Climbin Silver .pdf

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Bard (1)

Sage

CLASS & LEVEL

Climbing Silver
CHARACTER NAME

Kati B.

BACKGROUND

PLAYER NAME

Tabaxi

Chaotic Neutral

RACE

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

STRENGTH

8

14
+2

30

+3

ARMOR
CLASS

PROFICIENCY BONUS

INITIATIVE

SPEED

-1
Hit Point Maximum 8

-1 Strength
DEXTERITY

17

Constitution
CURRENT HIT POINTS

+1 Intelligence
+2 Wisdom

+3

+4 Charisma
CONSTITUTION

10

SAVING THROWS

TEMPORARY HIT POINTS

Total

+3 Acrobatics (Dex)
+2 Animal Handling (Wis)
+3 Arcana (Int)


0
INTELLIGENCE

12

1d8

SUCCESSES
FAILURES

HIT DICE

14

+2 Deception (Cha)

NAME

+3 History (Int)

14

+5

1d8 + 3 piercing

Darkvision: 60 ft.
----------Bonus Actions---------Bardic Inspiration. Inspire another creature
with a 1d6 that it can, within the next 10 min.,
add to a d20 roll (see PHB 53).

+3 Investigation (Int)
+2 Medicine (Wis)
+1 Nature (Int)

- Cat's Claws. Melee, 1d4 - 1 slashing
damage (see VGM 115).

(additional features & traits on page 2)

+2 Persuasion (Cha)
+1 Religion (Int)
+3 Sleight of Hand (Dex)
+5 Stealth (Dex)
+2 Survival (Wis)
SKILLS

14

FLAWS

+2 Performance (Cha)

CHARISMA

+2

I'm easily distracted by the promise of
information.

ATK BONUS DAMAGE/TYPE

Crossbow, light

+4 Perception (Wis)

+2

I want to open a huge library and fill it
with books I gathered on my journey or
wrote myself with my gathered
knownledge.
BONDS

DEATH SAVES

+2 Intimidation (Cha)
WISDOM

IDEALS

+1 Athletics (Str)

+4 Insight (Wis)

+1

I'm used to helping out those, who aren't
as smart as I am. I patiently explain
PERSONALITY TRAITS
everything and
anything to others.
The goal of a life of study is to work for
the betterment of oneself

+5 Dexterity
0

There is Nothing, that I like more, than a
good mystery.

ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)
CP

Tool Proficiencies: Bagpipes; Drum; Flute

SP

Weapon Proficiencies: Crossbow, hand;
Longsword; Rapier; Shortsword; Simple

EP

Armor Proficiencies: Light

GP

Language Proficiencies: Common; Goblin;
Orc; Undercommon

PP

OTHER PROFICIENCIES & LANGUAGES

10

Pouch (1); Clothes, common (1);
Dungeoneer's Pack (1); Flute
(1); Leather (1); Soap (1); Knife,
Small (1); Oil (2); Case, map or
scroll (1); Paper (5); Perfume
(1); Letter with question from
dead colleague (1); Ink pen (1);
Chest (1); Quill (1); Lamp (1);
Clothes, fine (1); Sealing wax
(1); Ink (1)

EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

23

Climbing Silver
CHARACTER NAME

AGE

1,89m

60kg

HEIGHT

WEIGHT

Yellow

Grey

Grey

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Feline Agility. Double speed when moving on your turn in combat. (see VGM 115).
Tabaxi obsession is currently with Giants
Tabaxi Quirk is: he purrs loudly when happy

Researcher. If you don't know a piece of info you often know where to find it (see PHB 139).

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Bard
SPELLCASTING
CLASS

0

CANTRIPS

3

Charisma

12

+4

SPELLCASTING
ABILITY

SPELL SAVE DC

SPELL ATTACK
BONUS

6

Light
Message

SPELL
LEVEL

SLOTS TOTAL

1

2

ED

EPAR

PR

SLOTS EXPENDED

7
SPELL NAME

Charm Person
Cure Wounds

4

Healing Word

SPELLS KNOWN

Identify

8

2

5
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Page 1
Level-1 enchantment

Level-1 evocation

Level-1 evocation

Charm Person

Cure Wounds

Healing Word

1 act.
30 ft
V,S
1 hr
You attempt to charm a humanoid you can
see within range. It must make a Wisdom
saving throw, and does so with advantage if
you or your companions are fighting it. If it
fails the saving throw, it is charmed by you
until the spell ends or until you or your
companions do anything harmful to it. The
charmed creature regards you as a friendly
acquaintance. When the spell ends, the
creature knows it was charmed by you. At
Higher Levels. When you cast this spell using
a spell slot of 2nd level or higher, you can
target one additional creature for each slot
level above 1st. The creatures must be within
30 feet of each other when you target them.

1 act.
Touch
V,S
Inst
A creature you touch regains a number of hit
points equal to 1d8 + your spellcasting ability
modifier. This spell has no effect on undead
or constructs. At Higher Levels. When you
cast this spell using a spell slot of 2nd level or
higher, the healing increases by 1d8 for each
slot level above 1st.

1 b.a.
60 ft
V
Inst
A creature of your choice that you can see
within range regains hit points equal to 1d4 +
your spellcasting ability modifier. This spell
has no effect on undead or constructs. At
Higher Levels. When you cast this spell using
a spell slot of 2nd level or higher, the healing
increases by 1d4 for each slot level above
1st.

Bard

Bard

Bard

DC 12 Mod +4

DC 12 Mod +4

DC 12 Mod +4

Level-1 divination

Evocation cantrip

Transmutation cantrip

Identify

Light

Message

1 min
Touch V,S,M
Inst
You choose one object that you must touch
throughout the casting of the spell. If it is a
magic item or some other magic-imbued
object, you learn its properties and how to
use them, whether it requires attunement to
use, and how many charges it has, if any.
You learn whether any spells are affecting the
item and what they are. If the item was
created by a spell, you learn which spell
created it. If you instead touch a creature
throughout the casting, you learn what spells,
if any, are currently affecting it.

1 act.
Touch
V,M
1 hr
You touch one object that is no larger than 10
feet in any dimension. Until the spell ends,
the object sheds bright light in a 20-foot
radius and dim light for an additional 20 feet.
The light can be colored as you like.
Completely covering the object with
something opaque blocks the light. The spell
ends if you cast it again or dismiss it as an
action. If you target an object held or worn by
a hostile creature, that creature must succeed
on a Dexterity saving throw to avoid the spell.

1 act.
120 ft
V,S,M
1 rnd
You point your finger toward a creature within
range and whisper a message. The target
(and only the target) hears the message and
can reply in a whisper that only you can hear.
You can cast this spell through solid objects if
you are familiar with the target and know it is
beyond the barrier. Magical silence, 1 foot of
stone, 1 inch of common metal, a thin sheet
of lead, or 3 feet of wood blocks the spell.
The spell doesn't have to follow a straight line
and can travel freely around corners or
through openings.

Bard

Bard

Bard

DC 12 Mod +4

DC 12 Mod +4

DC 12 Mod +4

Page 1 (reverse)


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