1481236021 DM Workbook v4 104 .pdf

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04 BUILDING YOUR HOME STUDIO
DEADMAU5 TEACHES ELECTRONIC MUSIC PRODUCTION

You can do this in your bedroom. I’ve heard absolutely
disgusting shit come out of high-end studios, and I’ve heard
some amazing shit come off some little kid’s laptop in LA.
— deadmau5

CHAPTER RECAP
With digital audio technology being what it is today, the idea
that you need expensive studio equipment to make professional
sounding EDM no longer applies. You do need a computer to
record your music on and a DAW to work in. Ideally, you’d also
have a piece of hardware to help your computer process audio (a
digital audio converter or DAC) and a pair of monitor speakers to
help you hear what you're making in greater detail.

12

SUBCHAPTERS
▶▶ Everything Ends Up

Digital
▶▶ Your Computer
Setup
▶▶ DAWs
▶▶ Hardware Can Come
Later
▶▶ No Headphones
▶▶ Studio Monitors
▶▶ It’s About Your Ideas
Not Your Gear

NOTES
TAKE IT FURTHER
▶▶ Joel says different DAWs can teach you different things about

how to route and process your audio. You can find free trial
versions of most DAWs online. Here are a few links to get you
started:
▼▼ Ableton Live (Joel will be teaching using Ableton)
▼▼ FL Studio
▼▼ Cubase
▶▶ Even if you've already got a favorite, download a few others

and familiarize yourself with how they work. Is the DAW you’ve
been using really the best DAW for you?
▶▶ Listen to Skrillex's album Scary Monsters and Nice Sprites, and

remind yourself how much a producer can do with just a laptop.

v1.0

04 BUILDING YOUR HOME STUDIO
DEADMAU5 TEACHES ELECTRONIC MUSIC PRODUCTION

ASSIGNMENT

13

NOTES

▶▶ Whether you're in the market for new gear or not, you

should stay current with what's available and train your
ear to hear the subtleties of different equipment. Most
music stores like Guitar Center and Sam Ash have
dedicated rooms where you can listen to all different
types of monitor speakers. Take a trip and familiarize
your ears with the ways different speakers can shape
the sound of a track. If you already own a pair of
speakers, figure out how they might be changing the
way your tracks sound and how you can compensate
for those changes when you're producing.

v1.0


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