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1500 pontos Dark Eldar .pdf



Original filename: 1500 pontos Dark Eldar.pdf
Author: Francisco Rodrigues

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1500 pontos Dark Eldar+ Haemunculos Coven
HQ
Court of Archon 140
3 Medusae
1 venon

Troop
Unit of Kabalites warrirors 120
5 Kabalitere warriors
1 with blaster
1 venon
Unit of Kabalites warrirors 120
5 Kabalitere warriors
1 with blaster
1 venon
Unit of Kabalites warrirors 120
5 Kabalitere warriors
1 with blaster
1 venon

Fast Att
Unit of scorge 120
5 Scorges
4 with haywire blaster
Unit of scorge 120
5 Scorges
4 with haywire blaster
Unit of Razorwing Jetfighter 140
Razorwing with Dark Lance + 4 monoscythe missiles and Twin-linked splinter rifle

Formation Scalpel Squadron
Formation special rules
Freakish Spectacle: Enemy units within 12" of one or more models from this
Detachment suffer a -1 penalty to their Leadership value.
First Pickings: If a unit from this Formation completes the First Blood Secondary
Objective, the controlling player scores D3 Victory Points instead of the
usual 1.
Surgical Excision: All of the Wrack units in this Formation begin the game embarked
upon their Venom transports, and must be placed in Reserve. All
units in this Formation arrive automatically in the controlling player’s first turn, and
must deploy by Deep Strike.
Unit of Wracks 130
5 wracks
1 with ossefactor
1 Venon
Unit of Wracks 130
5 wracks
1 with ossefactor
1 Venon

Formation Dark Artisan
Freakish Spectacle.
Follow Me, My Children!: All units in this Formation must be fielded as a single unit,
even though this is not normally allowed. Models with the
Independent Character special rule cannot join this unit.
Master of Diabolical Machines: This Formation’s Talos and Cronos add 1 to the
Weapon Skill and Initiative characteristics on their profile.
Furthermore, if this Formation’s Haemonculus is your army’s Warlord, do not roll to
determine his Warlord Trait; he automatically has the Master Artisan
Warlord Trait: All friendly Talos and Cronos models within 12" of the Warlord re-roll
failed Feel No Pain rolls of a 1.
1 Talos with Chain-flails and Twin-linked heat lance 130
1 Cronos with Spirit Probe 125
1 Haemunculo with WebWayPortal 105

Armory
Blaster: Range18’’ S8-AP2- Lance, assault1
Dark Lance: Range36’’ S8-AP2- Lance, heavy 1
Heat lance: Range18” S6-AP1- Lance,Melta, assault1
Haywire Blaster: Range24” S4-AP4- Haywire, assault1
Eye Burst: Template S4-AP3- assault1 (base weapon for medusa)
Ossefactor: Range24” S1-AP2- assault1, Fleshbane Calcific Spears.
Calcific Spears: If a non-vehicle model is removed as a casualty due to an unsaved
Wound caused by this weapon, that model’s unit immediately suffers D6 additional
hits. These hits are Randomly Allocated and have the Ignores Cover special rule. The
Strength of these hits is equal to the Toughness characteristic of the model removed as
a casualty, and they are resolved at AP-.
Monoscythe missile: Range48” S6-AP5- Assualt1, Large Blast, One Use Only
Splinter Cannon: Range36” S1-AP5- Salvo4/6 Poisoned(4+)(weapon of venon)
Splinter Rifle: Range24” S1-AP5- Rapid Fire, Poisoned(4+) (base weapon of kabalites)
Spirit syphon: template S3-AP3- assault 1
Wrack tools: range Mele-Suser-Ap—poisoned4+
Chains flails mele shred;

Special Rules
Power from Pain (dark eldar book)
1turn 2turn Feel no pain 6+
3turn Feel no pain.
4turn Feel no pain, Furious Charge.
5turn Feel no pain, Furious Charge, Fearless.
6turn Feel no pain, Furious Charge, Fearless, Rage.
Power from pain (conven)
1turn 2turn Fearless
3turn Fear, Fearless
4turn Fear, Fearless, It Will Not Die
5turn Fear, It Will Not Die, Zealot
6turn Eternal Warrior, Fear, It Will Not Die, Zealot

Stat lines
Medusae
WS
BS
4
4
Wargear
• Kabalite armour
• Eyeburst

S
3

T
3

W
1

I
5

A
1

Ld
9

Sv
5+

Special rule
• Fleet
• Power from Pain
Haemunculos
WS
BS
S
T
W
I
A
Ld
Sv
5
5
3
4
3
5
3
9
6+
WARGEAR:
• Gnarlskin
• Splinter pistol
• Two close combat weapons
SPECIAL RULES:
• Feel No Pain
• Independent Character
• Night Vision
• Power from Pain
Master of Pain: The model and his unit treat the current turn as being one higher than
it actually is when determining what special rules they benefit from as the result of the
Power from Pain special rule. This is cumulative with the Agonising and/or Architect of
Agony special rules.
Kabalite warrior
WS
BS
4
4

S
3

WARGEAR:
• Kabalite armour
• Splinter rifle
• Close combat weapon
SPECIAL RULES:
• Fleet
• Night Vision
• Power from Pain

T
3

W
1

I
5

A
1

Ld
8

Sv
5+

Venon
BS
F
S
4
10
10
Vehicle (Skimmer, Fast, Open-topped, Transport)
WARGEAR:
• 2 Splinter cannon
• Flickerfield
SPECIAL RULES:
• Deep Strike
• Night Vision
TRANSPORT:
• 5 models.
Scorges
WS
4

BS
4

S
3

T
3

W
1

R
10

I
5

HP
2

A
1

Ld
8

Jump Infantry. Solarite is Jump Infantry (Character).
WARGEAR:
• Ghostplate armour
• Shardcarbine
• Close combat weapon
• Plasma grenades
SPECIAL RULES:
• Fleet
• Night Vision
• Power from Pain
Razorwing Jetfighter
BS
4

F
10

WARGEAR:
• Two Dark lances
• Four monoscythe missiles
• Twin-linked splinter rifle
SPECIAL RULES:
• Night Vision
• Supersonic

S
10

R
10

HP
3

Sv
4+

Wracks
WS
4

BS
4

S
3

T
4

W
1

I
4

A
1

Ld
8

Sv
6+

WARGEAR:
• Gnarlskin
• Two Wrack tools
SPECIAL RULES:
• Feel No Pain
• Night Vision
• Power from Pain
Talos
WS
5

BS
3

S
7

T
7

W
3

I
4

A
3

Ld
10

Sv
3+

Monstrous Creature
WARGEAR:
• Armoured carapace
• Two close combat weapons
• Twin-linked splinter cannon
SPECIAL RULES:
• Fearless
• Feel No Pain
• Night Vision
Cronos
WS
3

BS
3

S
5

Monstrous Creature
WARGEAR:
• Armoured carapace
• Spirit syphon
Spirit syphon
SPECIAL RULES:
• Fearless
• Feel No Pain
• Night Vision

T
7

W
3

I
4

A
3

Ld
10

Sv
3+


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