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SXSWCinematicVRMeetup Final PDF.pdf

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Audio: Capture, Post-Production, Listening
How important is spatial audio in a VR experience?
What does ambisonic mean? What is the difference between 1st order and 2nd order
What do you like/dislike about using the Zoom H2n for capturing audio? Should you shoot in
the special YouTube Ambix format or convert the 4 channel audio in post?
“All-in-one” solutions like the Nokia Ozo and Jaunt One capture many channels of audio
right in the camera. Is this a perfect solution to capturing ambisonic audio? Why or why not?
What does your spatial audio workflow consist of? Which software products are you using?
Have you tried working with the Facebook Spatial Audio Workstation? Do you use it with
Pro Tools or Reaper? What difficulties have you encountered?
What are your thoughts on Dolby Atmos, particularly as it applies to VR?
What are your thoughts on Dysonic’s solutions, such as Rondo360?
What has your experience been with ambisonic microphones like the Core Tetra? Have you
tried the newer ambisonic microphone from Sennheiser?
YouTube and Oculus Video accept the Ambix format. What is the channel
order/configuration of Ambix? How does this compare to surround sound for normal 2D
What does “dipole” mean and how can one track in a wav file the information about sound
coming from both the left and right, or front and back, or top and bottom?
For realistic binaural audio for VR purposes, should you shoot with a dummy head like Fritz
or use an ambisonic microphone with a HRTF (head-related transfer function)?
Are you happy with Ambix? If not, what would you want in an audio codec made just for
OSSIC X headphones are over-ear headphones with four transducers in each headphone
that point up, down, forward and back (not a single transducer inward like normal
headphones). These headphones can also capture the distance between your ears and
feed that back to the computer system to create a custom HRTF. Is something like this the
future of truly customized VR experiences? Why or why not?

Cinematic Virtual Reality Meetup @ SXSW 2017
Speaker: Mark Sternberg, REVRIE Immersive Works