Betrayal Rules (PDF)




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CONTENTS

Introduction

3

Brother Against Brother

4

Scenario 3: Knives in the Gloom ............................... 2.6

The Miniatures

6

Scenario4:Thel.abyrinth

28

The Board

7

Scenario 5:Warquake

30

Reference Cards

8

Scenario6: IntotheAbyss

32

OtherComponents

9

ADestinyinFlames

36

General Principles

Io

TheBattleofcalth

38

Playing the Game

11

Ultramarines

40

Actions

12.

StelocAethon

41

ResolvingAttacks

15

Ultramarines Tactical I.egionary ............................... 42.

Critical Effects

16

Ultramarines I,egion Terlninator .............................. 43

Damaging Sor Gharax

16

WordBearers

Weapons

17

Kurthasedd

Scenarios

2.I

Word Bearers Tactical Legionary ............................... 46

Scenario I: The wrath ofveridia

22

Scenario 2: Flood thevaults

Word Bearers contemptor Dreadnought ................. 4.7

PRODUCED BY GAMES WORKSHOP IN NOTTINGHAM
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recordingorotherwise,withoutthepriorpermissionofthepublishers.
ThisisaworkOffiction.Allthecharactersandeventspormyedinthisbookarefictional,andanyresemblancetorealpeopleorincidentsispurelycoincidental.
BritishCataloguing-in-PublicationData.AcataloguerecordforthisbockisavailablefromtheBritishI,ibrary.Picturesusedforillustrativepurposesonly.

CertainCitadelproductsmaybedangerousifusedincorrectlyandGamesWorkshopdoesnotrecommendthemforusebychildrenundertheageof16without
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GanesWorkshopI.td,WillowRoad,I.enton,Nottingham,NG72WS,UnitedKingdom
Printed by W. Print in China

games-workshop.com

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INTRODUCTION
The Horus Heresy has erupted within

The Hortts Heresy: Bctmy¢1 4f Calth is a

proud Ultramar. Total war rages across
the once-glorious world of Calth,

game of claustrophobic tunnel combat
between two forces of Space Marines,

bringing it to blazing ruin beneath

elite superhuman warriors created by

the radioactive hell of a poisoned sun.

the Emperor to lead his conquest of the

The Ultramarines, having suffered

galaxy. Set amidst the treachery and

a I.egion-shattering ha in merblow

confusion of the 3Ist Millennium, the

from their treacherous Word Bearer

game features six scenarios in which

brothers, are forced to seek shelter

in the subterranean arcologies that

players take command of either the
noble Ultramarines or the traitorous

thread the planet's underworld. The

Word Bearers. The story told by these

Word Bearers have likewise headed

scenarios forms part of the wider events

underground, determined to complete

of warmaster Horus' heretical crusade,

theirhereticalworkbyhuntingdown

explained in detail later in this book.

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every one of their Ultramarines rivals

and slaying them with bolter and

This rules section will show you how

crozius. At their fore is Kurtha Sedd,

toooutmanoeuvre your opponent in the

a fervent demagogue who bums with

an:ientarcologies,andhowtoslayyour

the fires of hatred and disillusionment.

foe at range with ruinous boltguns, or in

Against him stands Captain Aethon, a

the press of close combat with crackling

veteran praetor whose tactical acumen

lightning claws or brutal power fists.

is eclipsed only by his desire for bloody

To be victorious you will need to lean

vengeance against those who killed his

the strengths of each of the different

world. Under Aethon's command, the
Ultramarines rally and counter-attack,

warriors under your command, while
using a variety of inspired tactics

waging a desperate war in the darkness

and cunning tricks to overcome your

against foes they once called brothers.

opponent's battle plan.

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THE MINIATURES
ThereareanumberofdifferentCitadelMiniaturesusedinagameofTheHorusHeresy..BefrayaJafCaJch.The
models under the Word Bearers player's command are collectively referred to as the `Word Bearers force', while the
models under the Ultramarines player's command are `the Ultramarines force'.

I,EGION VETERAN

CAPTAIN AETHON

The Tactical Squads of the

A valiant lord of Calth,

I.egiones Astartes are experts

Captain Aethon's cool and

in all forms of war, as skilled

methodical approach to war

with their combat knives as

has turned to fiery rage at

they are with their deadly

the treachery unleashed

boltgun sidearms.

upon his home world.

CATAPHRACTII

TE"INATOR
Clad in hulking suits of

Terminator armour, the
Cataphractii lay down heavy

fusillades of fire before

lumbering in to rip their
victims limb from limb.

SPACE MARINES

The Space Marines of the Legiones Astartes are heroes

to a man. Selected from the strongest and most athletic
specimens in the Imperium, they are genetically

enhanced to superhuman levels and trained night and
day until they are engiiies of destruction made flesh.

Armed in the finest battle plate the Tech-Priests of

the Mechanicum can provide and bearing a powerful
boltgun that fires mass-reactive shells, a single Space

Marine is the equal of a platoon of lesser men. The

eighteen Legions that fight at the Emperor's command
are the sword and shield of Mankind itself. They are the

angels of death that roar down from the skies to bring

violent retribution to those who usurp Man's rightful
1i

domain, and bring those worlds that have strayed into

compliance with Imperial rule. With such dauntless

8,

SOR GHARAX, `THE Bull.'

warriors at their command, the Space Marine I,egions

Once a noble warrior, now a raging madman interred within

that fight at Humanity's vanguard are capable of

a mighty Contemptor Dreadnought, Sor Gharax spreads

conquering the galaxy twice over.

merciless destruction throughout the arcologies of calth.

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THE BOARD
The arcologies beneath Calth's surface are represented in the game by four double-sided 1)oard sections, which can be
combined in different ways to form the battlefield of the scenario you choose to play.

U2

I
The board is divided into a number
of hexagonal spaces, which are
referred to throughout these rules as
`hexes'. Models from the same force
can share a hex (see Hex Capacity
on page lo for more details), but
models from opposing forces can
never share a hex.

'.

Other hexes are filled with debris,

i a§t+e!iai,=i\,!1

`-'*,`.-

e hexes are filled with
walls, machinery or other
fallen masonry and other detritus of
ructions. These are referred to
war. These are referred to as rubble
Dcked hexes, and are denoted
hexes, and are denoted by a dotted
solid red outline. Empty spaces
white outline.dhdfhbd
n t ee geo t e oaronsaretreatedasblocked hexes[1rulespurposes.

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