Shadowice dnd 4e .pdf

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Original filename: Shadowice dnd 4e.pdf
Title: Interactive D&D 4.0 Character Sheet
Author: Michael Ysker - TheAgencyStar

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Character Sheet
Daniel

Player Name

0

Sorcerer
Character Name

Level

Class

Paragon Path

Dragonborn

Normal 25

Male

6'2

250

Chaotic Evil

Race

Size

Gender

Height

Weight

Alignment

Age

INITIATIVE
SCORE

DEX

Initiative

-5

Deity

MISC

0

0

CONDITIONAL MODIFIERS

SCORE

10 + ARMOR /
1/2 LVL ABIL CLASS

DEFENSE

10

AC

10

0

0

Total XP

Adventuring Company or Other Affiliations

DEFENSES

1/2 LEVEL

-5

Epic Destiny

MOVEMENT
SCORE

FEAT

ENH

MISC

0

0

0

MISC

0

Speed

6

ABIL MOD

0

Dexterity

0

0

-5

-5

-5

-5

5

FORT

10

-5

-5

-5

-5

-5

-5

5

-5

-5

MISC

MISC

0

0

0

0

0

CLASS

FEAT

ENH

MISC

MISC

REF

10

-5

0

0

0

0

0

0

0

10

PASSIVE SENSE

BASE

SKILL BONUS

Passive Insight

10

+

0

Passive Perception

10

+

-5

SPECIAL SENSES

ATTACK WORKSPACE
ABILITY:

10 +
1/2 LVL ABIL

WILL

10

-5

CLASS

2

FEAT

ENH

0

0

MISC

MISC

0

0

ATT BONUS

+

1/2 LVL ABIL

0

0

0

CLASS PROF

0

0

FEAT

ENH

MISC

0

0

0

FEAT

ENH

MISC

0

0

0

ABILITY:
ATT BONUS

SURGE VALUE

SURGES/DAY

0

0

0

1/2 HP

1/4 HP

MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

1

Action Points

+
ACTION POINTS
1
2
3

1/2 LVL ABIL

0

0

+2 con +2 cha

Dragonborn Fury +1 to attack at half hp
USED

DAMAGE

0

ABIL

FEAT

ENH

MISC

MISC

0

0

0

0

0

ABIL

FEAT

ENH

MISC

MISC

0

0

0

0

0

BASIC ATTACKS

Dragon Breath acid, cold, fire, light or poison
ATTACK

one physical attrib. Once per encounter

DEATH SAVING THROW FAILURES

0

ABILITY:

Dragonic Heritage +con bonus to healing surge

TEMPORARY HIT POINTS

CLASS PROF

DAMAGE WORKSPACE

RACE FEATURES
ABILITY SCORE MODS

0

ABILITY:
DAMAGE

CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER

SCORE

0

ACTION POINTS

BLOODIED

CURRENT HIT POINTS

6

(Squares)

CONDITIONAL BONUSES

HEALING SURGES

0

ENH

5
10 +
1/2 LVL ABIL

HIT POINTS
MAX HP

-5

FEAT

CONDITIONAL BONUSES

7

MISC

SENSES
CLASS

CONDITIONAL BONUSES

DEFENSE

WIS
Wisdom
CHA
Charisma

0

10 +
1/2 LVL ABIL

DEFENSE

DEX
INT
Intelligence

0

MOD + 1/2 LVL
DEFENSE

STR
Strength
CON
Constitution

0

ITEM

@23 teleport half speed as move act

CONDITIONAL BONUSES

ABILITY

ARMOR

SPECIAL MOVEMENT

ABILITY SCORES
SCORE

BASE

SAVING THROW MODS

DEFENSE

WEAPON OR POWER

DAMAGE

vs

Exhale close blast =3 attack ability mod +2 vs

@15 +2 vs fire @25 +2 light or thunder
RESISTANCES

reflex for 1d6+attribute bonus ele damage to

@5 +10fire @25+10 light or thunder

all. +4 and 2d6 at 11; +6 and 3d6 at 21

CURRENT CONDITIONS AND EFFECTS

vs
vs
vs

CLASS / PATH / DESTINY FEATURES

SKILLS
ABIL MOD TRND ARMOR
+ 1/2 LVL
(+5) PENALTY MISC

BONUS SKILL NAME

0

Acrobatics

0

Arcana

-5
0

Athletics
Bluff

12+con score = hp

DEX

-5

5

0

0

healing surges per day = 6+con mod

INT

-5

5

n/a

0

+5hp per level

STR

-5

0

0

0

Ele resilience use con mod in place of dex or

CHA

-5

5

n/a

0

FEATS

int mod bonus to ac when not wearing heavy arm

-5 Diplomacy

CHA

-5

0

n/a

0

Ele versatility 1 additional at will at 9 and 19

-5

WIS

-5

0

n/a

0

Fire Ele damage increase 1d6, @5 10 fire res @15 +2 save throw vs fire damage

0

0

0

Dungeoneering

-5

Endurance

CON

-5

-5

Heal

WIS

-5

0

n/a

0

-3 History
0 Insight

INT

-5

0

n/a

2

WIS

-5

5

n/a

0

-3 Intimidate

CHA

-5

0

n/a

2

Cloth armor proficiency

-5 Nature

WIS

-5

0

n/a

0

Simple melee and simple ranged weap prof.

WIS

-5

0

n/a

0

Dagger and staff implement proficiencies

INT

-5

0

n/a

0

DEX

-5

0

0

0

-5 Streetwise

CHA

-5

0

n/a

0

-5 Thievery

DEX

-5

0

0

-5

Perception

-5 Religion

-5 Stealth

LANGUAGES KNOWN
Common, Draconic

0
©2008 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

4E_PHB_Ch0back.indd 318

3/10/08 5:01:12 PM

POWER INDEX

MAGIC ITEM INDEX

List your powers below.
Check the box when the power is used.
Clear the box when the power renews.

List your powers below.
Check the box when the power is used.
Clear the box when the power renews.

MAGIC ITEMS

AT-WILL POWERS
WEAPON

Elemental bolt 1 target 10r 1d12 cha mod+1d6
WEAPON

Lvl 21: 2d12+cha mod+1d6
WEAPON

Ele Pwr: bns to arcane dmg rolls + con mod lvl 5-14 +2con, lvl15-24 5+con
WEAPON

Burning Spray 1d8+cha mod +1d6 @21 2d8+cha mod
ARMOR

Close range blast 3,
ARMS

ENCOUNTER POWERS

FEET

HANDS

Elemental Escalation (fire) @3 2 use @7 3 use @13 4 use

Target 1 add creature within 5 square of

HEAD

PERSONALITY TRAITS
NECK

me. Each target takes 1d10 extra also
RING

shift half your speed as free action. @17 2d10 and ongoing 10 fire damage (save ends) @27 3d10 deal half damage on miss
RING

WAIST

DAILY POWERS
MANNERISMS AND APPEARANCE

UTILITY POWERS

CHARACTER BACKGROUND

Daily Item Powers Per Day
Heroic (1-10)

Milestone

/

/

/

Paragon (11-20)

Milestone

/

/

/

Epic (21-30)

Milestone

/

/

/

OTHER EQUIPMENT

RITUALS

COMPANIONS AND ALLIES
NAME

NOTES

NAME

NOTES

NAME

NOTES

NAME

NOTES

NAME

NOTES

NAME

NOTES

NAME

NOTES

NAME

NOTES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH

©2008 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

4E_PHB_Ch0back.indd 319

3/18/08 1:57:44 PM


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