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Glasstaff Character Sheet .pdf


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ROLEPLAYING IARNO

Iarno Albrek
(Glasstaff) - Evil Mage
Medium humanoid (human), lawful evil
Armor Class 12
Hit Points 22(5d8)
Speed 30ft.

STR

DEX

CON

INT

WIS

CHA

9 (-1) 14 (+2) 11 (0) 17 (+3) 12 (+1) 11 (+0)
Saving Throws Int +3, Wis +5
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Draconis, Dwarvish, Elvish
Challenge 1 (200 XP)

Spellcasting. The mage is a 4th·level spellcaster that
uses Intelligence as its spellcasting ability (spell
save DC 13; +5 to hit with spell attacks). The mage
knows the following spells from the wizard's spell
list:
Cantrips (at will): light, mage hand, shocking grasp
1st Level (4 slots): charm person, magic missile
2nd Level (3 slots): hold person, misty step

Actions
Quarterstaff. Melee Weapon Attack: +1 to hit, reach
5 ft., one target. Hit: 3 (ld8 - 1) bludgeoning
damage.

Evil mages hunger for arcane power and dwell in isolated
places, where they can perform terrible magical experiments
without interference.

A former member of the Lords' Alliance, larno seized an
opportunity in Phandalin to line his own pockets. Originally
tasked with setting up a constabulary, the mage instead
assembled a group of outlaws and local ruffians to secure his
own position in town.
larno knew of the Black Spider through his contacts in the
Lords' Alliance and brokered a meeting. The drow promised
to share the secrets and wealth of the Forge of Spells with
the wizard in exchange for his help and loyalty.
larno puts on airs of gentility and courteous manners,
addressing his ruffians as "my good gentlemen," and referring
to sordid acts such as kidnapping or arson as "that
unpleasant little business" or "those unfortunate events." He
refers to the characters as "guests" and expresses regret that
he cannot provide suitable entertainment for their visit.
Beneath his genteel demeanor, however, larno is just as
thuggish and arrogant as any Redbrand outlaws.
If threatened, larno uses his staff of defense to cast mage
armor on himself. He then casts offensive spells at enemies
he can see. Iarno's stat block contains a list of the spells he
has prepared. For descriptions of those spells and their
effects, see the rule book. larno uses the shield power of his
staff for added protection.
If he is reduced to 8 or fewer hit points and has no avenues
of escape, larno surrenders. He values his life more than
anything, and he remains a model prisoner in the hopes that
the Black Spider will somehow learn of his predicament and
"arrange for his freedom."
If he is questioned while in captivity, larno relates the
following information, all of which is true:
• The Black Spider is a drow (dark elf).
• The Black Spider sent three bugbears to help
larno keep the population of Phandalin under
control, but the Redbrands have managed without
them. The bugbears know the way to Wave Echo
Cave, but larno does not.
• The Black Spider is searching Wave Echo Cave
for the Forge of Spells. Dwarves and gnomes of the
Phandelver's Pact used the magical forge to
fashion powerful magic items.
• No other members of the Lords' Alliance know
of Iarno's betrayal


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