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character Name

Ranger/Hunter 3

Folk Hero

class & level

BackgrouNd

Half-Elf

Chaotic Good

race

aligNmeNt

Player Name

exPerieNce PoiNts

inspiratiOn

strEngth

10

+2

prOficiEncy bOnus

14

+1

30

armOr
class

initiativE

spEEd

0

PersoNality traits

dExtErity

13

*
*

hit Point maximum

+2 strength
+3 dexterity
0

constitution

+3 intelligence

+1

25

currEnt hit pOints

ideals

tEmpOrary hit pOints

BoNds

+1 Wisdom
+2 charisma

cOnstitutiOn

saving thrOws

10
total

+1 acrobatics (dex)

0

*

intElligEncE

+3
wisdOm

13
+1
charisma

Failures

+3 arcana (int)
0

hit dice

Name

+3 history (int)

*
*

death saves

+3 insight (Wis)
+2 intimidation (cha)

atk BoNus damage/tyPe

Dagger

+3

1d4 +1 piercing

Longbow

+3

1d8 +1 piercing

15

+1 medicine (Wis)
+3 Perception (Wis)
+4 Performance (cha)
+4 Persuasion (cha)

attacks & spEllcasting

EquipmEnt

fEaturEs & traits

+1 sleight of hand (dex)

13

*

+3 survival (Wis)
skills

Passive Wisdom (PercePtioN)
cP

Languages.Elvish, Common, Goblin

Fey Ancestry. You have advantage on saving throws against
being charmed, and magic can't put you to sleep.

Natural Explorer. You are particularly familiar with one
type of natural environment and are adept at traveling and
surviving in such regions. Choose one type of favored
terrain: arctic, coast, desert, forest, grassland,
mountain, or swamp. When you make an Intelligence or
Wisdom check related to your favored terrain, your
proficiency bonus is doubled if you are using a skill that
you're proficient in. While traveling for an hour or more
in your favored terrain, you gain the following benefits:
* Difficult terrain doesn't slow your group's travel. *
Your group can't become lost except by magical means. *
Even when you are engaged in another activity while
traveling (such as foraging, navigating, or tracking), you
remain alert to danger. * If you are traveling alone, you
can move stealthily at a normal pace. * When you forage,
you find twice as much food as you normally would. * While
tracking other creatures, you also learn their exact
number, their sizes, and how long ago they passed through
the area. You choose additional favored terrain types at
6th and 10th level.

+3 religion (int)
+1 stealth (dex)

+2

Fighting Style: Archery.
You gain a +2 bonus to attack rolls
you make with ranged weapons.

Primeval Awareness. Beginning at 3rd level, you can use your
action and expend one ranger spell slot to focus your
awareness on the region around you. For 1 minute per level
of the spell slot you expend, you can sense whether the
following types of creatures are present within 1 mile of
you (or within up to 6 miles if you are in your favored
terrain): aberrations, celestials, dragons, elementals,
fey, fiends, and undead. This feature doesn't reveal the
creatures' location or number.

+5 investigation (int)
+3 Nature (int)

*
*
*

FlaWs

athletics (str)

+2 deception (cha)

16

successes

+3 animal handling (Wis)

sP

Weapon.Simple, Martial
eP

Armor. Light, Medium
Tools. Cobblers tools, Land, Carpenters tools,
Cooks utensils, Lute

gP

PP

OthEr prOficiEnciEs & languagEs

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

27 years

character name

5'11"

145 lbs.

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

Name

symbol

character appearance

allies & organizations
Hunter's Prey. At 3rd level, you gain one of the following
features of your choice. Not for resale. Permission
granted to print or photocopy this document for personal
use only. System Reference Document 5.0 38 Colossus Slayer.
Your tenacity can wear down the most potent foes. When you
hit a creature with a weapon attack, the creature takes an
extra 1d8 damage if it's below its hit point maximum. You
can deal this extra damage only once per turn. Giant
Killer. When a Large or larger creature within 5 feet of
you hits or misses you with an attack, you can use your
reaction to attack that creature immediately after its
attack, provided that you can see the creature. Horde
Breaker. Once on each of your turns when you make a weapon
attack, you can make another attack with the same weapon
against a different creature that is within 5 feet of the
original target and within range of your weapon

additional features & traits

character backstory

treasure
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Wis

Ranger

Spellcasting
ability

spellcasting
class

0

Spell
Level

1
pr

ed

epar

cantrips

slots total

3

11

+3

spell save dc

6

slots expended

7

3
spell name

spells known

4

8

2

5
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

spell attack
bonus











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