Climbin Silver .pdf
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Bard (1)
Sage
CLASS & LEVEL
Climbing Silver
CHARACTER NAME
Kati B.
BACKGROUND
PLAYER NAME
Tabaxi
Chaotic Neutral
RACE
ALIGNMENT
EXPERIENCE POINTS
INSPIRATION
STRENGTH
8
14
+2
30
+3
ARMOR
CLASS
PROFICIENCY BONUS
INITIATIVE
SPEED
-1
Hit Point Maximum 8
-1 Strength
DEXTERITY
17
Constitution
CURRENT HIT POINTS
+1 Intelligence
+2 Wisdom
+3
+4 Charisma
CONSTITUTION
10
SAVING THROWS
TEMPORARY HIT POINTS
Total
+3 Acrobatics (Dex)
+2 Animal Handling (Wis)
+3 Arcana (Int)
0
INTELLIGENCE
12
1d8
SUCCESSES
FAILURES
HIT DICE
14
+2 Deception (Cha)
NAME
+3 History (Int)
14
+5
1d8 + 3 piercing
Darkvision: 60 ft.
----------Bonus Actions---------Bardic Inspiration. Inspire another creature
with a 1d6 that it can, within the next 10 min.,
add to a d20 roll (see PHB 53).
+3 Investigation (Int)
+2 Medicine (Wis)
+1 Nature (Int)
- Cat's Claws. Melee, 1d4 - 1 slashing
damage (see VGM 115).
(additional features & traits on page 2)
+2 Persuasion (Cha)
+1 Religion (Int)
+3 Sleight of Hand (Dex)
+5 Stealth (Dex)
+2 Survival (Wis)
SKILLS
14
FLAWS
+2 Performance (Cha)
CHARISMA
+2
I'm easily distracted by the promise of
information.
ATK BONUS DAMAGE/TYPE
Crossbow, light
+4 Perception (Wis)
+2
I want to open a huge library and fill it
with books I gathered on my journey or
wrote myself with my gathered
knownledge.
BONDS
DEATH SAVES
+2 Intimidation (Cha)
WISDOM
IDEALS
+1 Athletics (Str)
+4 Insight (Wis)
+1
I'm used to helping out those, who aren't
as smart as I am. I patiently explain
PERSONALITY TRAITS
everything and
anything to others.
The goal of a life of study is to work for
the betterment of oneself
+5 Dexterity
0
There is Nothing, that I like more, than a
good mystery.
ATTACKS & SPELLCASTING
PASSIVE WISDOM (PERCEPTION)
CP
Tool Proficiencies: Bagpipes; Drum; Flute
SP
Weapon Proficiencies: Crossbow, hand;
Longsword; Rapier; Shortsword; Simple
EP
Armor Proficiencies: Light
GP
Language Proficiencies: Common; Goblin;
Orc; Undercommon
PP
OTHER PROFICIENCIES & LANGUAGES
10
Pouch (1); Clothes, common (1);
Dungeoneer's Pack (1); Flute
(1); Leather (1); Soap (1); Knife,
Small (1); Oil (2); Case, map or
scroll (1); Paper (5); Perfume
(1); Letter with question from
dead colleague (1); Ink pen (1);
Chest (1); Quill (1); Lamp (1);
Clothes, fine (1); Sealing wax
(1); Ink (1)
EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
23
Climbing Silver
CHARACTER NAME
AGE
1,89m
60kg
HEIGHT
WEIGHT
Yellow
Grey
Grey
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
ALLIES & ORGANIZATIONS
Feline Agility. Double speed when moving on your turn in combat. (see VGM 115).
Tabaxi obsession is currently with Giants
Tabaxi Quirk is: he purrs loudly when happy
Researcher. If you don't know a piece of info you often know where to find it (see PHB 139).
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY
TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard
SPELLCASTING
CLASS
0
CANTRIPS
3
Charisma
12
+4
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
6
Light
Message
SPELL
LEVEL
SLOTS TOTAL
1
2
ED
EPAR
PR
SLOTS EXPENDED
7
SPELL NAME
Charm Person
Cure Wounds
4
Healing Word
SPELLS KNOWN
Identify
8
2
5
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Page 1
Level-1 enchantment
Level-1 evocation
Level-1 evocation
Charm Person
Cure Wounds
Healing Word
1 act.
30 ft
V,S
1 hr
You attempt to charm a humanoid you can
see within range. It must make a Wisdom
saving throw, and does so with advantage if
you or your companions are fighting it. If it
fails the saving throw, it is charmed by you
until the spell ends or until you or your
companions do anything harmful to it. The
charmed creature regards you as a friendly
acquaintance. When the spell ends, the
creature knows it was charmed by you. At
Higher Levels. When you cast this spell using
a spell slot of 2nd level or higher, you can
target one additional creature for each slot
level above 1st. The creatures must be within
30 feet of each other when you target them.
1 act.
Touch
V,S
Inst
A creature you touch regains a number of hit
points equal to 1d8 + your spellcasting ability
modifier. This spell has no effect on undead
or constructs. At Higher Levels. When you
cast this spell using a spell slot of 2nd level or
higher, the healing increases by 1d8 for each
slot level above 1st.
1 b.a.
60 ft
V
Inst
A creature of your choice that you can see
within range regains hit points equal to 1d4 +
your spellcasting ability modifier. This spell
has no effect on undead or constructs. At
Higher Levels. When you cast this spell using
a spell slot of 2nd level or higher, the healing
increases by 1d4 for each slot level above
1st.
Bard
Bard
Bard
DC 12 Mod +4
DC 12 Mod +4
DC 12 Mod +4
Level-1 divination
Evocation cantrip
Transmutation cantrip
Identify
Light
Message
1 min
Touch V,S,M
Inst
You choose one object that you must touch
throughout the casting of the spell. If it is a
magic item or some other magic-imbued
object, you learn its properties and how to
use them, whether it requires attunement to
use, and how many charges it has, if any.
You learn whether any spells are affecting the
item and what they are. If the item was
created by a spell, you learn which spell
created it. If you instead touch a creature
throughout the casting, you learn what spells,
if any, are currently affecting it.
1 act.
Touch
V,M
1 hr
You touch one object that is no larger than 10
feet in any dimension. Until the spell ends,
the object sheds bright light in a 20-foot
radius and dim light for an additional 20 feet.
The light can be colored as you like.
Completely covering the object with
something opaque blocks the light. The spell
ends if you cast it again or dismiss it as an
action. If you target an object held or worn by
a hostile creature, that creature must succeed
on a Dexterity saving throw to avoid the spell.
1 act.
120 ft
V,S,M
1 rnd
You point your finger toward a creature within
range and whisper a message. The target
(and only the target) hears the message and
can reply in a whisper that only you can hear.
You can cast this spell through solid objects if
you are familiar with the target and know it is
beyond the barrier. Magical silence, 1 foot of
stone, 1 inch of common metal, a thin sheet
of lead, or 3 feet of wood blocks the spell.
The spell doesn't have to follow a straight line
and can travel freely around corners or
through openings.
Bard
Bard
Bard
DC 12 Mod +4
DC 12 Mod +4
DC 12 Mod +4
Page 1 (reverse)





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