1150
5
5
6.00
lb
Coins
lb
Coin Bag#
Wand Name
WANDS
Details
#
#
Wand Name
Details
MONEY
Copper
ENCUMBRANCE
Bags
0
STR
Bonus
20
3
Weight
6
Max.
Run
Normal
-3
Quadruped
BAGS & CONTAINERS
Speed
(ft./rd.)
0
77
Helpful 0+ creature's Cha Mod
CHARGES
- 76
- 153
154 - 230
Max.
DEX
Weight Range (Lbs.)
Light
Check
Penalty
LOADS & LIFT
Friendly10+ creature's Cha Mod
CHARGES
Spell Storing Armor:
Cast inflict serious wounds into
it each morning. When melee
attacked, spell is discharged into
enemy with an immediate action.
3d8 + 7, will save 19 to halve.
cp
Silver
Carried Items
0.00
lb
Armo r & Shield
40.00
lb
Worn Items
16.25
lb
Platinum
Total Weight
62.25
lb
Total
Gold
sp
gp
pp
0
Options
NOTES
Spells
Bonus Spells from high Wis:
1st: 2
2nd: 2
3rd: 1
4th: 1
Extra spell at each level (Domain)
1st:Disguise Self
2nd: Invisibility
3rd: Nondetection
4th: Confusion
Channel Energy:
(Positive)
4
Standard Action (doesn't provoke)
Heal: 4d6
30ft Radius from me
To damage undead: DC 14 Will
halves damage
4d6
Familiar (Imp) Valet Archetype
-Can cast prestidigitation 1/hour
- Shares masters teamwork feats
- can move before and after
delivering touch spells + aid.
Jazz the Imp:
Detect Good, Detect Magic
constant
Darkvision
Str:10 Dex: 17 Con: 10
Int: 13 Wis: 12 Cha: 14
Total Spells per day:
0th: 4
1st: 6 +1D
2nd: 5 +1D
3rd: 3 +1D
4th: 2+1D
AC:21
HP: 22
DR5/good or silver
Immune Fire + poison
Resist: Acid 10, cold 10
Skills:
Bluff +6
Fly +21
Knowledge Arcana: +7
Knowledge Planes: + 7
Use Magic Device: +16
Feats: Additional Traits
: Skill Focus UMD
Traits:
Dangerously Curious:
UMD class skill and +1
Inspired:
Once per day, roll twice and take
better on skill check.
Fort: +1 Ref: +6 (imp evas) W+4
At will: Invisibility for self only
1/day Augury + suggestion DC15
1/week Commune 6 Q's CL12th
Touch +5
Options
MORE NOTES
0's: Spark, Mending, Create Water, Light.
1st: DC17
-Barbed Chains: 60ft range, will negates, shaken 1d4 rounds. 3 chains, +9 to hit (1d6 slash) or +9 to trip.
-Carrion Compass: Led to an undead's controller
- Grasping Corpse: 40ft to corpse, choose target 30ft from it, corpse moves to
trip or grapple +13, cmd 17 to break free from grapple
- Sanctuary: Cannot attack, cannot be attacked without will save. 7 rounds
- Remove Fear: 40ft range, ends fear.
- Remove Sickness: 40ft, ends sickness.
Domain SpellDisguise Self: +10 to disguise check, 70mins. DC vs perception check, to impersonate an indiviual, associates of
individual get +6 to perception check.
2nd: DC18
- Shield Other: Give ally 1AC, take half ally's damage.
- Pilfering Hand: 40ft, disarm attempt +14, if successful, pull towards and catch.
- Shatter - 40ft range, shatter nonmagical item up to 30kg (average weight of a doberman)
- Spiritual Weapon: 170ft range, 7 rounds, +11 to hit ,1d8 +2 force damage, move action to change targets.
- Shackle: 7 hours, summon MW mithral manacles, if cast as a full round, can touch two creatures to manacle
together. Hardness 15, 30 hit points, DC30 Str check to break, DC28 Disable device.
Domain SpellInvisibility: 7 mins, +20 to stealth checks when moving, attacks or attack spells break.
3rd: DC19
- Archon Aura: 7 mins, hostiles only, 20ft radius, DC 19 will or -2 to attack, save and AC.
- Inflict Serious wounds (stored in armour every morning) 3d8 + 3
- Chain of Perdition: 7 rounds, 40ft range, chain with 10ft reach can blind, entangle, drag, reposition or trip + 13
Domain spellNondetection: cast on self every morning, 7 hours. resists magical scrying etc.
4th: DC20
- Air Walk: 70 min duration, one creature, walk on air.
- Fleshworm Infestation: 7 rounds, Fort save every round, fail=1d6 damage + 1d2 dex damage + Staggered
: Successful save means sickened for the round
Domain spellConfusion: 140ft range, 15ft burst, 7 rounds, will attack last creature that attacked them, otherwise roll to act.
: 01-25% = act normally
:26-50% = Does nothing but babble incoherently
:51-75% = Deal 1d8+str to self with item in hand
:76-100% = Attack the nearest creature





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