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character Name
Ranger/Hunter 3
Folk Hero
class & level
BackgrouNd
Half-Elf
Chaotic Good
race
aligNmeNt
Player Name
exPerieNce PoiNts
inspiratiOn
strEngth
10
+2
prOficiEncy bOnus
14
+1
30
armOr
class
initiativE
spEEd
0
PersoNality traits
dExtErity
13
*
*
hit Point maximum
+2 strength
+3 dexterity
0
constitution
+3 intelligence
+1
25
currEnt hit pOints
ideals
tEmpOrary hit pOints
BoNds
+1 Wisdom
+2 charisma
cOnstitutiOn
saving thrOws
10
total
+1 acrobatics (dex)
0
*
intElligEncE
+3
wisdOm
13
+1
charisma
Failures
+3 arcana (int)
0
hit dice
Name
+3 history (int)
*
*
death saves
+3 insight (Wis)
+2 intimidation (cha)
atk BoNus damage/tyPe
Dagger
+3
1d4 +1 piercing
Longbow
+3
1d8 +1 piercing
15
+1 medicine (Wis)
+3 Perception (Wis)
+4 Performance (cha)
+4 Persuasion (cha)
attacks & spEllcasting
EquipmEnt
fEaturEs & traits
+1 sleight of hand (dex)
13
*
+3 survival (Wis)
skills
Passive Wisdom (PercePtioN)
cP
Languages.Elvish, Common, Goblin
Fey Ancestry. You have advantage on saving throws against
being charmed, and magic can't put you to sleep.
Natural Explorer. You are particularly familiar with one
type of natural environment and are adept at traveling and
surviving in such regions. Choose one type of favored
terrain: arctic, coast, desert, forest, grassland,
mountain, or swamp. When you make an Intelligence or
Wisdom check related to your favored terrain, your
proficiency bonus is doubled if you are using a skill that
you're proficient in. While traveling for an hour or more
in your favored terrain, you gain the following benefits:
* Difficult terrain doesn't slow your group's travel. *
Your group can't become lost except by magical means. *
Even when you are engaged in another activity while
traveling (such as foraging, navigating, or tracking), you
remain alert to danger. * If you are traveling alone, you
can move stealthily at a normal pace. * When you forage,
you find twice as much food as you normally would. * While
tracking other creatures, you also learn their exact
number, their sizes, and how long ago they passed through
the area. You choose additional favored terrain types at
6th and 10th level.
+3 religion (int)
+1 stealth (dex)
+2
Fighting Style: Archery.
You gain a +2 bonus to attack rolls
you make with ranged weapons.
Primeval Awareness. Beginning at 3rd level, you can use your
action and expend one ranger spell slot to focus your
awareness on the region around you. For 1 minute per level
of the spell slot you expend, you can sense whether the
following types of creatures are present within 1 mile of
you (or within up to 6 miles if you are in your favored
terrain): aberrations, celestials, dragons, elementals,
fey, fiends, and undead. This feature doesn't reveal the
creatures' location or number.
+5 investigation (int)
+3 Nature (int)
*
*
*
FlaWs
athletics (str)
+2 deception (cha)
16
successes
+3 animal handling (Wis)
sP
Weapon.Simple, Martial
eP
Armor. Light, Medium
Tools. Cobblers tools, Land, Carpenters tools,
Cooks utensils, Lute
gP
PP
OthEr prOficiEnciEs & languagEs
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
27 years
character name
5'11"
145 lbs.
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
Name
symbol
character appearance
allies & organizations
Hunter's Prey. At 3rd level, you gain one of the following
features of your choice. Not for resale. Permission
granted to print or photocopy this document for personal
use only. System Reference Document 5.0 38 Colossus Slayer.
Your tenacity can wear down the most potent foes. When you
hit a creature with a weapon attack, the creature takes an
extra 1d8 damage if it's below its hit point maximum. You
can deal this extra damage only once per turn. Giant
Killer. When a Large or larger creature within 5 feet of
you hits or misses you with an attack, you can use your
reaction to attack that creature immediately after its
attack, provided that you can see the creature. Horde
Breaker. Once on each of your turns when you make a weapon
attack, you can make another attack with the same weapon
against a different creature that is within 5 feet of the
original target and within range of your weapon
additional features & traits
character backstory
treasure
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wis
Ranger
Spellcasting
ability
spellcasting
class
0
Spell
Level
1
pr
ed
epar
cantrips
slots total
3
11
+3
spell save dc
6
slots expended
7
3
spell name
spells known
4
8
2
5
9
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
spell attack
bonus
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