Betrayal Rules .pdf
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CONTENTS
Introduction
3
Brother Against Brother
4
Scenario 3: Knives in the Gloom ............................... 2.6
The Miniatures
6
Scenario4:Thel.abyrinth
28
The Board
7
Scenario 5:Warquake
30
Reference Cards
8
Scenario6: IntotheAbyss
32
OtherComponents
9
ADestinyinFlames
36
General Principles
Io
TheBattleofcalth
38
Playing the Game
11
Ultramarines
40
Actions
12.
StelocAethon
41
ResolvingAttacks
15
Ultramarines Tactical I.egionary ............................... 42.
Critical Effects
16
Ultramarines I,egion Terlninator .............................. 43
Damaging Sor Gharax
16
WordBearers
Weapons
17
Kurthasedd
Scenarios
2.I
Word Bearers Tactical Legionary ............................... 46
Scenario I: The wrath ofveridia
22
Scenario 2: Flood thevaults
Word Bearers contemptor Dreadnought ................. 4.7
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INTRODUCTION
The Horus Heresy has erupted within
The Hortts Heresy: Bctmy¢1 4f Calth is a
proud Ultramar. Total war rages across
the once-glorious world of Calth,
game of claustrophobic tunnel combat
between two forces of Space Marines,
bringing it to blazing ruin beneath
elite superhuman warriors created by
the radioactive hell of a poisoned sun.
the Emperor to lead his conquest of the
The Ultramarines, having suffered
galaxy. Set amidst the treachery and
a I.egion-shattering ha in merblow
confusion of the 3Ist Millennium, the
from their treacherous Word Bearer
game features six scenarios in which
brothers, are forced to seek shelter
in the subterranean arcologies that
players take command of either the
noble Ultramarines or the traitorous
thread the planet's underworld. The
Word Bearers. The story told by these
Word Bearers have likewise headed
scenarios forms part of the wider events
underground, determined to complete
of warmaster Horus' heretical crusade,
theirhereticalworkbyhuntingdown
explained in detail later in this book.
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every one of their Ultramarines rivals
and slaying them with bolter and
This rules section will show you how
crozius. At their fore is Kurtha Sedd,
toooutmanoeuvre your opponent in the
a fervent demagogue who bums with
an:ientarcologies,andhowtoslayyour
the fires of hatred and disillusionment.
foe at range with ruinous boltguns, or in
Against him stands Captain Aethon, a
the press of close combat with crackling
veteran praetor whose tactical acumen
lightning claws or brutal power fists.
is eclipsed only by his desire for bloody
To be victorious you will need to lean
vengeance against those who killed his
the strengths of each of the different
world. Under Aethon's command, the
Ultramarines rally and counter-attack,
warriors under your command, while
using a variety of inspired tactics
waging a desperate war in the darkness
and cunning tricks to overcome your
against foes they once called brothers.
opponent's battle plan.
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THE MINIATURES
ThereareanumberofdifferentCitadelMiniaturesusedinagameofTheHorusHeresy..BefrayaJafCaJch.The
models under the Word Bearers player's command are collectively referred to as the `Word Bearers force', while the
models under the Ultramarines player's command are `the Ultramarines force'.
I,EGION VETERAN
CAPTAIN AETHON
The Tactical Squads of the
A valiant lord of Calth,
I.egiones Astartes are experts
Captain Aethon's cool and
in all forms of war, as skilled
methodical approach to war
with their combat knives as
has turned to fiery rage at
they are with their deadly
the treachery unleashed
boltgun sidearms.
upon his home world.
CATAPHRACTII
TE"INATOR
Clad in hulking suits of
Terminator armour, the
Cataphractii lay down heavy
fusillades of fire before
lumbering in to rip their
victims limb from limb.
SPACE MARINES
The Space Marines of the Legiones Astartes are heroes
to a man. Selected from the strongest and most athletic
specimens in the Imperium, they are genetically
enhanced to superhuman levels and trained night and
day until they are engiiies of destruction made flesh.
Armed in the finest battle plate the Tech-Priests of
the Mechanicum can provide and bearing a powerful
boltgun that fires mass-reactive shells, a single Space
Marine is the equal of a platoon of lesser men. The
eighteen Legions that fight at the Emperor's command
are the sword and shield of Mankind itself. They are the
angels of death that roar down from the skies to bring
violent retribution to those who usurp Man's rightful
1i
domain, and bring those worlds that have strayed into
compliance with Imperial rule. With such dauntless
8,
SOR GHARAX, `THE Bull.'
warriors at their command, the Space Marine I,egions
Once a noble warrior, now a raging madman interred within
that fight at Humanity's vanguard are capable of
a mighty Contemptor Dreadnought, Sor Gharax spreads
conquering the galaxy twice over.
merciless destruction throughout the arcologies of calth.
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THE BOARD
The arcologies beneath Calth's surface are represented in the game by four double-sided 1)oard sections, which can be
combined in different ways to form the battlefield of the scenario you choose to play.
U2
I
The board is divided into a number
of hexagonal spaces, which are
referred to throughout these rules as
`hexes'. Models from the same force
can share a hex (see Hex Capacity
on page lo for more details), but
models from opposing forces can
never share a hex.
'.
Other hexes are filled with debris,
i a§t+e!iai,=i\,!1
`-'*,`.-
e hexes are filled with
walls, machinery or other
fallen masonry and other detritus of
ructions. These are referred to
war. These are referred to as rubble
Dcked hexes, and are denoted
hexes, and are denoted by a dotted
solid red outline. Empty spaces
white outline.dhdfhbd
n t ee geo t e oaronsaretreatedasblocked hexes[1rulespurposes.
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