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Weapon Proficiencies: Martial;
Armor Proficiencies: Light;
Common; Draconic; Elvish
OTHER PROFICIENCIES & LANGUAGES
----------Bonus Actions---------Crossbow Expert. When you
Attack with 1 hand weapon,
you can attack with a hand
crossbow (see PHB 165).
Cunning Action. Dash,
Disengage or Hide (use
once/turn, see PHB 96).
TEMPORARY HIT POINTS
+4 Athletics (Str)
CURRENT HIT POINTS
Hit Point Maximum
Pouch (1); Clothes,
common (1); Leather
(1); Knife, Small (1);
Waterskin (1); Bedroll
(1); Thieves' Tools (1);
Rations (1 day) (10);
Rope, hempen (1); Pet
mouse (1); Tinderbox
(1); Mess kit (1); Map
of city you grew up in
(1); Backpack (1);
Torch (10); Token to
remember your parents
---------------Actions-------------Action Surge. Take an extra
action (use once/rest, see
Primeval Awareness. Spend
an X-level spell slot, for X
minutes, you sense the types
of creatures within 1 mile(6 if
forest (see PHB 92).
(additional features & traits on
Archery Fighting Style. You gain a +2 bonus to attack rolls you make with ranged weapons. (see PHB 72).
Assassinate. Advantage on attack against creatures that haven't taken a turn yet. Hits against surprised creatures are critical (see
City Streets. You can travel twice your normal speed between city locations (see PHB 141).
Colossus Slayer. Deal an extra d8 damage when you hit a creature that is below its HP max with a weapon attack (use once/turn,
see PHB 93).
Crossbow Expert Feat. Ignore loading property of crossbows you are proficient with; don't have disadvantage from being within 5 ft
of hostile creature; when you Attack with 1 hand weapon, you can attack with a hand crossbow as bonus action (see PHB 165).
Defense Fighting Style. While you are wearing armor, you gain a +1 bonus to AC. (see PHB 72).
Favored Enemy. You have advantage on survival checks to track dragon creatures and on INT checks to recall info about them
(see PHB 91).
Natural Explorer. Your favored terrain type is forest. Related to the terrain type: 2X proficiency bonus for INT and WIS checks for
which you are proficient, difficult terrain doesn't slow your group, always alert for danger, can move stealthily alone at normal pace,
2x food when foraging, while tracking learn exact number, size, and when they passed through (see PHB 91).
Sharpshooter Feat. No disadvantage for long range; ignore half and 3/4 cover; take -5 to ranged attack to gain +10 on damage
(see PHB 170).
Sneak Attack. 2d6 extra damage on attack where you have advantage or another enemy of creature is within 5 ft. (use once/turn,
see PHB 96).
Thieves' Cant. Convey secret messages hidden in normal conversation (see PHB 96).