antoine ruffion portfolio (PDF)




File information


This PDF 1.4 document has been generated by Adobe InDesign CC 2015 (Windows) / Adobe PDF Library 15.0, and has been sent on pdf-archive.com on 28/05/2017 at 03:19, from IP address 74.56.x.x. The current document download page has been viewed 289 times.
File size: 1.25 MB (3 pages).
Privacy: public file












File preview


Loudspeaker :

Top-down infiltration game. To progress
through the levels, the player must interact
with the speakers in each level to manipulate
and divert the attention of the guards.

Implication :

_ Original idea / Original gameplay design
_ Implementation of a dynamic field of
viewfor enemies (reacts to obstacles and to
player realistically)
_ Audio effects and voice recording
_ Help on Enemy AI Design

Proof of concept created during the UQAC
Wonderjam, Winter 2017 edition. Winner of
Audience’s choice during the event.

ASTR (A Simple Tactical RPG) :

Tactical turn-based RPG on an hexagonal grid.
Strong Player Versus Player focus. Emphasis
on team customization : the players is able to
choose the composition of his team, as well
as the skills of each member of the team.
Implication :
_ Animation Integration
_ Design and implementation of the
Rogue class
Prototype created for the “Principes de conception
de jeux video” course (Conception guidelines for
video games) (UQAC)

THEME : “ORWELL WAS RIGHT”.

PORTFOLIO

CODE SOURCE ON :tGITHUB.COM/ANTOINERUF

HIVE

Livewire

3D space exploration game. The player
must collect minerals to satisfy quotas of Serious game aiming to teach families how
a conglomerate, while protecting his base to spend less money on electricity.
against pirates. Takes place in a procedurallygenerated environment.
Implication
_ Light Control implementation
Implication :
_ Redaction of various game documents
_ Implementation of a mining laser that
_ Testing and adjusting game balance
allows for asteroid destruction.
_ Implementation and balance of an upgrade
_ Implementation of a main weapon for the
system.
player’s ship.
_ Implementation of an upgrade system for Created for the course “Jeux serieux” (Serious
the player’s ship.
games) (UQAC).
_ Implementation of a timer-based mission
system.
_ Writing of missions and tutorial.
_ Directed trailer video.
Created for the course “Developpement d’un jeu
video” (Video Game Development) (UQAC).

PORTFOLIO

CODE SOURCE ON :tGITHUB.COM/ANTOINERUF

Memory_Greed :
Party game for 4 players. Each player
must try to capture as much territory
as he can before time runs out. Multiple
powerups and level interactions add
variety to the gameplay.

Implication :

_ Original idea/gameplay design
_ Development of a timer system.
_ Development of a system that allow the
game to recognize whether or not a specific
pattern has been drawn by a player, giving
various bonuses.
_ Voice recording, sound design.

Fully functional game created for the Pixel
Challenge 2017 with the same team as
Loudspeaker.
THEME : “THE CHALLENGE OF LIMITED SPACE”.

PORTFOLIO

CODE SOURCE ON :tGITHUB.COM/ANTOINERUF






Download antoine ruffion portfolio



antoine_ruffion_portfolio.pdf (PDF, 1.25 MB)


Download PDF







Share this file on social networks



     





Link to this page



Permanent link

Use the permanent link to the download page to share your document on Facebook, Twitter, LinkedIn, or directly with a contact by e-Mail, Messenger, Whatsapp, Line..




Short link

Use the short link to share your document on Twitter or by text message (SMS)




HTML Code

Copy the following HTML code to share your document on a Website or Blog




QR Code to this page


QR Code link to PDF file antoine_ruffion_portfolio.pdf






This file has been shared publicly by a user of PDF Archive.
Document ID: 0000603151.
Report illicit content