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Urchin

Rogue (4) / Fighter (4) / Ranger (4)

CLASS & LEVEL

Crosslord

BACKGROUND

PLAYER NAME

Human/Calishite Neutral Good
ALIGNMENT

RACE

CHARACTER NAME

EXPERIENCE POINTS

INSPIRATION

STRENGTH

18

14
+4

+2

ARMOR
CLASS

PROFICIENCY BONUS

+4

14



+6 Dexterity
+4 Intelligence





+2
INTELLIGENCE

BONDS

Total 4d8 / 4d10 / 4d10 SUCCESSES

+6 Acrobatics (Dex)
+2 Animal Handling (Wis)
0 Arcana (Int)


FAILURES
HIT DICE

0 Deception (Cha)
0 History (Int)
+2 Insight (Wis)


0

NAME

0 Intimidation (Cha)
+4 Investigation (Int)
+2 Medicine (Wis)




14

DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

Rapier

+8

1d8 + 4 piercing

Rapier (finesse)

+6

1d8 + 2 piercing

Crossbow, heavy +8

1d10 + 2 piercing

0 Nature (Int)
+10 Perception (Wis)
0 Performance (Cha)






CHARISMA






0 Persuasion (Cha)

+4 Religion (Int)

Second Wind. Regain 1d10 +
4 HPs (use once/rest, see
PHB 72).

+6 Sleight of Hand (Dex)
+10 Stealth (Dex)
+2 Survival (Wis)
ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)
CP

Tool Proficiencies: Disguise Kit;
Poisoners-kit; Thieves' Tools

SP

EP

Weapon Proficiencies: Martial;
Simple
Armor Proficiencies: Light;
Medium; Shields
Language Proficiencies:
Common; Draconic; Elvish
OTHER PROFICIENCIES & LANGUAGES

----------Bonus Actions---------Crossbow Expert. When you
Attack with 1 hand weapon,
you can attack with a hand
crossbow (see PHB 165).
Cunning Action. Dash,
Disengage or Hide (use
once/turn, see PHB 96).

SKILLS

20

TEMPORARY HIT POINTS

+4 Athletics (Str)

11

0

IDEALS

0 Charisma
SAVING THROWS

14

10

CURRENT HIT POINTS

+2 Wisdom

CONSTITUTION

+2

95

+2 Constitution


+2

WISDOM

SPEED
PERSONALITY TRAITS

Hit Point Maximum

+4 Strength
DEXTERITY

30

INITIATIVE

GP

PP

10

Pouch (1); Clothes,
common (1); Leather
(1); Knife, Small (1);
Waterskin (1); Bedroll
(1); Thieves' Tools (1);
Rations (1 day) (10);
Rope, hempen (1); Pet
mouse (1); Tinderbox
(1); Mess kit (1); Map
of city you grew up in
(1); Backpack (1);
Torch (10); Token to
remember your parents
(1)

---------------Actions-------------Action Surge. Take an extra
action (use once/rest, see
PHB 72).
Primeval Awareness. Spend
an X-level spell slot, for X
minutes, you sense the types
of creatures within 1 mile(6 if
forest (see PHB 92).
(additional features & traits on
page 2)

EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

Crosslord
CHARACTER NAME

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Archery Fighting Style. You gain a +2 bonus to attack rolls you make with ranged weapons. (see PHB 72).
Assassinate. Advantage on attack against creatures that haven't taken a turn yet. Hits against surprised creatures are critical (see
PHB 97).
City Streets. You can travel twice your normal speed between city locations (see PHB 141).
Colossus Slayer. Deal an extra d8 damage when you hit a creature that is below its HP max with a weapon attack (use once/turn,
see PHB 93).
Crossbow Expert Feat. Ignore loading property of crossbows you are proficient with; don't have disadvantage from being within 5 ft
of hostile creature; when you Attack with 1 hand weapon, you can attack with a hand crossbow as bonus action (see PHB 165).
Defense Fighting Style. While you are wearing armor, you gain a +1 bonus to AC. (see PHB 72).
Favored Enemy. You have advantage on survival checks to track dragon creatures and on INT checks to recall info about them
(see PHB 91).
Natural Explorer. Your favored terrain type is forest. Related to the terrain type: 2X proficiency bonus for INT and WIS checks for
which you are proficient, difficult terrain doesn't slow your group, always alert for danger, can move stealthily alone at normal pace,
2x food when foraging, while tracking learn exact number, size, and when they passed through (see PHB 91).
Sharpshooter Feat. No disadvantage for long range; ignore half and 3/4 cover; take -5 to ranged attack to gain +10 on damage
(see PHB 170).
Sneak Attack. 2d6 extra damage on attack where you have advantage or another enemy of creature is within 5 ft. (use once/turn,
see PHB 96).
Thieves' Cant. Convey secret messages hidden in normal conversation (see PHB 96).

ADDITIONAL FEATURES & TRAITS

Dagger (2)

CHARACTER BACKSTORY

TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Ranger
SPELLCASTING
CLASS

0

CANTRIPS

SPELL
LEVEL

1

SLOTS TOTAL

14

+6

SPELLCASTING
ABILITY

SPELL SAVE DC

SPELL ATTACK
BONUS

6

SLOTS EXPENDED

3

ED

EPAR

PR

3

Wisdom

7
SPELL NAME

Absorb Elements
Cure Wounds

4

SPELLS KNOWN

Hunter's Mark

8

2

5
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.


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