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Loudspeaker :
Top-down infiltration game. To progress
through the levels, the player must interact
with the speakers in each level to manipulate
and divert the attention of the guards.
Implication :
_ Original idea / Original gameplay design
_ Implementation of a dynamic field of
viewfor enemies (reacts to obstacles and to
player realistically)
_ Audio effects and voice recording
_ Help on Enemy AI Design
Proof of concept created during the UQAC
Wonderjam, Winter 2017 edition. Winner of
Audience’s choice during the event.
ASTR (A Simple Tactical RPG) :
Tactical turn-based RPG on an hexagonal grid.
Strong Player Versus Player focus. Emphasis
on team customization : the players is able to
choose the composition of his team, as well
as the skills of each member of the team.
Implication :
_ Animation Integration
_ Design and implementation of the
Rogue class
Prototype created for the “Principes de conception
de jeux video” course (Conception guidelines for
video games) (UQAC)
THEME : “ORWELL WAS RIGHT”.
PORTFOLIO
CODE SOURCE ON :tGITHUB.COM/ANTOINERUF
HIVE
Livewire
3D space exploration game. The player
must collect minerals to satisfy quotas of Serious game aiming to teach families how
a conglomerate, while protecting his base to spend less money on electricity.
against pirates. Takes place in a procedurallygenerated environment.
Implication
_ Light Control implementation
Implication :
_ Redaction of various game documents
_ Implementation of a mining laser that
_ Testing and adjusting game balance
allows for asteroid destruction.
_ Implementation and balance of an upgrade
_ Implementation of a main weapon for the
system.
player’s ship.
_ Implementation of an upgrade system for Created for the course “Jeux serieux” (Serious
the player’s ship.
games) (UQAC).
_ Implementation of a timer-based mission
system.
_ Writing of missions and tutorial.
_ Directed trailer video.
Created for the course “Developpement d’un jeu
video” (Video Game Development) (UQAC).
PORTFOLIO
CODE SOURCE ON :tGITHUB.COM/ANTOINERUF
Memory_Greed :
Party game for 4 players. Each player
must try to capture as much territory
as he can before time runs out. Multiple
powerups and level interactions add
variety to the gameplay.
Implication :
_ Original idea/gameplay design
_ Development of a timer system.
_ Development of a system that allow the
game to recognize whether or not a specific
pattern has been drawn by a player, giving
various bonuses.
_ Voice recording, sound design.
Fully functional game created for the Pixel
Challenge 2017 with the same team as
Loudspeaker.
THEME : “THE CHALLENGE OF LIMITED SPACE”.
PORTFOLIO
CODE SOURCE ON :tGITHUB.COM/ANTOINERUF
antoine_ruffion_portfolio.pdf (PDF, 1.25 MB)
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