BryanYarrow Resume (PDF)

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Game Designer | | (206) 293-7556


Design: Gameplay, Systems, Technical, User Psychology, Content, UI, VR
Genres: MMOs, Action, CCGs, Strategy, Shooters, Action, Survival, Puzzle, Simulation
Tools: Unreal 4, Unity, C#, many proprietary tools
Other: Communication, Multidisciplinary Teams, Leadership, Narrative Writing, Technical Writing

Lead Designer | Fun Bits Interactive

| June 2015 - Current

• Lead Designer for SQUIDS FROM SPACE, a top-down team-vs-team action game
»» Designed core game loop, map layouts, weapons, and meta-game systems
»» Scripted core functionality, including multiplayer network functionality, in Unreal 4
»» Led rapid iteration on game features to reach early access release in 9 months
• Lead Technical Designer for Orbital Loop, a VR music-creation application
»» Designed UI, UX, game flow, and most other core game features
»» Scripted core functionality in Unreal 4
• Lead Technical Designer and Producer for HALP!, a VR robot-themed puzzle game
»» Scripted the majority of the objects in the game using Unreal 4
»» Led and organized the Seattle team in a producer-like role
• Lead Technical Designer for several unannounced VR games
»» Led extensive rapid iteration to hone design on a very short schedule
»» Quickly prototyped out many experiences, from gardens to motorcycles
• Senior Designer for Virtually Live, a soccer simulation experience
»» Scripted most of the underlying VR-based objects in Unity, and then in Unreal 4
»» Contributed closely to design the VR experience of watching a live soccer game
• Senior Designer for an unannounced third-person action-strategy game
»» Led implementation of prototype core gameplay using Unreal 4
»» Worked closely with Lead Designer on core gameplay design
• Senior Designer for Fat Princess Adventures, a multiplayer action-adventure game
»» Led the design team for the “endless battle arena” feature
»» Designed, implemented, and tuned several zones and enemy group behaviors

Senior Designer & Content Designer

| Cryptic Studios

| April 2012 - April 2015

• Senior Designer for an unannounced movie-IP 3D dinosaur-based survival game
»» Major contributor to core game design and content layout design
»» Implemented major systems and pieces of content in Unreal 4
• Content Designer for Neverwinter, a free-to-play action-MMORPG
»» Core contributor to zone and dungeon design and implementation
»» Designed hundreds of quests, including several narrative-heavy quest lines

Lead Combat Designer & Content Designer

| Flying Lab Software

| October 2005 - August 2011

• Lead Combat Designer for an unannounced original-IP 3D action-MMORPG
»» Designed and scripted the core action combat system
»» Designed four distinct character classes of varying play styles and complexity
• Lead Combat Designer for Bakugan Dimensions, a free-to-play digital multiplayer CCG
»» Designed the core battle system, a CCG with simple but tactically deep mechanics
»» Created a physical card-game prototype of the battle system used for playtesting
• Content Designer for Pirates of the Burning Sea, an age of sail MMORPG
»» Designed, scripted, and balanced over 250 missions
»» Designed the mission story arcs for the Naval Officer and Freetrader careers


• Bachelor’s Degree in Liberal Arts, Hampshire College -- April 2005
»» Concentration in video game design; Hampshire College requires students to design their own curriculum and get
it approved by a faculty committee

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