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Azroth
Azroth
Hermit
CLASS & LEVEL
CHARACTER NAME
8
Tiefling
Chaotic Evil
0
ALIGNMENT
EXPERIENCE POINTS
12
+2
ARMOR
CLASS
PROFICIENCY BONUS
+1
30
INITIATIVE
SPEED
My favor, once lost, is
lost forever.
-1
PERSONALITY TRAITS
DEXTERITY
12
+1
●
●
-1
Strength
+1
Dexterity
+2
Constitution
+2
Intelligence
+2
Wisdom
+5
Charisma
CONSTITUTION
Hit Point Maximum
●
INTELLIGENCE
14
●
+2
0
WISDOM
10
●
●
+0
CHARISMA
17
●
Acrobatics (Dex)
+0
Animal Handling (Wis)
+4
Arcana (Int)
-1
Athletics (Str)
+5
Deception (Cha)
+2
History (Int)
Insight (Wis)
Total
1
FAILURES
HIT DICE
+3
Intimidation (Cha)
+4
Investigation (Int)
+2
Medicine (Wis)
+2
Nature (Int)
+0
Perception (Wis)
+3
Performance (Cha)
+3
Persuasion (Cha)
+4
Religion (Int)
+1
Sleight of Hand (Dex)
+1
Stealth (Dex)
+0
Survival (Wis)
NAME
Infernal, Common, Deep
Speech
Herbalist Kit
Light Armor
Simple Weapons
1d4+1(20-60)
Light Crossbow
+3
1d8+1(80-320)
Off Hand Dagger
+3
1d4(20-60)
Eldritch Blast Spell Ask for 1d10
force dmg (120)
Thunderclap within 5ft make con
save for 1d6 thunder dmg
Arms of Hadar within 10ft Str Save
for 2d6 necrotic or half on success,
failed save equals no reactions until
next turn
Mage Armor AC equals 13 plus des
for 8hrs ATTACKS & SPELLCASTING
SP
EP
GP
PP
75
I'd risk too much to uncover
a lost bit of knowledge.
FLAWS
ATK BONUS DAMAGE/TYPE
+3
CP
BONDS
DEATH SAVES
Dagger
PASSIVE WISDOM (PERCEPTION)
OTHER PROFICIENCIES & LANGUAGES
Should my discovery come to light
it could bring ruin to the world.
SUCCESSES
d8
SKILLS
10
IDEALS
TEMPORARY HIT POINTS
+1
+0
Free thinking: Inquiry and curiosity
are the pillars of progress.
CURRENT HIT POINTS
SAVING THROWS
+2
10
10
14
+3
PLAYER NAME
RACE
INSPIRATION
STRENGTH
Serpentus
BACKGROUND
Discovery: Necronomicon
Darkvision 60ft
Hellish Resistance 1/2 Fire
Damage
Infernal Legacy
Otherworldly Patron:
Great Old One
Awakened Mind 30ft
Telepathy
Scroll case of
notes
Common clothes
Winter blanket
Herbalism Kit
Leather Armor
3 daggers
Arcane Focus
EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
Azroth
CHARACTER NAME
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
backpack, a book of lore, a bottle of ink, an ink pen, 10
sheets of parchment, a little bag of sand, and a small
knife
CHARACTER BACKSTORY
TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock
SPELLCASTING
CLASS
0
3
CANTRIPS
Charisma
13
+5
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
6
Thaumaturgy
Thunderclap
Eldritch Blast
SPELL
LEVEL
SLOTS TOTAL
1
0
2
ED
EPAR
PR
SLOTS EXPENDED
Arms of Hadar
●
Mage Armor
SPELL NAME
4
SPELLS KNOWN
●
7
8
2
5
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
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