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Madeline Duque Resume .pdf

Original filename: Madeline_Duque_Resume.pdf
Author: Madeline C. Duque

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Carnegie Mellon University
Pittsburgh, PA USA
B.Sc in Information Systems

Madeline C Duque


Witchery VR
Vive Experience created for CMU’s Game Creation
Trolley Problem - VR Research
Research on haptic feedback and moral decision making in

Spring 2017

Fall 2016


Star Wars: The Old Republic
Director of Development Intern for 4.6 Knights of the Fallen

Summer 2016

Game prototypes developed for EA’s XFINITY platform and
Neil deGrasse Tyson’s Star Talk Radio.

Summer 2015

Personal Projects
Game Jam/Personal Games


Public Relations Officer
Carnegie Mellon Game Creation Society
• Send weekly emails out to members to inform them of meetings
• Reach out and speak with game industry veterans
• Arrange game development lectures from industry members over
Skype according to the interest of members
• Responsible for recruiting new members

2014 to 2017

Pathfinder Intern
Electronic Arts
• Became familiar with EA XFINITY Platform development
• Created game prototypes for the XFINITY Platform in Unity3D
• Instructed other interns on how to use Unity3D, assisted with Perforce
• Shadowed Pre-Production meetings within Visceral Studios

Summer of 2015

Director of Development Intern
Bioware Austin
• Director of Development duties for Star Wars: The Old Republic
• Implemented credits into the 4.6 Release
• Performed Release Management duties to suit a freemium
development cycle
• Updated production documentation as was fit.

Summer of 2016

Game Development: Design, Prototyping, VR, Programming, Visual Development
Software: Unity 3D, Blender 3D, Adobe Photoshop, Hansoft, Devtrack, Git, Perforce, Microsoft Office
Art and Design: 3D modeling and animation, electronic media imagery, game design, UX
Programming Languages: C#, Python, C, HTML, JavaScript, Ruby

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