AudreyTechEvalForm .pdf

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Title: AudreyTechEvalForm

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Technology Evaluation Template

GENERAL INFORMATION
Technology Name:
Fun Brain

Age/Grade Level:
K-2nd Grade Level
English learners

Technology Type:
Application

Software

Device

Source: (Web address, company name, etc.)

https://www.funbrain.com

Associated Learning Standard(s) or Objectives: The resource may be generally applicable; if so, simply state that.
Students will learn to identify different parts of speech and simple grammar rules.

RESOURCE DESCRIPTION
This resource uses fun activities and games for student to practice their understanding of the material that was learned
in class. Specially, the game “The Grammar Gorillas” was chosen as it rewards the students with correct selections
making it interactive and has two levels to make the game accessible to beginner students and students that are a little
more advanced. This game has the student “helping” the gorillas identify the different parts of speech to get a banana.

The Resource Allows Students To:

YES

N/A

X

Create: Students can use creative thinking or will create an innovative product.

Co
nte
nt
an
d
Pe
da
go
gy

NO

Connect: Students can communicate with others outside the classroom.

X

Research: Students can gather, evaluate, and use information.

X

Collaborate: Students can work together within the classroom or outside of the
classroom. They can build upon each other’s knowledge and work.

X

Contextualize: Students can make connections between content areas, ideas, and/or
solve problems in a real-world context.

X

Critique: Students must think critically, solve problems, evaluate information, and make
informed decisions.

X

Build Technology Skills: Students must understand or be able to use technology
concepts, systems, and operations.

X

RECOMMENDATION
Given the information above, would you recommend this resource? Why or why not? Include any additional
considerations or notes you have.

I would recommend this resource. The age of my student are between 5-8 years old and they usually have
a short attention span. Having a variety to little activities to keep their interest is something I always look
out for, and this is great as it is a simple game that require the most basic of technology knowledge that
most kids already know. Another thing that I like about this game is that it is good as both as an individual
activity, but can become quite interactive when put on a whiteboard to get full class participation. Also,
as this is on a website, it can also be accessed outside of class for extra practice and fun.
IMPLEMENTATION IDEAS
Copyright © 2014 Arizona Board of Regents, All rights reserved

How could you use this in the classroom?
I would use this as individual and group practice after the students have learned the different parts of speech. For
individual practice, the students can individually play this game as an activity in the the computer lab or at home as it will
prompt students if the answer is correct or incorrect. As mentioned before, as a group activity, i would put it on the
whiteboard and have the class work together for some sort of reward (reading a book, extra free time as a class, etc.).

Note: The following criteria may also be considered in the use of this resource. However, it is important to
understand that these are secondary criteria to content and pedagogy.
The Resource Allows Students To:

YES

NO

N/A

NO

N/A

Work at different levels or paces: Students work is differentiated through the resource. X

Im
ple
me
nta
tio
n

Gather data about themselves: Students can see their progress because the resource
contains a tracking system.

X

Work intuitively: Students work easily with the resource because it is user friendly and
intuitively designed.

X

Be motivated: Students are engaged and excited to use this resource.

X

The Resource Is:
Lo
gis
tic
s

YES

Free: There is no financial cost for the students, teacher, or school.

X

Easily Accessed: The resource does not require licensing and is available through the
web.

X

Reliable: The resource does not have frequent bugs and may have some kind of trouble
X
shooting support available (either a “help” menu or a support team).

This template has been adapted from the following resources:
Christie, A., (2007). Dr. Alice Christie’s 6C Model for Evaluating Apps. Retrieved from
http://www.kathyschrock.net/uploads/3/9/2/2/392267/evalipad_content.pdf
ISTE, (2012). iste.nets•s Advancing Digital Age Learning. Retrieved from
http://www.iste.org/docs/pdfs/nets-s-standards.pdf?sfvrsn=2.
Schrock, K., (2011-14). Critical Evaluation of an Content-Based IPAD/IPOD APP. Retrieved from
http://alicechristie.org/6C/6C.pdf.
Other resources on technology evaluation tools can also be found at:
http://learninginhand.com/blog/ways-to-evaluate-educational-apps.html

Copyright © 2014 Arizona Board of Regents, All rights reserved


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