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Urchin
Rogue (4) / Fighter (4) / Ranger (4)
CLASS & LEVEL
Crosslord
BACKGROUND
PLAYER NAME
Human/Calishite Neutral Good
ALIGNMENT
RACE
CHARACTER NAME
EXPERIENCE POINTS
INSPIRATION
STRENGTH
18
14
+4
+2
ARMOR
CLASS
PROFICIENCY BONUS
+4
14
●
+6 Dexterity
+4 Intelligence
●
+2
INTELLIGENCE
BONDS
Total 4d8 / 4d10 / 4d10 SUCCESSES
+6 Acrobatics (Dex)
+2 Animal Handling (Wis)
0 Arcana (Int)
FAILURES
HIT DICE
0 Deception (Cha)
0 History (Int)
+2 Insight (Wis)
0
NAME
0 Intimidation (Cha)
+4 Investigation (Int)
+2 Medicine (Wis)
●
14
DEATH SAVES
FLAWS
ATK BONUS DAMAGE/TYPE
Rapier
+8
1d8 + 4 piercing
Rapier (finesse)
+6
1d8 + 2 piercing
Crossbow, heavy +8
1d10 + 2 piercing
0 Nature (Int)
+10 Perception (Wis)
0 Performance (Cha)
●
CHARISMA
●
●
●
0 Persuasion (Cha)
+4 Religion (Int)
Second Wind. Regain 1d10 +
4 HPs (use once/rest, see
PHB 72).
+6 Sleight of Hand (Dex)
+10 Stealth (Dex)
+2 Survival (Wis)
ATTACKS & SPELLCASTING
PASSIVE WISDOM (PERCEPTION)
CP
Tool Proficiencies: Disguise Kit;
Poisoners-kit; Thieves' Tools
SP
EP
Weapon Proficiencies: Martial;
Simple
Armor Proficiencies: Light;
Medium; Shields
Language Proficiencies:
Common; Draconic; Elvish
OTHER PROFICIENCIES & LANGUAGES
----------Bonus Actions---------Crossbow Expert. When you
Attack with 1 hand weapon,
you can attack with a hand
crossbow (see PHB 165).
Cunning Action. Dash,
Disengage or Hide (use
once/turn, see PHB 96).
SKILLS
20
TEMPORARY HIT POINTS
+4 Athletics (Str)
11
0
IDEALS
0 Charisma
SAVING THROWS
14
10
CURRENT HIT POINTS
+2 Wisdom
CONSTITUTION
+2
95
+2 Constitution
●
+2
WISDOM
SPEED
PERSONALITY TRAITS
Hit Point Maximum
+4 Strength
DEXTERITY
30
INITIATIVE
GP
PP
10
Pouch (1); Clothes,
common (1); Leather
(1); Knife, Small (1);
Waterskin (1); Bedroll
(1); Thieves' Tools (1);
Rations (1 day) (10);
Rope, hempen (1); Pet
mouse (1); Tinderbox
(1); Mess kit (1); Map
of city you grew up in
(1); Backpack (1);
Torch (10); Token to
remember your parents
(1)
---------------Actions-------------Action Surge. Take an extra
action (use once/rest, see
PHB 72).
Primeval Awareness. Spend
an X-level spell slot, for X
minutes, you sense the types
of creatures within 1 mile(6 if
forest (see PHB 92).
(additional features & traits on
page 2)
EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
Crosslord
CHARACTER NAME
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
ALLIES & ORGANIZATIONS
Archery Fighting Style. You gain a +2 bonus to attack rolls you make with ranged weapons. (see PHB 72).
Assassinate. Advantage on attack against creatures that haven't taken a turn yet. Hits against surprised creatures are critical (see
PHB 97).
City Streets. You can travel twice your normal speed between city locations (see PHB 141).
Colossus Slayer. Deal an extra d8 damage when you hit a creature that is below its HP max with a weapon attack (use once/turn,
see PHB 93).
Crossbow Expert Feat. Ignore loading property of crossbows you are proficient with; don't have disadvantage from being within 5 ft
of hostile creature; when you Attack with 1 hand weapon, you can attack with a hand crossbow as bonus action (see PHB 165).
Defense Fighting Style. While you are wearing armor, you gain a +1 bonus to AC. (see PHB 72).
Favored Enemy. You have advantage on survival checks to track dragon creatures and on INT checks to recall info about them
(see PHB 91).
Natural Explorer. Your favored terrain type is forest. Related to the terrain type: 2X proficiency bonus for INT and WIS checks for
which you are proficient, difficult terrain doesn't slow your group, always alert for danger, can move stealthily alone at normal pace,
2x food when foraging, while tracking learn exact number, size, and when they passed through (see PHB 91).
Sharpshooter Feat. No disadvantage for long range; ignore half and 3/4 cover; take -5 to ranged attack to gain +10 on damage
(see PHB 170).
Sneak Attack. 2d6 extra damage on attack where you have advantage or another enemy of creature is within 5 ft. (use once/turn,
see PHB 96).
Thieves' Cant. Convey secret messages hidden in normal conversation (see PHB 96).
ADDITIONAL FEATURES & TRAITS
Dagger (2)
CHARACTER BACKSTORY
TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger
SPELLCASTING
CLASS
0
CANTRIPS
SPELL
LEVEL
1
SLOTS TOTAL
14
+6
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
6
SLOTS EXPENDED
3
ED
EPAR
PR
3
Wisdom
7
SPELL NAME
Absorb Elements
Cure Wounds
4
SPELLS KNOWN
Hunter's Mark
8
2
5
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
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